Bypass logic implementation

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Zumwalt_446
Posts: 174
Joined: Mon Feb 18, 2019 3:29 am

Bypass logic implementation

Post by Zumwalt_446 »

I often observe that either my units or the enemy's will, when proceeding along a route, happily continue past strong opposing units that have significant weaponry capable of destroying the bypassing unit. This seems to be particularly noticeable with armored units bypassing enemy armor/mechanized units. What often happens is that the bypassing unit is gradually picked off by the unit it bypasses (presumably due to exposing its rear to the unit in question), which can be particularly infuriating with long command cycles that prevent cancellation of the move order.

I understand that the relocation SOP may be somewhat applicable here, but is there any additional feature being considered that would allow units to *temporarily* pause movement to deal with enemy forces, before continuing along their route once the enemy force has been dealt with? This would be a major improvement in this area and would likely stop the vast majority of these situations from occurring.
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WildCatNL
Posts: 935
Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

Re: Bypass logic implementation

Post by WildCatNL »

Thanks, good analysis. Not sure how feasible your suggestion is, but it definitely is worth exploring.

The challenge is that for the unit to decide between by-passing or engaging, it needs to have an understanding of what the higher level intent is of neighboring units, both from its own group and nearby groups. Maybe it is followed by significant forces capable of engaging the by-passed unit. Maybe it has a quick direct-support link to artillery that can neutralize or blind the the by-passed unit. Or maybe not.
And it needs to estimate the higher level enemy intent.

No need to explain it to you, but what a player can do in this situation with the game as-is, is ensure that the forward units that might be bypassing enemy positions have strong artillery in direct support, to suppress these enemy positions.
William
On Target Simulations LLC
DIVM
Posts: 101
Joined: Tue Mar 19, 2024 6:04 am

Re: Bypass logic implementation

Post by DIVM »

I was actually thinking of this the other day when I mistakenly (and gratefully surprised at the moment) thought the "encountering mines" settings at SOP were new settings referred to what to do when encountering enemies. That's something I've been wanting for a while!!

I believe something like this could be implemented easily with options like:
-Keep moving according to orders.
-Stop at the spot and engage.
-Stop, take cover and return fire.
-Assault towards new enemy.
-Defaulf of the specific Move Order used

And a revamp of movement orders would be in order to combine with the previous settings:
-Moving deliberate should stop and take cover as default.
-Assault should redirect assault towards enemy.
-Moving hasty should keep going.
-Probably a new option called something like Breakthrough would be like Assault but ignoring new spotted units, with the main task of reaching a point in combat mode (while Deliberate is a more defensive / conservarive stance to optimize for cover/safety).
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