Cutting away supply from enemy units

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

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marek1978
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Cutting away supply from enemy units

Post by marek1978 »

Hey.
I managed to surround couple of enemy units. I wonder how cutting away supply works in the game.
Should i keep a full circle of units around enemy? Does supply flow throug contested hexes? or is the any kind of control over hexes that are neigbouring my units?
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Q-Ball
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Re: Cutting away supply from enemy units

Post by Q-Ball »

marek1978 wrote: Thu Jul 02, 2026 12:08 pm Hey.
I managed to surround couple of enemy units. I wonder how cutting away supply works in the game.
Should i keep a full circle of units around enemy? Does supply flow throug contested hexes? or is the any kind of control over hexes that are neigbouring my units?
Use the W key to check hexside control; hexsides will be RED or GREEN depending on who controls them. That's the key, because you can't draw supply through a hexside you don't control

If you want to control hexsides, you do that by moving a unit through that hexside, i.e. from an empty hex into the one where you have the unit surrounded. Then presto, you control that hexside.

You can lose control of hexsides in combat, when enemy units "Break through", so keep an eye on that

It can draw supplies usually through contested hexes
marek1978
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Re: Cutting away supply from enemy units

Post by marek1978 »

thank you so very much

so i need to have units in the hex where surrounded unit is located? i cannot blockade it by simply controling surrounding hexes?

one more thing - can hex control be different on different hex borders?
marek1978
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Re: Cutting away supply from enemy units

Post by marek1978 »

btw - WIS Engine is a beatifull mechanism for early modern warfare or ancient campigns…
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Q-Ball
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Re: Cutting away supply from enemy units

Post by Q-Ball »

marek1978 wrote: Thu Jul 02, 2026 4:17 pm btw - WIS Engine is a beatifull mechanism for early modern warfare or ancient campigns…
Example: Check out the unit 1 hex West of Ariza in this shot. You can see the hexside controls highlighted.

The unit in that forest hex is in trouble. I fully control the hexside SE and E; he cannot trace supply or move to those hexes.

NE, W, and SW are contested (both colors); he can move to those hexes, but cannot trace supply, because the hexes in those directions are not contested

He does fully control the hexside to the NW; supplies can be traced here, and he can move there as well (Of course, I am going to try to close that off)

HEXSIDE CONTROL is very important to this engine, and you have to understand it if you want to understand how this works

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marek1978
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Re: Cutting away supply from enemy units

Post by marek1978 »

how do you project control on those hexes to SE of Nationalist unit?

You wrote that he can move there. But will that move be longer then moving to NE because over there is no projection of your power?
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Q-Ball
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Re: Cutting away supply from enemy units

Post by Q-Ball »

marek1978 wrote: Thu Jul 02, 2026 4:28 pm how do you project control on those hexes to SE of Nationalist unit?

You wrote that he can move there. But will that move be longer then moving to NE because over there is no projection of your power?
He cannot move to the SE in the original screenshot, because it is fully controlled by me. The reason is because I moved a unit through that hexside, into that hex; that gives you full control.

Here is the following turn. He moved the unit NW, into the only empty hex. However, my unit arrived first, and now controls the hex. At this point, he has four options:

1. Just stay and fight it out (That's a bad option)
2. Go SE back into the forest hex (Also very bad)
3. Go E, into that empty hex (and hope I don't get there first)
4. See the stack to the West; while the unit cannot march WEST, the units to the West CAN march east; if they do that, they will then fully control that hexside. Then next turn, the unit in question can march West.....because now the Nationalists fully control the hexside.
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He'll do either 3 or 4. I am sending one of the units in the woods NE, to cut that move off. If it was me, I'd do #4; they might get mauled, but ultimately can at least re-join the larger force

BTW, this is in a PBEM, so a human will see the danger and try to do something about it. The AI will not; they'll just stand there and get surrounded and destroyed

HOpe that helps
marek1978
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Re: Cutting away supply from enemy units

Post by marek1978 »

thank you

that fascinating and ressembles best Ageod games experience.

does combat posture influence whether one can get control of a hex.
marek1978
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Re: Cutting away supply from enemy units

Post by marek1978 »

Ok, so I am trying to grasp the idea of cutting situation of units i belive i kind of cut off.

Did I? Do you understand what is supply acces of Republican units pointed by my shaky black arrows?

ps- I am very gratefull for your help.
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marek1978
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Re: Cutting away supply from enemy units

Post by marek1978 »

I just dont get how is this republican unit ( arrow pointed) still supplied?

Is it because they are in the city? Should i then whidrw from the hex and bomb them with my brave italian air force?


( its republican perspective now loaded)
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Q-Ball
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Re: Cutting away supply from enemy units

Post by Q-Ball »

marek1978 wrote: Thu Jul 02, 2026 8:57 pm Ok, so I am trying to grasp the idea of cutting situation of units i belive i kind of cut off.

Did I? Do you understand what is supply acces of Republican units pointed by my shaky black arrows?

ps- I am very gratefull for your help.
The Republican units to the South....tracing supplies over mountain hexes is near impossible...it's too far. Thus, those units will not be drawing any supply from the main republican area

However, nearly every town produces some supplies.....Light Industry produces them. For other than the largest cities, it's really only enough to sustain a small unit or two, not a large force. But it's something.
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Q-Ball
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Re: Cutting away supply from enemy units

Post by Q-Ball »

marek1978 wrote: Thu Jul 02, 2026 9:35 pm I just dont get how is this republican unit ( arrow pointed) still supplied?

Is it because they are in the city? Should i then whidrw from the hex and bomb them with my brave italian air force?


( its republican perspective now loaded)
In this case, yes, the units are drawing supply from the town they occupy. They may also have a stockpile in there as well. Depending on how much supply they are burning (from combat and eating) it may take awhile to starve them out

But they can be starved out

Also, every unit carries a small amount of supplies with it, enough for a few days. They won't start to degrade unit that's gone
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