DLC Announcement & Command Update Release

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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sofia12
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DLC Announcement & Command Update Release

Post by sofia12 »

The future of the galaxy is yours to shape.
Distant Worlds 2: Shadows Rising launches on October 7, 2026, introducing playable Pirates, the new Age of Shadows, Shadowports, smuggling, contracts, and much more. The free Command Update is available now, and you can already join the public beta for the new DLC.
Wishlist the DLC and sign up for the beta today: https://store.steampowered.com/news/app ... 2307827956
Buio
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Re: DLC Announcement & Command Update Release

Post by Buio »

Thank for the new info and trailer. Looks great, lots of new stuff playing as a pirate. Looking forward to release.
Buio
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Re: DLC Announcement & Command Update Release

Post by Buio »

On the Steam DLC page there are two images of pirate bases and ships. Posted below.

Image

Image
kanliot2
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Re: DLC Announcement & Command Update Release

Post by kanliot2 »

sofia12 wrote: Thu Jul 23, 2026 8:41 am Distant Worlds 2: Shadows Rising launches on October 7, 2026, introducing playable ...
I am not feeling it. My favorite DW2 youtuber absolutely hated the nomadic starts system, and I've honestly been full of fear to even try something like nomadic. The whole idea of playing as a pirate is confusing and I doubt a blurry 50s video on steam is going to convince me otherwise.
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MaximKI
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Re: DLC Announcement & Command Update Release

Post by MaximKI »

To be clear - pirates aren't necessarily nomads in this game. You'll have the option to play as a pirate faction or a lone pirate. Of the two, lone pirates are what you might consider more 'nomadic', but you only control a single ship with the option of later transitioning into a full pirate faction. Pirate factions have stations and infrastructure they have to maintain - they're just based in space compared to empire, which are planterary focused.
kanliot2
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Re: DLC Announcement & Command Update Release

Post by kanliot2 »

MaximKI wrote: Mon Jul 27, 2026 1:48 pm , but you only control a single ship with the option of later transitioning into a full pirate faction.
OK, here's the $15 dollar question. (it's about $15, right?) After buying this, am I limited to one super ship... what happens? Why is this more fun than the normal game?
Xmudder
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Re: DLC Announcement & Command Update Release

Post by Xmudder »

kanliot2 wrote: Tue Jul 28, 2026 5:03 pm
MaximKI wrote: Mon Jul 27, 2026 1:48 pm , but you only control a single ship with the option of later transitioning into a full pirate faction.
OK, here's the $15 dollar question. (it's about $15, right?) After buying this, am I limited to one super ship... what happens? Why is this more fun than the normal game?
I think they are going for the Elite, X4, Eve Online, Privateer, Firefly, Free Trader Beowolf (Traveller) etc market of flying your ship around doing missions, as well as the "who needs planets" space station empire trope (Stellaris just added something like this in Nomads). Two for the price of one! They already have a "nomads looking for a home" refugee fleet covered (Battlestar Galactica). If you can play pirates in the age of the main game, it would also be similar to a hands off observer game. Alternately, start in the dark ages fighting the Hive, and you now have something fairly GrimDark from game start.

That being said, it's not really my cup of tea, I like my 4x... but the idea of being on the Settled System Empire side of this in the main game interests me, as it means Pirates are more than "buy star system maps for money until they join you for killing a Hive Carrier" and Minors are more than "bribe them till they join you (or conquer them instead)."

I just hope external missions are kept separate from internal missions so they don't step on each other.
kanliot2
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Re: DLC Announcement & Command Update Release

Post by kanliot2 »

Cool! Thanks!

Since I'm also presented with less valuable targets, do you know If the expansion will have weapon grouping or hold fire? Otherwise it seems like the low value targets tend to draw the sunday punches.
thegreybetween
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Re: DLC Announcement & Command Update Release

Post by thegreybetween »

Any plans for a livestream surrounding tomorrow's expansion launch?
pmelheck1
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Re: DLC Announcement & Command Update Release

Post by pmelheck1 »

does this offer anything to someone who isn't interested in playing a pirate faction. We already have a wondering fleet of survivors so not sure what this offers if i'm not interested in a pirate kingdom.
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MaximKI
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Re: DLC Announcement & Command Update Release

Post by MaximKI »

pmelheck1 wrote: Wed Oct 07, 2026 7:13 pm does this offer anything to someone who isn't interested in playing a pirate faction. We already have a wondering fleet of survivors so not sure what this offers if i'm not interested in a pirate kingdom.
Absolutely! While the expansion focuses on expanding the pirates, there are a number of features that enhance empire gameplay as well. The contract system can be used to interact with pirates and indie colonies to support economic and military needs. There are additional diplomatic options for interacting with pirates, such as the privateering agreement, to essentially hire pirates to support you in your conflicts with other empires and factions. There are also more ways to interact with indie colonies with dedicated contracts to improve diplomatic relations.

Since the pirates have been expanded, their behavior should be more diverse and varied than the pirates in the base game, so the empire gameplay experience should be more involved.
thegreybetween
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Re: DLC Announcement & Command Update Release

Post by thegreybetween »

pmelheck1 wrote: Wed Oct 07, 2026 7:13 pm does this offer anything to someone who isn't interested in playing a pirate faction. We already have a wondering fleet of survivors so not sure what this offers if i'm not interested in a pirate kingdom.
Yes. See Dev Diary #4 (https://store.steampowered.com/news/app ... 5979565359) for more info, but here's an overview of non-pirate improvements:

- Expanded contract system that allows standard empires to create/take on jobs with other empires, independent colonies, and pirate factions, covering everything from resource delivery to area defense to bounty hunting.
- More robust independent colony interactions and interactions with pirate factions for standard empires, including the new Shadowports. This also includes new ways to seek out and eradicate pirate influence at your colonies.
- A new ship equipment system that allows you to obtain highly specialized and unique upgrade equipment for ships
- A reimagined Cockpit/Bridge view mode that dramatically improves the old view to enable an immersive POV mode that allows for a range of interactions
- New intelligence missions for spies of any empire style
- Two new planet types and associated new resources

Happy hunting.

[Edit: Sniped]
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