[TWEAK] Game running poorly in scenarios with many artillery units hitting targets

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Velja14
Posts: 6
Joined: Sun May 11, 2025 11:49 am

[TWEAK] Game running poorly in scenarios with many artillery units hitting targets

Post by Velja14 »

I have been playing a scenario which involved many artillery units repeatedly hitting fortified bunkers, and it ran very poorly despite it's small size.

The solution that worked for me is to disable message log being generated for weapon endgames and hits, as those are generated for each artillery shell hit, and those there are many.

I am writing this so that it hopefully comes up if anyone experiences the same problem
Dimitris
Posts: 15676
Joined: Sun Jul 31, 2005 10:29 am
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Re: Game running poorly in scenarios with many artillery units hitting targets

Post by Dimitris »

Can you check if this is also the case with B1892?

If it's still an issue, please post a suitable save on the Tech Support forum. Thanks!
Knightpawn
Posts: 651
Joined: Mon Dec 02, 2024 12:28 pm

Re: Game running poorly in scenarios with many artillery units hitting targets

Post by Knightpawn »

Just checked with Persian Pounce 1 and is much better - almost smooth with Weapon Calcs and Weapons Damage ON in Message Log.
Thanks for try and addressing this
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Indian Fury 1, Persian Pounce, 1994 (shooting).zip
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