Clarification on combat calculation vs. Riots/Strikes/Protesters

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Strategiusz
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Clarification on combat calculation vs. Riots/Strikes/Protesters

Post by Strategiusz »

It doesn't trigger a visible combat simulation. I can see the reported losses on both sides, and I know that the number of our troops present in the city, as well as relevant buildings like Police Stations, have an impact.

However, I'm unclear on whether the specific combat stats and equipment of the garrisoned units matter in this calculation. For example: is a soldier armed with a bazooka treated the same as a soldier with a machine gun?
Soar_Slitherine
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Re: Clarification on combat calculation vs. Riots/Strikes/Protesters

Post by Soar_Slitherine »

Hitpoints definitely help prevent subunits from getting killed in these events, but I am not sure any other stats have an impact.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
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mroyer
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Re: Clarification on combat calculation vs. Riots/Strikes/Protesters

Post by mroyer »

I've wondered this too. It's why I avoid positioning expensive equipment (artillery, armor, etc...) in restless cities.
Xmudder
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Re: Clarification on combat calculation vs. Riots/Strikes/Protesters

Post by Xmudder »

mroyer wrote: Wed May 13, 2026 2:21 pm I've wondered this too. It's why I avoid positioning expensive equipment (artillery, armor, etc...) in restless cities.
I once lost some GR equipment before I realized this. But more info would be better - I'm assuming MGs > RPGs, but I do not know if that is true.
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