1943-1945 campaign

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderator: MOD_WarintheWest

User avatar
LiquidSky
Posts: 2824
Joined: Tue Jun 24, 2008 4:28 am

Re: 1943-1945 campaign

Post by LiquidSky »

The channel islands are not part of any garrison zone. As such the German player has probably evacuated the islands to free it or another division to go to Italy.

I seem to recall invading Netherlands in October 1943 instead of Italy. War over by Xmas.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
kentkroeckel
Posts: 542
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Liquid Sky Response

Post by kentkroeckel »

Thank you very much for your comment Mr. Liquid Sky. I have been following your posts on Mr. Matchwood's research on flak and interceptors. Informative from both of you.


Mr. Liquid Sky comment: "The channel islands are not part of any garrison zone. As such the German player has probably evacuated the islands to free it or another division to go to Italy."


Kent Response: Completely correct Mr. Liquid Sky. The British Channel Islands are not designated part of a garrison region. To be specific, North Western France. But my primary concern was triggering an increase of administrative points for Germany. Going from five administrative points to the full Axis compliment of ten. Minor details in WitW programing can sometimes overlook these nuances; especially with new versions.

Example one: In the Allied expanded headquarters version there are no British static garrison divisions but in 1943-1945 campaign there are around a dozen. Never really counted the exact number.

Example two: A few of those British static infantry divisions are located on main ports. They cannot be moved but yet they can. If an invasion is started from the same hex the static division may land at the invasion site. This should not happen though.

My perception of some WitW rule contradictions are why I am hesitant about absolutes in the game. Things have changed over the modified versions and I am no expert on all the changes. The living manual has much in its text. Ha.

Kent Response: Back to the wonderful comments from Mr. Liquid Sky. Often a German player will fail to move the German division (separated into three brigades among the the two Channel Islands) to the mainland, where they will be counted for garrison requirements.


Mr. Liquid Sky comment: "I seem to recall invading Netherlands in October 1943 instead of Italy. War over by Xmas."


Kent Response: I do not know if that was an early version but I assume so. Additionally, if I remember correctly, once the Allies take ten hexes of Europe, the condition for Italy is satisfied too. Of course that would rarely happen in such order. But back to the comment. This accomplishment is rare, in any version, for such an early Allied victory. Great skill on your part Mr. Liquid Sky.


Conclusion: I would love to hear your thoughts on game balance, given the current version. I believe in one of your comments Mr. Liquid Sky, you said most challenges end on Italy in 1943. I have heard a similar comment on 1944 D-Day games ending at first of the year 1945. The constant seems to be game imbalance, in favor of Germany.
kentkroeckel
Posts: 542
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Turn 18

Post by kentkroeckel »

October 30, 1943.

Victory points for turn were 14 and game total is 145.
Screenshot 2026-07-04 102300.jpg
Screenshot 2026-07-04 102300.jpg (105.77 KiB) Viewed 5 times

I only have metrics chart for air because Axis phase is not separating with Allied phase from previous turn. Germany lost 31 aircraft while Allies lost 72.
Screenshot 2026-07-04 123230.jpg
Screenshot 2026-07-04 123230.jpg (137.75 KiB) Viewed 5 times

Weather is rain over map. Light mud over ground and water level is 2-6.

Germany did no attacks and appears to have withdrawn again. Several hexes, to my surprise. It would seem Mr. Bimmler is going for the mountain ranges of Italy. Yet that gives a substantial land region to the Allies. In particular, Naples. This port city is a critical component for Allied supply heading north on Italy.
Screenshot 2026-07-04 123859.jpg
Screenshot 2026-07-04 123859.jpg (214.11 KiB) Viewed 2 times
Post Reply

Return to “After Action Reports”