Suggestion - display previously spotted units on map

Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.

Moderator: MOD_Flashpoint

Post Reply
Zumwalt_446
Posts: 186
Joined: Mon Feb 18, 2019 3:29 am

Suggestion - display previously spotted units on map

Post by Zumwalt_446 »

Currently, the user interface (in Grognard mode) will only display enemy units if they are currently spotted by one or more friendly units. However, in many cases it is useful to be able to view recently spotted units on the map when making decisions. How feasible would it be to introduce a feature where displayed units can be filtered by either "current only" or "spotted within X minutes before" (potentially with multiple durations into the past) to the existing interface to address this?

If one of the "previous units" options were active, this would likely require visual differentiation in some form between currently spotted units and "stale" contacts. This could potentially be captured as an overlay similar to the existing ones for LoS, spottability, etc.
vegeta897
Posts: 2
Joined: Mon Mar 03, 2025 1:26 am

Re: Suggestion - display previously spotted units on map

Post by vegeta897 »

Not exactly what you're asking for but in case you didn't already know: you can look at section D of the "Enemy SITREP" tab in the Intelligence staff report. This gives you a list of lost contacts seen within the last half hour, with hyperlinked coordinates.
User avatar
CapnDarwin
Posts: 9773
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

Re: Suggestion - display previously spotted units on map

Post by CapnDarwin »

This type of fading contact on the map has been discussed a few times, dating back to pre-Southern Storm days. Mainly for spectrum contacts like radars and HQ comms, but it could also push into lost visuals. We do, as noted above, have a list of lost contacts on the intel screen, with time and location. Using a map overlay during the orders phase might be more feasible than trying to have counters on the map fade over time, since we are not coded to handle cloned units and to cover the additional overhead of updating them as time progresses. I'll JIRA this for the team to review. JIRA-7053.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
DIVM
Posts: 107
Joined: Tue Mar 19, 2024 6:04 am

Re: Suggestion - display previously spotted units on map

Post by DIVM »

I screenshot the heck out of every replay to avoid forgetting spotted units.
Post Reply

Return to “Flashpoint Campaigns: Cold War”