[WAD] Laser COIL Shot #1203

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kritter
Posts: 417
Joined: Mon Dec 03, 2007 8:23 pm

[WAD] Laser COIL Shot #1203

Post by kritter »

Has anyone else noticed that the Laser Coil Shot has become completely ineffective after this update?
Dimitris
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Re: Laser COIL Shot #1203

Post by Dimitris »

https://forums.matrixgames.com/viewtopic.php?t=416771
ADDED: Significant improvements to modeling of high-energy lasers:
- Major improvements in modeling of power-at-impact and absorption at different layers of the atmosphere (this is very important when the shooter and target are at significantly different altitudes, incl. space)
- Far more realistic modeling of laser kill probability against different weapon-type targets.
Weapons are now graded for durability/fragility levels. Examples:
* Small/Medium OWA-UAV => very fragile
* Glide bomb (JSOW etc.) => fragile
* Non-glide bomb (GBU, JDAM) => medium
* Iron bomb, rocket (guided and unguided) => tough
* Subsonic cruise missile => fragile
* Supersonic missile => tough
* Mach-3 and above weapon => medium
This grading is combined with the calculated power-at-impact to evaluate if a kill is made or the target is hit but survives.
As always, if a specific case seems problematic/unrealistic, post a save for investigation.
kritter
Posts: 417
Joined: Mon Dec 03, 2007 8:23 pm

Re: Laser COIL Shot #1203

Post by kritter »

I would say they are way too ineffective.
Attachments
DB517 Laser Test.zip
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thewood1
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Re: Laser COIL Shot #1203

Post by thewood1 »

Based on what reference?
Knightpawn
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Re: Laser COIL Shot #1203

Post by Knightpawn »

thewood1 wrote: Tue May 12, 2026 6:46 pm Based on what reference?
Based on their advertised effectiveness (in clear weather conditions) by Israel (Iron Beam), Russia (LaserBuzz) and USA (LOCUST), any reference should support why they should nevertheless be modeled as less effective.
thewood1
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Re: Laser COIL Shot #1203

Post by thewood1 »

So maybe bring the reference to the discussion then?
kritter
Posts: 417
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Re: Laser COIL Shot #1203

Post by kritter »

If you look at the test and how many shots it takes to shoot down a target. With the weapons ROF, this weapon now couldn't shoot down anything before it hit it's target. That's what makes it ineffective.
thewood1
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Re: Laser COIL Shot #1203

Post by thewood1 »

I'm just looking for some real world reference for expectations.
BDukes
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Re: Laser COIL Shot #1203

Post by BDukes »

kritter wrote: Mon May 11, 2026 9:57 pm Has anyone else noticed that the Laser Coil Shot has become completely ineffective after this update?
Yes but you can see what is going on. If you look at the DB entries you'll notice your shot is 2.4DP with a low rate of fire. If you look at the myriad of others they've got different and higher DP and ROF. If those don't work then I'd add a request for it at the db request site to adjust the original coil. Go direct man.

https://github.com/PygmalionOfCyprus/cmo-db-requests

Mike
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
thewood1
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Re: Laser COIL Shot #1203

Post by thewood1 »

And don't sleep on ROF. Its easy to just look at damage. ROF is the real killer.
Dimitris
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Re: Laser COIL Shot #1203

Post by Dimitris »

Finally had a chance to look at this now.

You have a 10KW laser hitting a medium-durability target at 26-200nm+ (and delivering effectively 0 KW of energy, as noted in the logs). You're not even scratching the paint at these distance and effective power levels.

This is why militaries are now pushing for multi-hundreds of KWs or even megawatts, and realistically restrict their engagement ranges to "a few nm" (at least within the atmosphere...).

You are witnessing why the AL-1 got cancelled, essentially. Effective delivered power drops so sharply with distance that the plane literally needed to orbit within the BM-slinger nation's airspace in order to have the slightest chance of bagging the missiles on their boost/ascent phase.

WAD.
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