Suggestion please

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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Bretwalda76
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Joined: Wed May 28, 2025 7:00 pm

Suggestion please

Post by Bretwalda76 »

Could someone please suggest a map mod, that has the following features:

- Airfield hexes are clearly visible even if no air unit is selected
- Terrain is cleary identifiable i.e. is it a rough terrain with extra movement or not

Thank you!
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AlvaroSousa
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Re: Suggestion please

Post by AlvaroSousa »

Try one of Panzer Mike's mods
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Bretwalda76
Posts: 150
Joined: Wed May 28, 2025 7:00 pm

Re: Suggestion please

Post by Bretwalda76 »

I could not really find a mod like that. I am especially keen on knowing where can I base planes.
I am thinking about the visuals of the original Panzer General where you could tell everything about the hex just by the look of it.

So how do I make a mod like that? How is it determined whether a hex can have air units? Which image needs to be altered?

Thank you in advance.
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AlvaroSousa
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Re: Suggestion please

Post by AlvaroSousa »

You can base planes in clear hexes, urban, and airfields. It's pretty easy.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Bretwalda76
Posts: 150
Joined: Wed May 28, 2025 7:00 pm

Re: Suggestion please

Post by Bretwalda76 »

Manual only lists a few terrain type as airbase compatible

The thing is: sometimes hexes indicated as forest and marsh can also host airplanes (I will update the post with actual coordinates)


AlvaroSousa wrote: Sun Jun 07, 2026 1:48 pm You can base planes in clear hexes, urban, and airfields. It's pretty easy.
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stjeand
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Re: Suggestion please

Post by stjeand »

Bretwalda76 wrote: Mon Jun 08, 2026 4:52 pm Manual only lists a few terrain type as airbase compatible

The thing is: sometimes hexes indicated as forest and marsh can also host airplanes (I will update the post with actual coordinates)
Well sort of.

You cannot base in a hex with a full forest but you can in hex with half a forest.
Same with the marsh.

It has not really bothered me because I notice the difference but could see some confusion.
Then again 100 hexes with airbases on them would not make the map look nice.
Bretwalda76
Posts: 150
Joined: Wed May 28, 2025 7:00 pm

Re: Suggestion please

Post by Bretwalda76 »

That actually makes a lot of sense. Thank you!

So it seems consistent: as long as maximum the half of the hex is filled with forest, woods, marsh or swamp then airplanes can be based on that hex.

(It would be nice to have filter, but I can live with this. After a "bit" of playing, now I know where the airfield hexes are anyway :) )
stjeand wrote: Wed Jun 17, 2026 9:08 pm
Bretwalda76 wrote: Mon Jun 08, 2026 4:52 pm Manual only lists a few terrain type as airbase compatible

The thing is: sometimes hexes indicated as forest and marsh can also host airplanes (I will update the post with actual coordinates)
Well sort of.

You cannot base in a hex with a full forest but you can in hex with half a forest.
Same with the marsh.

It has not really bothered me because I notice the difference but could see some confusion.
Then again 100 hexes with airbases on them would not make the map look nice.
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