AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scenario

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OrderInChaos
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Joined: Thu Dec 29, 2016 4:58 pm

AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scenario

Post by OrderInChaos »

Setup Phase

New AAR this time with me playing the Allies (yes, I am doing two games and two AARs, one from each side). Once we get a few turns in I will start posting information with detail information on the air landings and the amphib landings. I know the American landings are not as easy as the British/Canadians but will post so the community can see in depth what works or doesn't work for me.

I invite Johantje1983 to post and is more than welcome to do the German side AAR in this thread or a separate thread. Really looking forward to both of these games. But most of all lets just have fun!

Thank you for reading
OrderInChaos
Posts: 125
Joined: Thu Dec 29, 2016 4:58 pm

Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Setup Phase

You can read the House Rules, background, and force makeup here from my other AAR (they are the same)

https://forums.matrixgames.com/viewtopi ... 3#p5284513


You can also find the Victory Condition here from my other AAR

https://forums.matrixgames.com/viewtopi ... 8#p5284638

Makes it a little easier not having to type all the items or copy pasting. Thank you for looking at the links.




The Allies setup phase consist of either using Intel to reveal German units & stats. Other than that it was a real easy setup phase, on to the planning phase.
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 1 (No Execution Phase turn 1)

Planning Phase

82nd Airborne & 101st Airborne & 6th AB Supply & Ammo expenditure



I first give 82nd & 10st Combat and Move supply (doubles their combat strength & movement points). I gladly pay the points 6 points per division in the red box for each division. (note that their are cards that give this too but not until turn 2 and it is a one time use item)

82 AB Combat and Move supply.png
82 AB Combat and Move supply.png (325.55 KiB) Viewed 217 times
101 AB Combat and Move Supply.png
101 AB Combat and Move Supply.png (325.69 KiB) Viewed 217 times


I also pay for the British 6th AB too, but this one is a bit cheaper at only 4 total points, 2 Ammo & 2 fuel.

6th Airborne Combat & Move supply.png
6th Airborne Combat & Move supply.png (311.88 KiB) Viewed 215 times
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 1 (No Execution Phase turn 1)

Planning Phase

Airborne units


I am sure everyone know this but in the game Airborne units are "Night Capable" which is shown on the counter with an N in a black circle (see red square in snapshot). The second snapshot tells you more of the in game benefits of Night Capable units.

Night Capable.png
Night Capable.png (211.31 KiB) Viewed 210 times

Hover over.png
Hover over.png (120.74 KiB) Viewed 210 times
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 1 (No Execution Phase turn 1)

Planning Phase

82nd Airborne & 101st Airborne Area



Here are my planned moves for T1 for 82nd and 101st Divisions. I have two deliberate attacks labeled "1st battle" & "2nd battle" (which I will go over in the next slide). The yellow arrows in the white box are move attacks or hasties. Again these are all proposed moves until both Allies and Germans finish their moves then the computer executes them and the battles will ensue.


American AB Moves.png
American AB Moves.png (1.65 MiB) Viewed 210 times
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 1 (No Execution Phase turn 1)

Planning Phase

82nd Airborne & 101st Airborne Area



My first proposed battle is for St Mere Eglise (A Victory Point hex). I have an 8.6:1 attack with my units & 3 odds shift making it an 11.6:1 final result. I got 2 odds shift from the yellow arrow card & 1 odds shift because my boys are Veteran going up against regulars (4 star vs 3 star). I have the top unit attacking but staying in the hex it (green arrow) is attacking from (to leave a defender if I win the battle) and the white box is an "Assault" option instead of just an attack (BIG red arrow instead of normal arrow BUT bigger losses). This has the effect of raising the "intensity level of the combat making the defenders more prone to retreating if the attackers are successful. (Can see the intensity level at top left as "extreme".

The bombers will just bomb on their own and I am not expecting anything spectacular.

1st battle St Mere Eglise.png
1st battle St Mere Eglise.png (612.38 KiB) Viewed 199 times

2nd battle is more of the same which you should be able to figure out.

The hasties fire on their own based on opposing faction units in the hex. See what we get Turn 2 execution phase.


2nd battle.png
2nd battle.png (509.48 KiB) Viewed 199 times
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Timian
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by Timian »

You may be better off letting the 505th Parachute Infantry Regiment (part of the 82nd) wait 'till daylight to attack Ste Mere Englise / Give them time recover from the drop (a.k.a., the "scatter" or "attrition" rolls airborne units make when they jump or land on their gliders) . . . Same for your planned 101st attack. My two cents, Don.
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Timian wrote: Tue Aug 11, 2026 7:07 pm You may be better off letting the 505th Parachute Infantry Regiment (part of the 82nd) wait 'till daylight to attack Ste Mere Englise / Give them time recover from the drop (a.k.a., the "scatter" or "attrition" rolls airborne units make when they jump or land on their gliders) . . . Same for your planned 101st attack. My two cents, Don.
Thank you Timian for this... BUT I already sent the turn so I am going to have to wait and take whatever comes my way :cry: :cry:


I love learning as I play. Granted I am going to get a great many BUMPS on the head but I hope to learn from them. But keep the advice coming, love it.
Last edited by OrderInChaos on Tue Aug 11, 2026 7:24 pm, edited 1 time in total.
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 1 (No Execution Phase turn 1)

Planning Phase

6th Airborne Area



The 6th Airborne are doing two hasty attacks (on a German DEMO unit at the bridge(white counter on the bottom of the big stack)) with one delayed by 3 movement points seen in 2nd photo (wait 3 in yellow box). Cross your fingers on hold on to your rear end we going in HOT :twisted: :twisted: :twisted:

6th AB.png
6th AB.png (1.4 MiB) Viewed 178 times

Wait.png
Wait.png (542.16 KiB) Viewed 178 times
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 2 (Execution Phase (this is execution of phase 1 planning by both the German and Allies)

Execution Phase

St Mere Eglise (First Battle), 2nd battle, and 3rd battle in Airborne area

The result of the first battle for St Mere Eglise is in and the result is (see overall map next post for hex locations)

St Mere Eglise.png
St Mere Eglise.png (293.44 KiB) Viewed 138 times


The result of the 2nd battle by 101st AB is in and the result is (I do have a hasty attack on this unit still to execute(hopefully))

2nd battle.png
2nd battle.png (224.84 KiB) Viewed 138 times


I actually had a 3rd battle I totally forgot to mention. I should have just cancelled this one to start off with since they had supply issues to begin with. Anyway ended in a horrid loss for me :x :x :x

3rd battle.png
3rd battle.png (248.91 KiB) Viewed 138 times


Then the follow up to the 2nd battle above by the hasty unit does the trick :D


Follow up to the 2nd battle.png
Follow up to the 2nd battle.png (270.49 KiB) Viewed 138 times
OrderInChaos
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Joined: Thu Dec 29, 2016 4:58 pm

Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 2 (Execution Phase (this is execution of phase 1 planning by both the German and Allies)

Execution Phase

St Mere Eglise (First Battle), 2nd battle, and 3rd battle in Airborne area


Here is a better view of these battle hexes. (Battle hex 1 (St Mere Eglise) is a Victory Point hex

The 3 battles.png
The 3 battles.png (1.07 MiB) Viewed 134 times
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 2 (Execution Phase (this is execution of phase 1 planning by both the German and Allies)

Execution Phase

6th Airborne area attacks

British 6th Airborne does two seperate move and attacks on German Demo unit

6th Airborne area.png
6th Airborne area.png (1.19 MiB) Viewed 83 times
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 2 (Execution Phase (this is execution of phase 1 planning by both the German and Allies)

Execution Phase

6th Airborne area attacks results


The first British "move attack" does not dislodge the German Demo unit. :evil: (my integrity on the units involved didn't help matters)

1st move attack.png
1st move attack.png (348.76 KiB) Viewed 82 times
1st move attack detail results.png
1st move attack detail results.png (367.35 KiB) Viewed 82 times


The second "move attack" does the trick :D

2nd move attack.png
2nd move attack.png (305.82 KiB) Viewed 82 times
2nd move attack detail results.png
2nd move attack detail results.png (300.74 KiB) Viewed 82 times
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Unit destruction

Please note that once certain thresholds are reached i.e. Readiness and Strength below a certain level based on quality for example, the unit will surrender/eliminated and here you can see the chart what these thresholds are.


Unit destruction.png
Unit destruction.png (63 KiB) Viewed 78 times

So all of the conscripts will surrender/ be eliminated at 25% Readiness and strength threshold for example.
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 2 (Execution Phase (this is execution of phase 1 planning by both the German and Allies)

Planning Phase

Utah Area

Here are my coming moves and attacks for this area of the map.

Utah Area.png
Utah Area.png (2.01 MiB) Viewed 72 times
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 2 (Execution Phase (this is execution of phase 1 planning by both the German and Allies)

Planning Phase

Omaha Area

Here are the moves and attacks planned for this area

Omaha moves and attacks.png
Omaha moves and attacks.png (1.41 MiB) Viewed 72 times
OrderInChaos
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Re: AAR D-Day Overlord Campaign(135 Turns) OrderInChaos (Allies) vs Johantje1983 (German) D-Day to Falaise Campaign Scen

Post by OrderInChaos »

Turn 2 (Execution Phase (this is execution of phase 1 planning by both the German and Allies)

Planning Phase

Gold Juno and Sword Area


And Gold Juno and Sword Area attacks and moves

GoldJunoSword moves and attacks.png
GoldJunoSword moves and attacks.png (1.75 MiB) Viewed 72 times
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