Best ASW Device: Mines, combined with dumb Subs

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Q-Ball
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Best ASW Device: Mines, combined with dumb Subs

Post by Q-Ball »

I think a change needs to be made in Sub activity.

Subs will "follow" a TF into an enemy port, attempting to attack it. You cannot set your subs to do otherwise.

This becomes a problem if the defending player is smart enough to use mines; mined ports are deadly for subs. Sub follows the TF into a port, there are mines there, and BOOM! Sub is gone.

There needs to be a setting, or behavior change, so that Subs DO NOT automatically move into an enemy port hex, because that's going to be fatal if there are mines there

Historically, subs did NOT enter harbors if they thought there were mines there (and usually they knew if there were)
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RangerJoe
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Re: Best ASW Device: Mines, combined with dumb Subs

Post by RangerJoe »

Q-Ball wrote: Mon Jul 27, 2026 6:08 pm I think a change needs to be made in Sub activity.

Subs will "follow" a TF into an enemy port, attempting to attack it. You cannot set your subs to do otherwise.

This becomes a problem if the defending player is smart enough to use mines; mined ports are deadly for subs. Sub follows the TF into a port, there are mines there, and BOOM! Sub is gone.

There needs to be a setting, or behavior change, so that Subs DO NOT automatically move into an enemy port hex, because that's going to be fatal if there are mines there

Historically, subs did NOT enter harbors if they thought there were mines there (and usually they knew if there were)
You can set this somewhat indirectly but not directly.
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melvi
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Re: Best ASW Device: Mines, combined with dumb Subs

Post by melvi »

RangerJoe wrote: Mon Jul 27, 2026 8:34 pm You can set this somewhat indirectly but not directly.
RangerJoe, explain that please.

I am thinking in tell the subs to not to go up to XXXXX yards from coast maybe?

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Melvi
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RangerJoe
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Re: Best ASW Device: Mines, combined with dumb Subs

Post by RangerJoe »

melvi wrote: Tue Jul 28, 2026 3:29 pm
RangerJoe wrote: Mon Jul 27, 2026 8:34 pm You can set this somewhat indirectly but not directly.
RangerJoe, explain that please.

I am thinking in tell the subs to not to go up to XXXXX yards from coast maybe?

Regards:
Melvi
Exactly that! No closer than 10k yards which should keep them out of the coastal hexes where the ports are located.

You see, you are getting the hang of setting things up even if there is no explicit "Do not enter ports" selection.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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alenalenalen
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Re: Best ASW Device: Mines, combined with dumb Subs

Post by alenalenalen »

RangerJoe wrote: Tue Jul 28, 2026 4:00 pm
melvi wrote: Tue Jul 28, 2026 3:29 pm
RangerJoe wrote: Mon Jul 27, 2026 8:34 pm You can set this somewhat indirectly but not directly.
RangerJoe, explain that please.

I am thinking in tell the subs to not to go up to XXXXX yards from coast maybe?

Regards:
Melvi
Exactly that! No closer than 10k yards which should keep them out of the coastal hexes where the ports are located.

You see, you are getting the hang of setting things up even if there is no explicit "Do not enter ports" selection.
Does this actually work reliably? I've been trying to keep my cruisers and destroyers from chasing Nationalist transports into the teeth of coastal defenses with very mixed success - trimming down how far they'll react doesn't work when they seem to be able to chain reacts together to get to odd places you don't want them to be, and I haven't noticed the XXXX yards from coast stop this from happening. The only reliable method I've found so far is to just go back and run the end of the turn again every time my ships do something I'm explicitly trying to order them NOT to do.
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RangerJoe
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Re: Best ASW Device: Mines, combined with dumb Subs

Post by RangerJoe »

alenalenalen wrote: Tue Jul 28, 2026 6:31 pm
RangerJoe wrote: Tue Jul 28, 2026 4:00 pm
melvi wrote: Tue Jul 28, 2026 3:29 pm
RangerJoe, explain that please.

I am thinking in tell the subs to not to go up to XXXXX yards from coast maybe?

Regards:
Melvi
Exactly that! No closer than 10k yards which should keep them out of the coastal hexes where the ports are located.

You see, you are getting the hang of setting things up even if there is no explicit "Do not enter ports" selection.
Does this actually work reliably? I've been trying to keep my cruisers and destroyers from chasing Nationalist transports into the teeth of coastal defenses with very mixed success - trimming down how far they'll react doesn't work when they seem to be able to chain reacts together to get to odd places you don't want them to be, and I haven't noticed the XXXX yards from coast stop this from happening. The only reliable method I've found so far is to just go back and run the end of the turn again every time my ships do something I'm explicitly trying to order them NOT to do.
I would report that. Document what you were doing and include a zipped save file.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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