Upgraded Artillery too strong ?

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scout1
Posts: 3124
Joined: Mon Aug 23, 2004 11:26 pm
Location: South Bend, In

Upgraded Artillery too strong ?

Post by scout1 »

Once the artillery is upgraded, is it too strong ?

Seems like a guaranteed kill of an opposing infantry corp after being pounded to zero entrenchment followed by 4 or so ground attacks following ..... considering 3+ artillery units, the loss of 3 opposing corp over one turn (2 wk time period) seems a tad excessive ..... Or perhaps the build limits are too generous ?

Just wondering what others think ....
mdsmall
Posts: 989
Joined: Tue Apr 28, 2020 11:36 am
Location: Vancouver, BC

Re: Upgraded Artillery too strong ?

Post by mdsmall »

If upgraded artillery could not de-entrench, the game would quickly become completely static once Trench Warfare level 2 arrived. Really, the issue is not so much with artillery as it is baked into the fact that the game is played in sequential turns, so that once an enemy corps is de-entrenched, an attacker can attack it with as many units as can move into range, which often (but not always) is enough to kill it. I always look at what happened to my defending generals after a round of attacks by the enemy. If my generals increased their experience, that tells me the defender (even if eliminated) killed more attackers than the strength points that were lost. War of attrition is very much part of the WW1 game, but in Strategic Command it plays out across an entire front and across turns, more than in individual combats.
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