Unexpected behavior with R&R units

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Zumwalt_446
Posts: 180
Joined: Mon Feb 18, 2019 3:29 am

Unexpected behavior with R&R units

Post by Zumwalt_446 »

I have observed some unexpected behavior in the US campaign, Scenario 5 (Deathmatch) involving units that enter R&R due to readiness. In the attached screenshot, several low-strength US armor platoons were in R&R while in urban terrain; a collection of armored/mechanized WP units are approaching the urban area in Move Deliberate. The WP armor unit that is attempting to enter the urban hex seems to be prevented from engaging the US armor (due to visibility or some other reason), but also is unable to enter the hex. The US armor also does not engage the WP units while in R&R.

The screenshot shows the same laydown but with the armor units switched to Screen from R&R; after being switched out of R&R, the armor began engaging the WP units as expected and received return fire, while the WP units began to move into the urban area and through it.

Is this behavior expected for these circumstances?
deathmatch_rest_and_resupply.png
deathmatch_rest_and_resupply.png (280.48 KiB) Viewed 212 times
SgtZdog
Posts: 205
Joined: Sat Aug 26, 2023 3:05 pm

Re: Unexpected behavior with R&R units

Post by SgtZdog »

Yes. Units in R&R will not engage, though will return fire if fired upon.
Kevin
Programmer at On Target Simulations
Zumwalt_446
Posts: 180
Joined: Mon Feb 18, 2019 3:29 am

Re: Unexpected behavior with R&R units

Post by Zumwalt_446 »

Understood - that part makes sense; what I was more concerned about was the (apparent) inability of the WP units to enter the hex or fire at the US armor until the US units began engaging (due to being placed in Screen). The lack of WP firing can be explained by not spotting the US units, but I'm not sure why the WP units wouldn't advance into the hex (unless it was due to a standoff range setting in SOP)?
SgtZdog
Posts: 205
Joined: Sat Aug 26, 2023 3:05 pm

Re: Unexpected behavior with R&R units

Post by SgtZdog »

Standoff would be my guess, yeah.
Kevin
Programmer at On Target Simulations
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