Keep the World from Burning. (4-player Game)

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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

Mar/Apr '40
Impulse #6 (Allied)

No strategic bombing. No ground strikes.

Rail Movement:
USSR:
GARR -> Leningrad

land Movement:

USSR:
INF -> Petsamo
INF advance three hexes into Manchuria, from the east, towards Kirin.

China:
Minor retreat in the Ordos desert.
MIL -> SE Sian
Slow retreat from the half-pocket between Changsha and Chihkiang.
Minor movement elsewhere.

Air rebase:

France:
Minor adjustment.

USSR:
LND4 begin transferring from Novgorod to the Far East.

CW:
FTR2 Coventry -> E London

No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

Back to Axis, with mostly fine weather. Mostly.
1stMAJORvsSWE 036 MA40 Axis 9.zip
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Mar/Apr '40
Impulse #9 (Axis)

Italy DOW France, no chit USE roll 9.

Land: Germany, Japan
Combined: Italy

Naval Air:
Italy
FTR2 -> 2-box WM

Naval Movement:
Italy
2BB + 5CA + DIV + DIV -> 4-box WM

Italy initiates a search in WM, Germany NAV3 to 2-box.

Allied air support?
There is a Swordfish in Gibraltar and Blenheim in Malta.
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GeneralAdvance
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Re: Keep the World from Burning. (4-player Game)

Post by GeneralAdvance »

No support
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Mar/Apr '40
Impulse #9 (Axis) Cont'

Naval Search, Axis find 2 v 7 and I don't think you need pictures to confirm the fate of the CP.

Please forgive me for putting Allies instead of Axis on the roller however I always put whoever gets the first roll at the top indicated by the (1-5) for Axis to find and not Allies.
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Mar/Apr '40
Impulse #9 (Axis) Cont'

Intercept ground strike this GS?
Italians are immune.
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GeneralAdvance
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Re: Keep the World from Burning. (4-player Game)

Post by GeneralAdvance »

Yes, intercept with the MS 406 FTR2.
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

I am not sure how MWIF handles surprise on French units in Belgium. I find the rule somewhat unclear. The Italians are flying over a hex (Belgian) of a country that was at war with them last impulse, and that should negate surprise.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Mar/Apr '40
Impulse #9 (Axis) Cont'

Ground strike results
Axis GS Belgium [51,30].png
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Axis GS Belgium [52,31].png
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Axis GS Belgium [53,31].png
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Axis GS Belgium [54,32].png
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

That answers it. :)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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