Modding Scripts

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dhucul2011
Posts: 429
Joined: Wed Sep 12, 2007 7:32 pm

Modding Scripts

Post by dhucul2011 »

Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?

Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?

Thanks.
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BillRunacre
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Re: Modding Scripts

Post by BillRunacre »

No, the best alternative is to create a simple test campaign with minimal countries, forces and scripts in order to check if amended scripts work.
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dhucul2011
Posts: 429
Joined: Wed Sep 12, 2007 7:32 pm

Re: Modding Scripts

Post by dhucul2011 »

Damn. It must take you thousands of hours to test that many scripts on a game like this Bill lol.
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Lothos
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Joined: Tue May 23, 2006 8:22 pm

Re: Modding Scripts

Post by Lothos »

dhucul2011 wrote: Wed Jul 15, 2026 6:28 pm Damn. It must take you thousands of hours to test that many scripts on a game like this Bill lol.
Try doing AI work, it can be hair pulling! Small change and a restart!
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