Changelog v1.608

Armored Brigade II revolutionizes real-time tactical warfare in 3D, focusing on the intense combined arms combat of the Cold War era, from 1965 to 1991. Boasting a meticulously researched database and huge real-world terrain maps, this game offers an unparalleled combat simulation experience.
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NotTooBad
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Joined: Fri Dec 03, 2021 6:05 pm

Changelog v1.608

Post by NotTooBad »

A new update for Armored Brigade II is now available. This update focuses on the Polish Rework, Audio Overhaul, AI improvements and more. We previously shared detailed information on these topics in our latest Dev Diary, which you can find here.

Click here to download the update.


Here is the changelog:

v1.608
  • Fix: The ammunition selection algorithm sometimes iterated through invalid elements, potentially causing various issues.
  • [database] Reworked Polish mechanized and motorised squads.
  • [database] Added SKOT APC sub-variant models.
  • [database] Added SKOT-2AM as AT vehicle.
  • [database] Added Polish ZPU-4.
  • [database] Added truck mounted ZPU-2 and ZU-23-2 (Hibernyt).
  • [database] Updated Polish support vehicle and teams values and added motorised equivalents.
  • [database] Added 4th tank to most Polish tank platoons (except T-72 and T-55AM Merida).
  • [database] Updated Polish tanks and added T-54AM1 and T-72A (Polish designation for late-production T-72M).
  • [database] Added TOSU-76 APC.
  • [database] Added D-44 field gun and M-30 howitzer sections to Polish faction, with motorised variants and motorised mortars.
  • [database] Added FASTA 4 and ZPU-4 anti-air units to East Germany.
  • [database] Changed BM-8 APDS to special penetrating to reflect its priority in Warsaw Pact loadouts.
  • [database] Added Polish flamethrower platoon.
  • [database] Added Polish Sappers (dismounted and mounted).
  • [database] Added HMG platoon to Polish Territorial Defence companies.
  • [database] Polish aircraft and helicopters updated.
  • [database] Added Polish MiG-21MF and MiG-23MF.
  • [engine] The aggressive stance causes idle units move to engage enemies, when reported by a platoon member via a communications network.
  • [engine] Improve flare particles.
  • [engine] Improve vehicle stop animations by taking velocity into account in deceleration.
  • [engine] Secondary explosions can scorch the ground.
  • [engine] Cannon shell ricochets can leave marks on the ground.
  • [maps] ABII Map Editor is included in the game's installation folder.
  • [scenarios] Improve 'Special Delivery' and 'Elastic Defence'.
  • [sounds] Audio overhaul; almost all sounds in the game have been updated.
  • [sounds] Add unique sound effects for illumination flare bursts, incoming light shells, flying turrets hitting the ground, and autocannon ammunition supersonic cracks.
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