1892 Ships RTB

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Swant
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Joined: Sun Jul 19, 2020 3:36 pm

1892 Ships RTB

Post by Swant »

Ships that are assigned to inactive missions, RTB at the begining of the scenario
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Nikel
Posts: 3129
Joined: Tue Mar 24, 2009 10:51 am

Re: 1892 Ships RTB

Post by Nikel »

Must be related with this thread?

What are they supposed to do?

https://forums.matrixgames.com/viewtopic.php?t=417511
Swant
Posts: 284
Joined: Sun Jul 19, 2020 3:36 pm

Re: 1892 Ships RTB

Post by Swant »

They are suppose to wait until the mission is activated. Many scenarios has inactive missions at the start. In this example the mission designer has manualy set waypoints that the ships should follow until a specific time when the mission is activated.
Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: 1892 Ships RTB

Post by Nikel »

Another option in the missions, more complications? :(
Knightpawn
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Joined: Mon Dec 02, 2024 12:28 pm

Re: 1892 Ships RTB

Post by Knightpawn »

Swant wrote: Sat Jun 27, 2026 2:38 pm They are suppose to wait until the mission is activated. Many scenarios has inactive missions at the start. In this example the mission designer has manualy set waypoints that the ships should follow until a specific time when the mission is activated.
I agree. From a scenario design perspective this is a problematic approach especially for ships. Imo it should be restated as originally. I guess this is the new tweak that has units assigned to a deactivated mission go RTB. I don't believe this should be a necessary behavior.
Nikel
Posts: 3129
Joined: Tue Mar 24, 2009 10:51 am

Re: 1892 Ships RTB

Post by Nikel »

Well, in this case, this is my second bug report, that is fixed, and backfires.

I will stop creating them :)


Then, how are my naval drones supposed to RTB, giving them the order one by one.
Nikel
Posts: 3129
Joined: Tue Mar 24, 2009 10:51 am

Re: 1892 Ships RTB

Post by Nikel »

I think this is the line in question, so if the mission is already inactive, it should not happen?

FIXED: #17367: (1884) Units that are currently on-mission when mission is inactivated do not RTB automatically
Knightpawn
Posts: 639
Joined: Mon Dec 02, 2024 12:28 pm

Re: 1892 Ships RTB

Post by Knightpawn »

Nikel wrote: Sat Jun 27, 2026 3:56 pm Well, in this case, this is my second bug report, that is fixed, and backfires.

I will stop creating them :)


Then, how are my naval drones supposed to RTB, giving them the order one by one.
Group them and RTB the group :-).
Nikel
Posts: 3129
Joined: Tue Mar 24, 2009 10:51 am

Re: 1892 Ships RTB

Post by Nikel »

:P
Knightpawn
Posts: 639
Joined: Mon Dec 02, 2024 12:28 pm

Re: 1892 Ships RTB

Post by Knightpawn »

For the record my interpretation (and it could be idiosyncratic or not) of switching a mission to "inactive" status was - until the original post - that units assigned to that mission will not be further deployed for the purposes of the mission (units in bases will not launch - units out of bases will continue doing what they were doing, including, for the avoidance of doubt, execute the mission if already deployed in the mission). If I wanted to RTB the units already executing I will manually RTB them. If I remember correctly there is (was?) a check box under the deactivation time that said "RTB" and I understood that its purpose was to automate an RTB order when mission deactivation time kicked in. An RTB command for all units currently deployed on an active mission does not entail de-activating the mission. Why should the opposite be true (i.e. Deactivate -> RTB). To my mind they are two distinct things. "RTB" is an order, Active / Inactive is status.
Nikel
Posts: 3129
Joined: Tue Mar 24, 2009 10:51 am

Re: 1892 Ships RTB

Post by Nikel »

I created the bug report, because when I deactivated a patrol mission with ACs manually, they RTB.

But when the same was done in a demining mission with naval drones, they just stopped the engines instead of RTB, like the ACs did.
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