WitPTracker News

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

GuyTipton
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Re: WitPTracker News

Post by GuyTipton »

Hi Floyd, Great to hear that the tool is being updated and thanx for providing it in the first place. I use it all the time, but apparently not nearly to the level that some folks do!
Chris21wen
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Re: WitPTracker News

Post by Chris21wen »

GrosserKreuzer wrote: Fri Jul 03, 2026 11:32 am The following screenshots show what I mean by not seeing info in the editor.

For airgroup #400, the scheduled resize is listed in the editor, I have highlighted the field in red.
For airgroup #500, this is one of the ijn carrier airgroups, the scheduled resize is not listed in the editor, I have also highlighted the empty field in red.
Both units show a scheduled resize in game.
Some resizing is hardwired, don't ask why! By the way in occurs one month after the first refit so maybe it's doctrine?

Once it is resized your free to resize any way you wish.
caine
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Joined: Thu Jun 13, 2002 12:27 pm
Location: Barcelona (Spain)

Re: WitPTracker News

Post by caine »

Indeed it is much valuable this tool. Thanks for the job done.

In "Devices" a filter value for filter "Special" for "Unused devices" would be useful (Pool, Need, Used, Draw, Active & Build = 0).

I would add 2 filters in "Air Groups and Pilots" → "Pilots":
Is a leader?
Nation
and columns in result list for showing Leader ID and Pilot stats for (Air,Navb,...).

In "Ships", 6 columns could be added:
Tons
Range
CurSpeed
Durability
Belt
Deck
Tower
and column "Speed" should show Max undamaged speed (sometimes it does not show this).

In "Ship Classes" 4 columns could be added:
Gun
AA
ASW
Torp

Indeed I made these corrections myself to the Java files and recompiled the same with some other changes for my personal use.
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zebrazwo
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Re: WitPTracker News

Post by zebrazwo »

Excellent suggestions!
Z
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BBfanboy
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Re: WitPTracker News

Post by BBfanboy »

caine: CurSpeed
Why would you need to know the speed of the ship's dog? Wouldn't Cru(ise)Speed be more useful? ;)
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Chris21wen
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Re: WitPTracker News

Post by Chris21wen »

Adding weapons to ship classes would increase the columns upwards of 12 columns, not practical. What might work is some way of calculating the combined firepower of each type.
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Sardaukar
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Re: WitPTracker News

Post by Sardaukar »

BBfanboy wrote: Mon Jul 06, 2026 12:03 pm
Why would you need to know the speed of the ship's dog? Wouldn't Cru(ise)Speed be more useful? ;)
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caine
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Re: WitPTracker News

Post by caine »

BBfanboy wrote: Mon Jul 06, 2026 12:03 pm
caine: CurSpeed
Why would you need to know the speed of the ship's dog? Wouldn't Cru(ise)Speed be more useful? ;)
Not sure I remember well. I would say it was because Curspeed is Maxspeed taking into account damage. This way you can assess damage to speed faster.
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BBfanboy
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Re: WitPTracker News

Post by BBfanboy »

caine wrote: Tue Jul 07, 2026 11:36 pm
BBfanboy wrote: Mon Jul 06, 2026 12:03 pm
caine: CurSpeed
Why would you need to know the speed of the ship's dog? Wouldn't Cru(ise)Speed be more useful? ;)
Not sure I remember well. I would say it was because Curspeed is Maxspeed taking into account damage. This way you can assess damage to speed faster.
Just noticed your location and I am guessing that English isn't your first language, so I should mention that a 'cur' in English means a dog (usually an unfriendly stray dog). And in English the starting letters for Cruise speed are Cru. Thus I think your column for CurSpeed should read CruSpeed.

And Cruise Speed is just the economical speed to keep fuel usage down. It doesn't reveal anything about damage until the damage causes the ship's best speed to go below the normal cruise speed.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
floydg
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Re: WitPTracker News

Post by floydg »

Chris21wen wrote: Fri Jul 03, 2026 6:22 am
GrosserKreuzer wrote: Thu Jul 02, 2026 9:21 pm I was looking at the air group screen a bit and could not find anything on scheduled resizing. I looked up most of it in the editor, going by id made it easy (although some information like on scen 1 ijn carrier air groups seems to be missing in the editor :? ).
Maybe something for the future version (or just me being blind :lol: ).
Unfortunately AG resizing is one of the things missing from tracker but it's also missing from the game as well unless you open or hover over each and every AG. Similar problem with the Editor in that you have to select each AG. There is a way of finding this out by extracting the scenario data using the witploadAE.exe. Then open WITPgrp002.csv using a spreadsheet can find it in column DV on mine plus renaming etc. However scen #1 attached as a zip.

Not sure ehat you mean by this?
(although some information like on scen 1 ijn carrier air groups seems to be missing in the editor :? )
I found where the air group resizes are. I'll see how I can add that information.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
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Re: WitPTracker News

Post by floydg »

If someone can remind me how to post pictures, I can show some sample screens.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Chris21wen
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Re: WitPTracker News

Post by Chris21wen »

floydg wrote: Fri Jul 10, 2026 1:15 am If someone can remind me how to post pictures, I can show some sample screens.
I use Win 11 snipping tool. When it open click new A small cross appear then just drag it around what ever you want then save. It'll do more than that but you'll work it out.

To post drag image onto post. On attachment tab either leave alone for standard attachment or click 'Place inline' to embed in post as here
Screenshot 2026-07-10 060459.png
Screenshot 2026-07-10 060459.png (33.19 KiB) Viewed 471 times
floydg
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Re: WitPTracker News

Post by floydg »

Thanks for the tips on posting pictures. It's been a while...

Here is a view of the Bases screen:
Screenshot 2026-07-10 133113.png
Screenshot 2026-07-10 133113.png (53.29 KiB) Viewed 441 times
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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zebrazwo
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Re: WitPTracker News

Post by zebrazwo »

Really nicer looking screenshot. You can post all of them you want ;)
Z
floydg
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Re: WitPTracker News

Post by floydg »

Here is the Ship Class panel:
Screenshot 2026-07-12 152049.png
Screenshot 2026-07-12 152049.png (80.66 KiB) Viewed 345 times
And the filtering and special stuff is via a context menu:
Screenshot 2026-07-12 152150.png
Screenshot 2026-07-12 152150.png (3.59 KiB) Viewed 345 times
You can see the upgrade data from a button in the detail panel:
Screenshot 2026-07-12 152255.png
Screenshot 2026-07-12 152255.png (30.36 KiB) Viewed 345 times
And you can see the ships using the class:
Screenshot 2026-07-12 152400.png
Screenshot 2026-07-12 152400.png (10.84 KiB) Viewed 345 times
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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zebrazwo
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Re: WitPTracker News

Post by zebrazwo »

Whoa! Crisp, clean and looking good.
Z
floydg
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Re: WitPTracker News

Post by floydg »

floydg wrote: Fri Jul 10, 2026 1:03 am
Chris21wen wrote: Fri Jul 03, 2026 6:22 am
GrosserKreuzer wrote: Thu Jul 02, 2026 9:21 pm I was looking at the air group screen a bit and could not find anything on scheduled resizing. I looked up most of it in the editor, going by id made it easy (although some information like on scen 1 ijn carrier air groups seems to be missing in the editor :? ).
Maybe something for the future version (or just me being blind :lol: ).
Unfortunately AG resizing is one of the things missing from tracker but it's also missing from the game as well unless you open or hover over each and every AG. Similar problem with the Editor in that you have to select each AG. There is a way of finding this out by extracting the scenario data using the witploadAE.exe. Then open WITPgrp002.csv using a spreadsheet can find it in column DV on mine plus renaming etc. However scen #1 attached as a zip.

Not sure ehat you mean by this?
(although some information like on scen 1 ijn carrier air groups seems to be missing in the editor :? )
I found where the air group resizes are. I'll see how I can add that information.
How does this look?
Screenshot 2026-07-18 214916.png
Screenshot 2026-07-18 214916.png (66.09 KiB) Viewed 158 times
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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zebrazwo
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Location: Denmark

Re: WitPTracker News

Post by zebrazwo »

Looks perfect.....
Z
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GrosserKreuzer
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Re: WitPTracker News

Post by GrosserKreuzer »

Very nice! :shock: :D 8-)
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Gilmer
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Re: WitPTracker News

Post by Gilmer »

I'm pretty sure I need this. It took me 4 weeks to do my first turn on Dec 8th scenario full war. I'm working on Dec 9th and thought, "Hmm, I need a way to organize all this or turns will take 5 days at least."

I appreciate all the hard work that has gone on before I ever took the game up. I've only owned the game for 17 years. :D
"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/12/1683. "I came, I saw, God conquered."
He that has a mind to fight, let him fight, for now is the time. - Anacreon
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