Working on a exotic (you will see that later
#COUNTRY_ID_54= British Empire
I wanted to rename it provisary in this :
#COUNTRY_ID_54= DispoXXXXXXXXXXX
(I do not need British empire nation in my mod, I will use British empire nation for another name)
But I noticed that after modification of localization file, no any modification occurs in game, British empire makes resistance (in a certain way, it's a little bit historical
See attached image : In localization file of my campaign, I have that :
#COUNTRY_ID_54= DispoXXXXXXXXXXX
And in game I have that : British empire in place of DispoXXXXXXXXXXX
The most curious is that the pb does occur only with this line, other lines may be modified without non any pb.