Escape from the Wildfire (4-player game).

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Orm
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

Mar/Apr '40
Impulse #1 (Allied)

USSR demands Bessarabia.
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Re: Escape from the Wildfire (4-player game).

Post by NatRapsEno »

Allow the claim
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

Mar/Apr '40
Impulse #1 (Allied)

No declarations of war.

Land: China
Combined: USSR, USA, France
Naval: CW

CW port strikes Kiel with two CVP, and are escorted by one CVP. Will Germany intercept?
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Re: Escape from the Wildfire (4-player game).

Post by NatRapsEno »

No intercept.
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

Mar/Apr '40
Impulse #1 (Allied)

Germany gets three surprise points. How to proceed?
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Re: Escape from the Wildfire (4-player game).

Post by rkr1958 »

Orm wrote: Thu Jul 09, 2026 10:36 am Mar/Apr '40
Impulse #1 (Allied)

Germany gets three surprise points.
Subtle, but brilliant/slick tactical move on your part that I wish to point out that made a difference in this port strike.

I noticed that you escorted your 2 CVPs, both with ranges less than 4, executing the port strike with a 4-range CVP. Now this 4-range CVP had the reaction range to counter intercept if Jason had elected to intercept, which he didn't.

So on the surface it looked like this CVP escort was wasted. But; here comes the brilliant tactical play on your part in my opinion. The 4 range CVP escort gave your port strike group 1 sea box higher and thus 1 additional surprise point.

And in this specific case "reduced" Jason's surprise points from 4 without the escort, which would have allowed him to avoid, to 3 with the escort which allows your port strike to proceed.

By the way, I noticed your tactic before Jason's response to intercept or not; but waited to comment on such until after Jason's decision. I didn't want to potentially influence his decision and your game ( e.g., intercept with the goal of knocking the 4 range CVP out of the strike group and reducing allied surprise points by 1).
Ronnie
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Re: Escape from the Wildfire (4-player game).

Post by NatRapsEno »

Save the points to select target for the Axis
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

The German AA is pretty accurate, and four points are removed (10,4,4,8). How to proceed?
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Re: Escape from the Wildfire (4-player game).

Post by NatRapsEno »

Schleswig Holstein
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

The old BB was disorganized.
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

Mar/Apr '40
Impulse #1 (Allied)

No Naval Air.

Naval Movement:
CW+FRA:
Battle fleet -> West Med 3-box
2 SUB -> ItC 3-box
Liner + MIL -> Red Sea
TRS + HQA Gibraltar -> Calais
The UK - West Africa convoy chain is strengthened.
Convoy escorts do their thing.

Allies may search in two sea areas,
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

CW search in the Italian Coast. Will Axis add any air?
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Re: Escape from the Wildfire (4-player game).

Post by NatRapsEno »

No support
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

No contact in the Italian Coast (8-8).

Next is the Western Mediterranean. CW adds one FTR2 to the 0-box.

Will Axis add any air? include SUBs?
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

Mar/Apr '40
Impulse #1 (Allied)

Allies finds in the Western Mediterranean (2-6), and uses 4 points to make it a surface action.
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

Italy suffers 3 X, and 2 A. How should they be applied?
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

One sunk, and two damaged SUBs for Italy, along with two aborted CA.
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

One French BB is sunk.
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

Allies stay. Does Axis stay? If so, add any air? Include SUBs? if not, then where does Axis abort?

Edit: Axis stay as well.

Edit 2: including SUBs for Italy.
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Re: Escape from the Wildfire (4-player game).

Post by Orm »

Allies finds again (3-10), and once again use 4 points to make it a surface action.
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