https://forums.matrixgames.com/viewtopi ... 8#p5114328
Just run at double flame, reproducible the 3 ones.
The three happen at the same time in the same scenario, related with weapons. I guess is good enough the three in one thread.
There are also lua exceptions, not on the screen, in the log, but I don not know whether they are related with wrong code or with CMO.
09-07-2026 15:21:38!!!WARNING!!! EXCEPTION FUSE REACHED (x20 exceptions) FOR : -- Bv1.10 Beta - Build 1892 -- Object reference not set to an instance of an object. -- Scen : Puget Sound Environment -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: at Command_Core.ActiveUnit_Weaponry._Closure$__._Lambda$__180-0(Weapon theW)
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Command_Core.ActiveUnit_Weaponry.get_PrimaryDefenceWeapon_Actual()
at Command_Core.ActiveUnit_AI.get_IsAllowedToRedeploy_DefenceWeapon()
Call Stack & Error details:
Error at 101357:
09-07-2026 15:22:05!!!WARNING!!! EXCEPTION FUSE REACHED (x8000 exceptions) FOR : -- Bv1.10 Beta - Build 1892 -- Object reference not set to an instance of an object. -- Scen : Puget Sound Environment -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: at Command_Core.ActiveUnit_Weaponry.ContactIsWithinSelfDefenceRange(Contact theTarget)
Call Stack & Error details:
Error at 456877623894759023486:
09-07-2026 15:22:11!!!WARNING!!! EXCEPTION FUSE REACHED (x400 exceptions) FOR : -- Bv1.10 Beta - Build 1892 -- Object reference not set to an instance of an object. -- Scen : Puget Sound Environment -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: at Command_Core.ActiveUnit_Weaponry.SuitableWeaponsForThisTarget(Contact theTarget, Nullable`1& GunStrafingSalvo)
Call Stack & Error details:
Error at 100300:
