"Stop Gap" campaign questions

Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.

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Zumwalt_446
Posts: 180
Joined: Mon Feb 18, 2019 3:29 am

"Stop Gap" campaign questions

Post by Zumwalt_446 »

A few questions on this campaign:

In Scenario 2, we are given several engineer units, but there is no apparent application for these units (only a few bridges exist, and those are well to the rear of the line of contact). In my playthrough, these units remained idle throughout the scenario. What is the intended use of these units?

In Scenario 3, I was able to defeat the entire attacking force with only a few Bradleys lost (the majority of attackers never engaged my units due to very low (50 m) visibility). The WP force was using USSR BP 1 in my playthrough, which involved the first attack being in the north and a second attack made by armor in the south (there was also a separate force that crossed in the north but remained well north of the objectives). Is this BP/scenario intended to be fairly lopsided as in this playthrough?
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