[FIXED] Build 1859 - Pathinfinding totally breaks down with No Navigation Zones

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Lakeend
Posts: 46
Joined: Thu Oct 31, 2024 9:35 am

[FIXED] Build 1859 - Pathinfinding totally breaks down with No Navigation Zones

Post by Lakeend »

I´ve attached a work in (heavily) progress scenario design, it has plenty of stuff still unfinished but it serves as a good example how badly Pathfinder breaks down in the presence of No Navigation Zone.

Steps:
1) Load the scen-file in Editor
2) Switch to side Russia
3) Unpause and use time acceleration until Tu-22 bombers take off from Kola
4) Observe them heading to their "patrol" locations (this is still unfinished but I dont think that is responsible for what is frankly a total collapse for the AI)
5) Once they go to bingo fuel they start to: circle around in one place "pathinding", head directly to to NFZone, divert somewhere etc. end result is mostly everyone ditching.

I dont think it was this bad before, some regression with the pathfinding maybe? I remember one of the latest patch notes mentioned something about it changes to pathfinder.
pathfinding-bug.zip
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blu3s
Posts: 1327
Joined: Fri Jul 08, 2022 9:45 am

Re: Build 1859 - Pathinfinding totally breaks down with No Navigation Zones

Post by blu3s »

Thanks for the report

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Nikel
Posts: 3216
Joined: Tue Mar 24, 2009 10:51 am

Re: Build 1859 - Pathinfinding totally breaks down with No Navigation Zones

Post by Nikel »

This has improved a lot :)

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Lakeend
Posts: 46
Joined: Thu Oct 31, 2024 9:35 am

Re: [FIXED] Build 1859 - Pathinfinding totally breaks down with No Navigation Zones

Post by Lakeend »

Thanks, if this indeed now fixed I can get on with the scen design.
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