FATIGUE AND DISRUPTION

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DKF12
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Location: San Leon Tx.

FATIGUE AND DISRUPTION

Post by DKF12 »

What is the scale on fatigue and disruption 1 to 50 ? Is 15 high or low ?
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Chris21wen
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Re: FATIGUE AND DISRUPTION

Post by Chris21wen »

Zero is good, high is bad.
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BBfanboy
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Re: FATIGUE AND DISRUPTION

Post by BBfanboy »

I use 12 as my cue to rest a pilot or stand down the fatigued aircraft that will mean the pilot can get some rest too.
Some players let pilot fatigue get higher but they are playing brutal PBEM games. My computer opponent isn't so tough ...
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Bullshark
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Re: FATIGUE AND DISRUPTION

Post by Bullshark »

DKF12 wrote: Sun May 03, 2026 10:21 pm What is the scale on fatigue and disruption 1 to 50 ? Is 15 high or low ?
Thanks
Most everything in game is on a scale of 0 -100. Exp., ship damage, plane fatigue, morale.

This is all part of the Grigsby magic, that makes this an accurate Sim. As pilot and plane fatigue build up (from zero)
you will see a rise in Ops losses. Watch four engine plane fatigue as bombers that have over 50 fatigue tend to go down
for maintenance for several days.

In high combat environments when squadrons are in action for weeks at a time I often put 10 - 20% on rest to keep
fatigue low. Swapping plots works well too. This is really important for sea planes on ships.
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