Things to make the land/army game more usable

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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LoBlo
Posts: 220
Joined: Fri Sep 12, 2014 6:07 pm

Things to make the land/army game more usable

Post by LoBlo »

Usability is nice in DW2 but there are a couple of things that bring the micromanagement to nauseum. Here are some suggestions.

- repeat build queue for troops. The current troop garrisons and recruitments are nowhere near where they should be for large empires. A way to toggle the current build queue to repeat without having to go individually through each colony and increase troop counts.

- Setting target troop strength for the AI. Instead of selecting army 'makeup' (invasion, large colony, etc). How about we replicate the ship fleet templates exactly by selecting the exact number we are looking for in each army type. For example: 80 infantry, 20 armor, 10 special forces.

- lengthen the ground war time. Ground wars go on for years, not days. DW2 ground wars are finalized *way* too quickly. When the troops land, and they are evenly matched, the fighting should drag a long time and don't convey the complexity of troop reinforcements, space control. The current setup turns planetary conquest into a gamey blitz only.

Those are my suggestions.

LB
Jorgen_CAB
Posts: 898
Joined: Wed Mar 17, 2010 7:53 pm

Re: Things to make the land/army game more usable

Post by Jorgen_CAB »

In my opinion the whole system might need a small overhaul. I really think there should be a big difference between local troops and troops you ferry around both in cost, maintenance and efficiency in general. It also would make it way easier for the AI as well I'm sure overall.

Also... ground invasions and combat should take years not weeks and months unless the combat is extremely one sided affairs.

But that is just my opinion.
fruitgnome
Posts: 627
Joined: Wed Jun 04, 2014 11:49 am

Re: Things to make the land/army game more usable

Post by fruitgnome »

use troop templates and auto settings always worked great for me
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