AI incorrectly garrisoning Manchuria

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agudor
Posts: 16
Joined: Fri Sep 01, 2017 12:18 pm

AI incorrectly garrisoning Manchuria

Post by agudor »

In my game as the Allies against the AI, the USSR entered the war at the start of 1943.
It seems that the Japanese AI garrisoned Kiamusze (one of the cities that must be garrisoned to prevent Soviet mobilization) with a Manchurian unit.
According to the manual, only Japanese units are considered valid for this purpose.
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Hubert Cater
Posts: 6097
Joined: Mon Jul 22, 2013 11:42 am
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Re: AI incorrectly garrisoning Manchuria

Post by Hubert Cater »

Thanks for the report, we are looking into what we can do here to improve/fix this.
agudor
Posts: 16
Joined: Fri Sep 01, 2017 12:18 pm

Re: AI incorrectly garrisoning Manchuria

Post by agudor »

Thanks for your response.

For now, I have restarted the game with the "Manchukuo Garrisons in 1939" script disabled.

I suppose that should do the trick.
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