Keep the World from Burning. (4-player Game)

Post descriptions of your brilliant successes and unfortunate demises.

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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

USSR send up their second FTR2 and an air combat ensues.
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

May/Jun '40
Impulse #4 (Allied)

The Finnish FTR2 is destroyed. As a consequence; both the Soviet bombers will clear. Does the Finnish bomber stay?
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Stay until destroyed or cleared.
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Orm
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Re: Keep the World from Burning. (4-player Game)

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The Finnish bomber is aborted.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

May/Jun '40
Impulse #4 (Allied)

Final odds. We begin with the assault against the Finnish HQ.
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

The attack is good.
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Re: Keep the World from Burning. (4-player Game)

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The Hanoi attack is automatic.
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

In China. the bill is one unit each.
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

May/Jun '40
Impulse #4 (Allied)

Air Rebase:

CW:
2 FTR England -> France/Belgium

USSR:
LND4 -> Chita region

No reorganization.
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

Back to Axis.
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

It is really tough tho see the river hexsides in Finland. :cry:
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Orm wrote: Wed May 27, 2026 8:42 pm It is really tough tho see the river hexsides in Finland. :cry:
Not if luck is on your side, can be done at low odds and no losses.
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

I merely meant to write that some of the river hexsides in Finland are nearly impossible to see on the map. It was not a comment on odds, or luck.

xxxx

It was indeed extremely lucky to destroy that HQ without any losses.
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Orm wrote: Wed May 27, 2026 9:54 pm I merely meant to write that some of the river hexsides in Finland are nearly impossible to see on the map. It was not a comment on odds, or luck.

xxxx

It was indeed extremely lucky to destroy that HQ without any losses.
Zoom in :lol:
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Re: Keep the World from Burning. (4-player Game)

Post by rkr1958 »

Orm wrote: Wed May 27, 2026 8:00 pm The attack is good.
0133.jpg; but
Orm, strategy question again.

Why did you choose assault over blitz?

Maybe I'm answering my own question but this assault (by my calculation) had a 68.8% PWIN & 76% chance of killing the Finnish HQ; whereas a blitz carried 82.6% PWIN but only a 35% chance of killing the HQ.

The assault worked out very well indeed. You killed the HQ w/o loss. For the same roll a blitz would have (again) resulted in no losses on your side, half flips but the HQ would have survived & retreated.
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

rkr1958 wrote: Thu May 28, 2026 7:01 pm Why did you choose assault over blitz?

Maybe I'm answering my own question but this assault (by my calculation) had a 68.8% PWIN & 76% chance of killing the Finnish HQ; whereas a blitz carried 82.6% PWIN but only a 35% chance of killing the HQ.

The assault worked out very well indeed. You killed the HQ w/o loss. For the same roll a blitz would have (again) resulted in no losses on your side, half flips but the HQ would have survived & retreated.
The aim would have been kill the HQ as a priority but also minimise the loss of the Mech unit which would have only happened with a wipe out roll of 8 on assault table. Given the difficulty in breaking through the Finnish defense's in that terrain it was probably worth that risk. I knew the attack was coming but would have compromised the defense more trying to put another unit there rather than the loss of the HQ itself. I was expecting a blitz though. I was more disappointed that the HQ was flipped and that no losses were received on the attacking side. A lot of things went right for that attack to happen including flipping the Div close to Leningrad which would be have supported the HQ. Peace keepers have no ZOC outside their own hex which is another factor in defending that must be taken into consideration.

I would have made the same attack but rolled an 8 😂
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

Majorball68 wrote: Fri May 29, 2026 12:18 am
rkr1958 wrote: Thu May 28, 2026 7:01 pm Why did you choose assault over blitz?

Maybe I'm answering my own question but this assault (by my calculation) had a 68.8% PWIN & 76% chance of killing the Finnish HQ; whereas a blitz carried 82.6% PWIN but only a 35% chance of killing the HQ.

The assault worked out very well indeed. You killed the HQ w/o loss. For the same roll a blitz would have (again) resulted in no losses on your side, half flips but the HQ would have survived & retreated.
The aim would have been kill the HQ as a priority but also minimise the loss of the Mech unit which would have only happened with a wipe out roll of 8 on assault table. Given the difficulty in breaking through the Finnish defense's in that terrain it was probably worth that risk. I knew the attack was coming but would have compromised the defense more trying to put another unit there rather than the loss of the HQ itself. I was expecting a blitz though. I was more disappointed that the HQ was flipped and that no losses were received on the attacking side. A lot of things went right for that attack to happen including flipping the Div close to Leningrad which would be have supported the HQ. Peace keepers have no ZOC outside their own hex which is another factor in defending that must be taken into consideration.

I would have made the same attack but rolled an 8 😂
You said it. :)

I don't think I would have rolled an 8. And 8 after all reached the objective to destroy the HQ. I would definitely have rolled less than 8 and only incurred losses on my own force. :D
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

May/Jun '40
Impulse #5 (Axis)

Germany aligns Hungary and US not happy.
Japan aligns Siam and US ignores.

Land: Germany, Japan
Comb: Italy

Naval moves:
Italy
3 x CA + TRS + HQ -> 2-box West Med

Grounds strikes
GS1 France
GS2 Manchuria that is unchallenege.

Intercept French GS1?
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Re: Keep the World from Burning. (4-player Game)

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Intercept
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Re: Keep the World from Burning. (4-player Game)

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