Empires in Flames (4-player game)

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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

May/Jun '40
Impulse #6 (Allies)

USSR DOW Japan, 2 chits removed from USE.

Land: France, China
Combined: USSR, CW
Pass: US

Port attack Kiel with a single CVP, Axis can intercept with Bf? CW have CVP strength 3 to counter.
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

No intercept.
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Kiel surprise rolls were 9, 9. Axis 2 surprise points which I saved for damage as best option. AA lowest 1 of 6 reduced 1. Result was a single abort directed at CP's.
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

May/Jun '40
Impulse #6 (Allies) Cont'

Naval movement per save
CW sent TF to IC.
USSR sends SUB to Japanese Coast & Sea of Japan.

Axis has support options for Italian Coast?

Will resolve the 2 USSR searches.
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Japanese Coast search USSR 2, Japan 4 -> 8 surprise points.

I took the liberty to abort the remaining Japanese CP to Sasebo with the other. I can redo should Japan wish to take the chance on a second search.
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

China Sea search was a miss.

Holding here pending Axis support for Italian Coast.
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Re: Empires in Flames (4-player game)

Post by GeneralAdvance »

FTR2 + 2 NAV _> 0-box
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Italian Coast search was an Axis find 2, Allies 8 -> 7 surprise points. Obvious decision here was to avoid for Axis.
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Axis can intercept French GS with FTR2 in target location and/or German FTR2? Axis AA also available should the bombers get Through.
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Greetings from Seville. Home of the bullfighters.
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rkr1958
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Re: Empires in Flames (4-player game)

Post by rkr1958 »

Majorball68 wrote: Mon Jun 15, 2026 5:23 pm Italian Coast search was an Axis find 2, Allies 8 -> 7 surprise points. Obvious decision here was to avoid for Axis.
IC Axis avoid.png
It's early in the morning, hadn't had my coffee yet, may not be thinking correctly and not that it matters in the final result given the allies missed finding with an 8; but,

How did the axis find with a 2 given no allied CP and axis only in 0 box?

With It Nav in 0 box, no allied CP & fine weather, wouldn't it take a 1 for the axis to find?

By the way, great vacation pictures!
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

You may need another coffee 😉

The Italians already had a Gab flying in the 4 box. It didn't really show up in the picture I posted however I thought the Italians might have known they flew it there on a previous impulse :D

I was hoping to get a crack at it.
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

Majorball68 wrote: Mon Jun 15, 2026 5:35 pm Axis can intercept French GS with FTR2 in target location and/or German FTR2? Axis AA also available should the bombers get Through.
GS Belgium.png
The Italian FTR2 intercepts. It land SE Brussels.

AA fires if the FTR3 is cleared.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

French fighter bombers make it through, but German AA wipes all the GS impact.
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

May/Jun '40
Impulse #6 (Allies) Cont'

Movement
USSR advances into Manchuria.
Chinese and Chitcoms reorg defenses.
CW advances to the Libyan border.
French Mech advances to reinforce the front.

Air Rebases
USSR bombers fly east.
CW Hampden flies to Malta. Nav from Belfast to mainland.

Over to Axis.
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rkr1958
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Re: Empires in Flames (4-player game)

Post by rkr1958 »

:)
Majorball68 wrote: Tue Jun 16, 2026 12:14 pm You may need another coffee 😉

The Italians already had a Gab flying in the 4 box. It didn't really show up in the picture I posted however I thought the Italians might have known they flew it there on a previous impulse :D

I was hoping to get a crack at it.
I see much better now after my coffee. Thanks! ☕

If it had been past five pm then my drink of choice would have been

:🥃
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

May/Jun '40
Impulse #7 (Axis)

No declarations of war.

Land: Germany
Combined: Italy, Japan
Naval:

No Port Strikes. No Naval Air.

Navaal Movement:
Italy:
3 BB + 2 CA + 2 TRS leave La Spezia for the Western Mediterranean. Intercept?
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

No intercept.
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Heading off to Madrid on this rocket. Travels at 300kmph.
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

May/Jun '40
Impulse #7 (Axis)

The Italian fleet continues to the Eastern Mediterranean 1-box, where it embarks HQI and INF.

Japan:
2 TRS + INF + GARR Japan -> Port Arthur
CV + 2 BB + 2 CP -> Japanese Coast

No naval searches.

Allies may search in the Eastern Mediterranean, and the Japanese Coast.

Any searches?
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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