Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

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Mgellis
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Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Mgellis »

Well, it's been a while since I've posted any new scenarios, but I've finally got this beta in good enough shape, I think, that it's time to get some feedback on it.

This is another "Sea of Japan Crisis" scenarios, set in 1985, with China and Japan at war. This scenario is, as one might suspect, a convoy mission, mostly taking place in the East China Sea, with Japan protecting merchant ships en route to Taiwan. China will be trying to sink these ships.

As always, please let me know what you think. I'm looking for feedback on all aspects of the scenario: gameplay, how the briefing is written (is it clear what the player has to do, does it sound good, etc.), scoring, if the events are properly, whether you think it's too hard or too easy, etc. Are the submarines and other Chinese assets and missions placed and set up properly? Is there anything that needs to be added, changed, or fixed? What can I do to make this scenario more interesting, more challenging, and more fun?

Thanks in advance!

Version 3 submitted 12:10 AM CST April 23 2026
Taoyuan 1.png
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Sea of Japan Crisis - Convoy to Taoyuan, 1985.zip
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by HalfLifeExpert »

Sweet! This should be a neat battle!
Nikel
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Nikel »

Thanks for the new scenario :)


Sea of Japan Crisis - Convoy to Taoyuan, 1985. Tested on B1825.15

Some comments and suggestions.




SPOILERS ALERT




- I did a first try that ended in a total failure due to bad decisions, ASW zone too huge in the transit zone of the convoy and the speed of the convoy that was too fast, the Chinese subs were deadly.

- Second try:
2 moving zones with the convoy, one internal ASW, and the second more external CAP.
Speed of the convoy set to avoid cavitation, this is very slow, 7 kts.

- This was a success, and the enemy subs were detected at a safe distance and sunk.

- Helo in Mineyuki Destroyer is also called Pelican, like the P-3Cs Orion.

- This ASW helo has no sonobuoys. Fortunately there are many available for the P-3Cs :)

- The sub Setoshio could not follow the convoy because constant stops to recharge battery, so was useless. I think there are settings to manage this, but did not use them.

- Chinese fighters are no match for the Japanese, as you see in the expenditures no Chinese missiles were launched for some reason. And the bombers are in suicide missions with the appropriate Japanese CAP.

- More points per Chinese bomber than fighter, they are the same.

- When the Osa appeared they were also sunk, in this case by air launched ASM-1 missiles and Harpoons. Note that the range of the HY-1J anti-ship missiles is a bit longer than the Harpoons (70 vs 65 nm) and still they did not fire. Is there a problem with the Osa?

- In the last part of the scenario, the speed of the convoy was increased as I did not know they would arrive on time, however there were still 12h remaining when all the ships had arrived.

- There is no message when the first ship arrive, nor when all arrive. And the scenario does not end, when supposedly the mission is complete (briefing).

- Scenario ended in a triumph with 1180 points. Too many because the same ships can reenter the destination zone and get points. I got them 14 times when there are 11 ships in the convoy, so the real points are 1030. I did not this intentionally, just report it in case it can be avoided.

- There is no nature side to spice the ASW.

- 2 Chinese icons with not very immersive names: "China generic radar sites" and "China AD radars".

- Full scoring log attached in case is useful.


AS OF: 20-Jan-85 13:03:33

SIDE: Japan
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
7x 20mm/85 M61A1 Vulcan Burst [100 rnds]
7x AAM-1 [Type 69]
26x AIM-7M Sparrow III
13x AIM-9L Sidewinder
2x ASM-1 [Type 80]
677x J/HQS-32B CASS [AN/SSQ-50]
870x J/HQS-6 Jezebel LOFAR [AN/SSQ-41B]
3x Mk46 LWT Mod 2
2x RGM-84A Harpoon IP
3x RUR-5A Mod 4 ASROC RTT [Type 73]



SIDE: China
===========================================================

LOSSES:
-------------------------------
8x H-6C Badger
10x J-7I Fishcan
3x Type 021 Huangfeng [Pr.205 Osa I Copy]
2x Type 033 Romeo
1x Type 035A Ming


EXPENDITURES:
------------------
4x 23mm AM-23 x 2 Burst [50 rnds]
10x 23mm AM-23 x 2 Burst [50 rnds]
1x 30mm Type 30-1 x 2 Burst [20 rnds]
10x Generic Chaff Salvo [4x Cartridges]
7x Generic Flare Salvo [4x Cartridges, Single Spectral]



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
Attachments
Scoring log Convoy to Taoyuan, 1985.txt
(5.38 KiB) Downloaded 4 times
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Mgellis »

Thanks for the feedback.

1. I'll change the name of the helicopter; good catch; thanks.

2. What I may do is place the submarine further south; its job won't be to escort the convoy but to conduct its own patrol in the East China Sea and try to take out one or two of the enemy submarines.

3. I agree with you about the Chinese aircraft. I'm trying to decide how best to use them, given the real limitations they have compared to the Japanese. Perhaps I'll limit their use to a couple of strike missions closer to Taiwan; the bombers will be able to have fighter escorts and will be close enough to Chinese SAM sites that shooting them down will be harder for the F-15s. But you're right; there's simply no contest between Japanese F-15s and what China could bring to the fight in 1985.

4. I'll have to think about point awards for fighters and bombers, especially if I change the number of Chinese aircraft and missions.

5. Not sure what happened with the Chinese missile boats and their missiles. Perhaps they don't have good radars and could not get a lock on the Japanese ships until the Japanese ships were able to fire? I'll take a look at it.

6. Yes, I was afraid there might be a glitch with the ship arrival Event. I'll have to redo that so you don't get multiple arrival awards. (Easiest way is to just make a separate event for each ship and make it an event that can only be triggered once.) I'll also work on the ending so there isn't so much time left over and add appropriate messages.

7. There are a couple of false contacts/biologicals in the Neutral side. As for the Chinese units; I think those are just the names they come with in the import/export files.

Thanks again for the feedback. Your comments are very helpful.
Nikel wrote: Sat Apr 11, 2026 11:38 am
- I did a first try that ended in a total failure due to bad decisions, ASW zone too huge in the transit zone of the convoy and the speed of the convoy that was too fast, the Chinese subs were deadly.

- Second try:
2 moving zones with the convoy, one internal ASW, and the second more external CAP.
Speed of the convoy set to avoid cavitation, this is very slow, 7 kts.

- This was a success, and the enemy subs were detected at a safe distance and sunk.

- Helo in Mineyuki Destroyer is also called Pelican, like the P-3Cs Orion.

- This ASW helo has no sonobuoys. Fortunately there are many available for the P-3Cs :)

- The sub Setoshio could not follow the convoy because constant stops to recharge battery, so was useless. I think there are settings to manage this, but did not use them.

- Chinese fighters are no match for the Japanese, as you see in the expenditures no Chinese missiles were launched for some reason. And the bombers are in suicide missions with the appropriate Japanese CAP.

- More points per Chinese bomber than fighter, they are the same.

- When the Osa appeared they were also sunk, in this case by air launched ASM-1 missiles and Harpoons. Note that the range of the HY-1J anti-ship missiles is a bit longer than the Harpoons (70 vs 65 nm) and still they did not fire. Is there a problem with the Osa?

- In the last part of the scenario, the speed of the convoy was increased as I did not know they would arrive on time, however there were still 12h remaining when all the ships had arrived.

- There is no message when the first ship arrive, nor when all arrive. And the scenario does not end, when supposedly the mission is complete (briefing).

- Scenario ended in a triumph with 1180 points. Too many because the same ships can reenter the destination zone and get points. I got them 14 times when there are 11 ships in the convoy, so the real points are 1030. I did not this intentionally, just report it in case it can be avoided.

- There is no nature side to spice the ASW.

- 2 Chinese icons with not very immersive names: "China generic radar sites" and "China AD radars".

- Full scoring log attached in case is useful.

Arcuse
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Arcuse »

Hello,

Thanks for the new scenario :)

I enjoy these light, low complexity scenarios !
I only tested it once without trying to reproducs Nikel's issues or good decisions.

Briefing was clear enough. Complexity and difficulty My main remark would be linked to the Weapon Tight (especially for the chinese fighters and bombers; I'll cover them in the spoiler section below)

Sea of Japan Crisis - Convoy to Taoyuan, 1985. Tested on B1825.15
SPOILERS

Besides my losses, I think that the difficulty could be brought back to 2 instead of 3. In this version, we have all the tools to deal efficiently and easily with the threats we are facing

Setup
1 ASW patrol a bit in front of the convoy for the P-3s, 1 just around the convoy for the Helo.
1 CAP for the F-15 150nm away from the convoy (reduced when I approached the end of the mission to avoid flying over China)
1 constant E-2 mission East of the convoy

- Minor victory (before I experienced the end trigger repeated multiple times)
I lost a commercial and the Hatsuyuki (and its helo) to a sub. I detected it with the Orions but it slipped away and my helo was sadly in "cooldown".

- No additional sub was able to get close : I only detected a second suspect Goblin after the convoy had passed the point where it could be a danger to me

- I did not find a real use for the sub either

- Copy pasting Nikel's remark here :
Chinese fighters are no match for the Japanese, as you see in the expenditures no Chinese missiles were launched for some reason. And the bombers are in suicide missions with the appropriate Japanese CAP.
- My E-2 and Orions detected the Osa way before they could shoot (actually, they were still docked). I had already ferried the anti-ship F-1 to Naha and I had no trouble dealing with them
-- I went low to VID them before engaging without issue
-- I don't know if there are any era relevant vessel that you could add that would present a bit of a SHORAD challenge

- Regarding the nature side, I think I got a total of 3 ASW contacts with maybe 2 of them being chinese subs

- For the Fighters and bombers : they were indeed really easily dispatched by the F-15s.
--Ideas : You could restrict the interception to closer to the convoy (or further away from the coast), forcing the player to wait for the last minute before firing. By being 150 nm away from the convoy, I could dictate my terms, especially considering how easy it is for the player to identify the fighters and the bombers from far away. The Badgers -C only have dumb bombs iirc. Preventing (points loss) their interception before they are 20 nm (?) away from the convoy could increase the pressure.
AS OF: 20/01/1985 13:04:52

SIDE: Japan
===========================================================

LOSSES:
-------------------------------
1x Commercial Container Vessel - Feedermax [3,000 TEU, 30,000t DWT]
1x DD 122 Hatsuyuki
1x HSS-2B Sea King [SH-3H]


EXPENDITURES:
------------------
8x 20mm/85 M61A1 Vulcan Burst [100 rnds]
33x AIM-7M Sparrow III
21x AIM-9L Sidewinder
6x ASM-1 [Type 80]
879x J/HQS-32B CASS [AN/SSQ-50]
1419x J/HQS-6 Jezebel LOFAR [AN/SSQ-41B]
5x RUR-5A Mod 4 ASROC RTT [Type 73]



SIDE: China
===========================================================

LOSSES:
-------------------------------
9x H-6C Badger
12x J-7I Fishcan
3x Type 021 Huangfeng [Pr.205 Osa I Copy]
1x Type 033 Romeo


EXPENDITURES:
------------------
2x 23mm AM-23 x 2 Burst [50 rnds]
5x 23mm AM-23 x 2 Burst [50 rnds]
13x Generic Chaff Salvo [4x Cartridges]
13x Generic Flare Salvo [4x Cartridges, Single Spectral]
10x Yu-4A



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------


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Mgellis
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Mgellis »

Just uploaded version 2. I made various changes that I hope will make it a little more challenging...

* Tweaked the submarine patrol areas
* Moved the Japanese submarine further south so it can patrol the central section of the East China Sea
* Tweaked the Chinese aircraft patrol areas and missions so they will stick very close to China unless they spot something they think they're supposed to kill
* Added a few more neutral units (including more biologicals)
* Modified the arrival events so the extra points bug is eliminated
* Modified the scoring so more of the victory depends on getting the merchants to Taiwan
* Tweak the briefing to include a little extra information
* Added Triumph and Disaster events

As always, please let me know what you think. Is there anything else I need to change, fix, add, etc. Or is this ready for the Community Scenario Pack?

Thanks!
Nikel
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Nikel »

Thanks for the new version :)


Sea of Japan Crisis - Convoy to Taoyuan, 1985 v2. Tested on B1825.15






SPOILERS ALERT



- The strategy was similar with some changes. This time only one moving zone with respect to the convoy, that was both ASW and AAW. Also tried the convoy in a column formation, that slowed down a bit the starting of the march to Taiwan, and also when a sub was detected, not a good idea. Again at the end, the convoy sped up and arrived to destination when there were around 12hs left.

- The first half on the route, only one sub was detected and sunk at safe distance.

- Did not notice any change in the fighters/bombers and those that got too near were shot down easily.

- The second part was also uneventful or so it seemed, that it was I was going to report. The Osa group was detected (only yellow) and left behind (Pic 1). However a sub appeared suddenly and changed everything (Pic 2). Survived the first attack and disorganized the convoy giving time to the Osa group to arrive and launch missiles. Also the enemy sub launched torpedos. The group tried to defend and several of the missiles were destroyed. However ended in complete disaster with several destroyers and commercial vessels sunk :shock:

Again note to myself, the scenario only ends when it ends :lol:

- I had a save previous to the disaster and retried. This time the sub was destroyed with the first torpedo and then everything was different, because the Osa did nothing, it seems they need the identification and classification to attack, and that was the job of the sub for the Chinese side.

- While the convoy continued the route, the Setoshio arrived to the Osas location and sunk the 3 with torpedos, they were completely stopped and did not move when several torpedos were approaching them (Pic 3). For some reason the self defense did not work.

- Finally the convoy arrived in full to the destination. However there was no triumph message because I had got only a major victory with 675 points, some adjustment is needed to get the triumph and the triumph message to fire.

- Scoring log attached.








Some pics to illustrate the description.


1.png
1.png (144.77 KiB) Viewed 454 times
2.png
2.png (210.48 KiB) Viewed 454 times
3.png
3.png (54.88 KiB) Viewed 454 times



AS OF: 20-Jan-85 13:00:50

SIDE: Japan
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
1x 20mm/85 M61A1 Vulcan Burst [100 rnds]
9x AIM-7M Sparrow III
10x AIM-9L Sidewinder
542x J/HQS-32B CASS [AN/SSQ-50]
589x J/HQS-6 Jezebel LOFAR [AN/SSQ-41B]
1x Mk46 LWT Mod 2
3x RUR-5A Mod 4 ASROC RTT [Type 73]
5x Type 72
1x Type 73



SIDE: China
===========================================================

LOSSES:
-------------------------------
3x H-6C Badger
7x J-7I Fishcan
3x Type 021 Huangfeng [Pr.205 Osa I Copy]
1x Type 033 Romeo
1x Type 035A Ming


EXPENDITURES:
------------------
4x 23mm AM-23 x 2 Burst [50 rnds]
1x 30mm Type 30-1 x 2 Burst [20 rnds]
4x Generic Acoustic Decoy
3x Generic Chaff Salvo [4x Cartridges]



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------
1x False Contact (Wreck)


EXPENDITURES:
------------------



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
Attachments
Scoring log Convoy to Taoyuan, 1985 v2.txt
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Mgellis
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Mgellis »

Just uploaded version 3. I modified the scoring again so players should get a message for Triumph by getting all eight merchants safely to Taiwan and finishing off a reasonable number of Chinese assets (in fact, you might get the message when only seven ships have arrived, but not if the eighth one was sunk).

I also realized I forgot to change the name of the helicopter. It should now be Puffin #1. (Actually, I'm not sure puffins are native to Japan, but it's what popped into my head at the time.)

As always, please let me know what you think. Thanks!
Nikel
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Nikel »

v3 Tested in B1852, but due to a bug, the testing is not valid, so retested in B1825.

Bug reported in this thread.

https://forums.matrixgames.com/viewtopic.php?t=416780



SPOILERS ALERT



2 moving zones with respect to the convoy, internal ASW and external CAP.

A third AEW zone for the E-2C with an attack altitude of 600 m, so that it can identify properly the yellow ships. Due to the weather, clouds, it is the only way.

This time convoy at the flank speed of the slower member of the convoy, that is 16 kts.


The Destroyer Mineyuki engines were damaged by a sub, and the speed of the convoy was reduced to 12 kts after sinking it.

It was a late detection and the sub was already in front of the Mineyuki when detected. One of the Harpoon mounts was also damaged. It was the only enemy sub detected.

This conditioned the encounter with the Osas, and 2 of them were sunk by the F-1As, that are better positioned at Naha to use the ASM-1. However there are not ASM-1 missiles in the magazines at Naha. The patrol boat was also sunk by them.

Previously I tried AG strafing with F-15J Eagles, and that is the reason of the loss of one of them, it was a bad idea.

As commented before there is a lot of randomness depending on the Osas ability to fire when somebody else classify the convoy, a sub or an AC. Anyway they should not be stopped, they should be moving in a patrol.

Scenario ended with the arrival to destination of the convoy, complete. Triumph with 770 points. There were left 1d 9h.

Scoring log attached.


AS OF: 19-Jan-85 03:59:10

SIDE: Japan
===========================================================

LOSSES:
-------------------------------
1x F-15J Eagle


EXPENDITURES:
------------------
3x AIM-7M Sparrow III
1x AIM-9L Sidewinder
4x ASM-1 [Type 80]
295x J/HQS-32B CASS [AN/SSQ-50]
245x J/HQS-6 Jezebel LOFAR [AN/SSQ-41B]
4x RGM-84A Harpoon IP
3x RUR-5A Mod 4 ASROC RTT [Type 73]
3x Type 73



SIDE: China
===========================================================

LOSSES:
-------------------------------
4x J-7I Fishcan
3x Type 021 Huangfeng [Pr.205 Osa I Copy]
1x Type 033 Romeo
1x Type 062 Shanghai II


EXPENDITURES:
------------------
107x 25mm/60 Twin Burst [20 rnds]
5x 37mm/63 Twin Burst [20 rnds]



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
Attachments
Scoring log Convoy to Taoyuan, 1985 v3.txt
(2.55 KiB) Downloaded 5 times
Last edited by Nikel on Mon Apr 27, 2026 7:57 pm, edited 1 time in total.
Lionheart
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Lionheart »

Thank you for developing this new scenario.

I have also completed version 3 and achieved a major victory with 625 points. To accomplish this victory I modified the course of the convoy taking it further east and increased the speed. I set up a couple of CAPs, a support mission for the Hawkeyes and an ASW patrol around the convoy for the Orion’s. I made sure that the convoy and the air patrols were outside of the Chinese ground based radars which appeared crucial to the comfort of the victory which was achieved with just one engagement, that was when an F-1A attacked and sunk a lone Type 062 Shanghai II with an ASM.

The convoy completed their passage without incident and made it to the destination with about 21 hours to spare.

It did appear that my units went largely undetected, perhaps some Chinese airborne recon missions are necessary to locate and provide target information.
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Mgellis »

Thanks for the feedback. I thought about having the Osas in a patrol and decided it was better to do it this way. What they're doing is hanging back, under SAM protection, and waiting for a chance to zip out and go after the convoy. I was also concerned they might run out of fuel if I had them puttering around for three days before they spotted the convoy.

The trouble is that the Chinese really are outclassed by the Japanese in the air...they just don't have air assets available that wouldn't be vulnerable to those F-15s. Same thing with the missile boats...they know the longer they're out on the open seas, the more likely they are to be picked off by Japanese ASMs or spotted by an E-2 and sunk with Harpoons.

To spot the convoy, along with the subs, the Chinese are relying on an old patrol boat they figure they can risk and a couple of neutral vessels that aren't really neutral (there's a trick here...you can add SPACES to a side name, so you can have two separate sides that are both Neutrals, and the player cannot tell the difference simply by looking at them, only one side is truly neutral and one side is actually allied with and reporting to the Chinese.)

Again, thanks for the feedback. I appreciate it.

Nikel wrote: Mon Apr 27, 2026 12:22 pm

As commented before there is a lot of randomness depending on the Osas ability to fire when somebody else classify the convoy, a sub or an AC. Anyway they should not be stopped, they should be moving in a patrol.

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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Mgellis »

Lionheart wrote: Mon Apr 27, 2026 5:42 pm
It did appear that my units went largely undetected, perhaps some Chinese airborne recon missions are necessary to locate and provide target information.
Thanks for the feedback. I noticed this issue, but the Chinese really don't have any suitable aircraft that aren't vulnerable to Japan's fighters. The H-6 can be used for patrol missions, but there aren't any fighters that can escort them very far out over the open ocean, and with the Japanese using E-2s, the H-6s will just get spotted and picked off. The Chinese are mostly relying on submarines and a couple of surface vessels (including a couple of "neutrals" that aren't really neutral) to spot the convoy.
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Mgellis »

Any other suggestions, etc. or is this one ready for the Community Scenario Pack?

Thanks!
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by schweggy »

I think I have an earlier version that I've been playing off and on for about a week. Not being critical, but it's a slog unless I put it on double flame until something is worth investigating or a Chinese unit materializes.

I've yet to find a use for the F-1A's armed with the type 80 ASM's... their range precludes any help beyond about 200nm. The convoy is currently twice that distance from their base.
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Mgellis »

Oh, yeah. ASW = Awfully slow warfare. :) But I think the new version is a bit livlier. As for the F-1s, yes, the range is an issue, but you can always shuttle some down to another base (it's only about 470 nm to Naha, so they can make it if they temporarily switch their home base so they don't rtb back north halfway there). And the destroyers do have their own anti-ship missiles. But I figured the Japanese would have some F-1s ready to help out, so I left it up the player to decide whether to use them or not.
schweggy wrote: Sat May 02, 2026 1:12 pm I think I have an earlier version that I've been playing off and on for about a week. Not being critical, but it's a slog unless I put it on double flame until something is worth investigating or a Chinese unit materializes.

I've yet to find a use for the F-1A's armed with the type 80 ASM's... their range precludes any help beyond about 200nm. The convoy is currently twice that distance from their base.
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by schweggy »

Mgellis wrote: Sat May 02, 2026 7:17 pm Oh, yeah. ASW = Awfully slow warfare. :) But I think the new version is a bit livlier. As for the F-1s, yes, the range is an issue, but you can always shuttle some down to another base (it's only about 470 nm to Naha, so they can make it if they temporarily switch their home base so they don't rtb back north halfway there). And the destroyers do have their own anti-ship missiles. But I figured the Japanese would have some F-1s ready to help out, so I left it up the player to decide whether to use them or not.
schweggy wrote: Sat May 02, 2026 1:12 pm I think I have an earlier version that I've been playing off and on for about a week. Not being critical, but it's a slog unless I put it on double flame until something is worth investigating or a Chinese unit materializes.

I've yet to find a use for the F-1A's armed with the type 80 ASM's... their range precludes any help beyond about 200nm. The convoy is currently twice that distance from their base.
I'll try the updated one when I finish this version. I did ferry those F-1A's to Naha when I detected 3 "suspect" surface contacts. The range Japan has to deal with and no air refueling, is... well its sucks. Anyway, it's an interesting series; Japan vs. China in the 80's. IIRC there's a "bonus" scenario from the "Chains of War" campaign that pits the Soviets against the Chinese. It's called "Reds." That would be an interesting contest to build a series of scenarios with.
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Mgellis »

Any additional thoughts on this one or is it ready for the Community Scenario Pack?

Thanks.
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Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Post by Arcuse »

Hello,

Tested the latest version in "scenario mode". Very enjoyable scenario with a few surprises :) . Losses & Expenditures at the bottom.
To me, it is production ready.
No bug.

SPOILER





I only slightly altered the convoy route to save some time.
I set up my rolling BARCAP with F-15 west of the convoy path.
Sea patrol with P-3 was ok.
Detected 1 sub early far away from the convoy and destroyed him with the helo.

J-7s attacked later than before. I did not "cheat" by manually declaring them hostile. However, they never shot any missile (only rear aspect PL-2s) and I disposed of them easily.

The Shangai patrol boat was detected early and destroyed by F-1s as well as the OSA (engaged by F-1s and harpoons).

The last sub (303) was a surprise and launched a torpedo at a merchant (which missed). Scrambled the helo and sunk it before it could launch a second one.
Badgers attacked when in between F-15 rotation (duh...). Had to resort to SM-1s which where enough as the Tachikaze was in the middle of the formation.

Ended with a Triumph.
AS OF: 19/01/1985 12:29:54

SIDE: Japan
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
25x AIM-7M Sparrow III
4x AIM-9L Sidewinder
7x ASM-1 [Type 80]
639x J/HQS-32B CASS [AN/SSQ-50]
1118x J/HQS-6 Jezebel LOFAR [AN/SSQ-41B]
3x Mk46 LWT Mod 2
5x RGM-84A Harpoon IP
4x RIM-66B SM-1MR Blk V
1x RUR-5A Mod 4 ASROC RTT [Type 73]
2x Type 73



SIDE: China
===========================================================

LOSSES:
-------------------------------
3x H-6C Badger
11x J-7I Fishcan
3x Type 021 Huangfeng [Pr.205 Osa I Copy]
1x Type 033 Romeo
1x Type 035A Ming
1x Type 062 Shanghai II


EXPENDITURES:
------------------
2x 30mm Type 30-1 x 2 Burst [20 rnds]
3x Generic Acoustic Decoy
5x Generic Chaff Salvo [4x Cartridges]
2x Generic Flare Salvo [4x Cartridges, Single Spectral]
1x PL-2B [AA-2a]
1x Yu-1 Straight Runner



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------


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