Walk Through of D-Day Landings of all Beaches by the Allies

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OrderInChaos
Posts: 142
Joined: Thu Dec 29, 2016 4:58 pm

Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

This post is for the Walk Through of every Beach (Utah, Omaha, Sword, Juno, and Gold) on how to get ashore quickly and start moving inland. Happy reading and pushing counters.

I am going to do a step-by-step of my beach landings on how to do them. How to attack, what ships to use, and what cards to use for those shifts on the CRT on each and every hex. That way you can mimic my D-Day landings.
OrderInChaos
Posts: 142
Joined: Thu Dec 29, 2016 4:58 pm

Re: Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

****Full disclosure****

Due to the unforeseen random numbers that come up during each battle I cannot guarantee any result of any battle hex. The following walkthrough was from my game and just posting here to help those that maybe having issues getting ashore. Please use these at your own risk of working or not working for you. Thank you.


There are 14 beachhead units I will talk about. Some units on one beach will help a neighbor beach so please be aware that this could happen and I will try and say this during the writeup. Here is the Map of the beaches for quick reference.

Each Beach numbered by attack.png
Each Beach numbered by attack.png (801.58 KiB) Viewed 53 times
OrderInChaos
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Re: Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

Combat Supply

Before we get into each of the beaches it is "highly" recommended that all attacking units be given "combat supply". That means the United States 4th Inf Div, 29th Inf Div, 1st Inf Div, the US Rangers (V Corps), British 50th Div, Candadian 3rd Div, British 3rd Inf Div, and the British Special forces. Don't be like me and forget to give 4th Inf Div combat supply :(.... (I gave them move supply by my own stupidty thinking I gave them Combat supply now that I look at it. Don't make my mistake, give them combat supply)


All Div Combat Supply.png
All Div Combat Supply.png (616.24 KiB) Viewed 48 times

You will see the attack factors double. You will also notice on the counter it will say "combat supported" (marked with yellow box)



Combat supported.png
Combat supported.png (186.06 KiB) Viewed 48 times
OrderInChaos
Posts: 142
Joined: Thu Dec 29, 2016 4:58 pm

Re: Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

Utah Beach


When setting up the battles draw those assest from these three selections. Please note that you can have a max of two command cards to a battle. You can have as many ships you want ( (afaik)

Ships and command cards.png
Ships and command cards.png (153.13 KiB) Viewed 47 times


#1 Tare Green Beach



Here is what you will see Turn 2 for Tare & Uncle beaches (I messed up and gave move supply and not command supply, I am sure I will be demoted)

Tare and uncle 1.png
Tare and uncle 1.png (745.12 KiB) Viewed 47 times

Here is the beach without counters. The first beach is Tare Green in the Picture with Uncle Red the 2nd beach.


Tare and Uncle.png
Tare and Uncle.png (338.68 KiB) Viewed 47 times


We begin with Tare Green beach with the following setup for attacks that I used on Tare Green

----Please note my units are not combat supplied :(. Please ensure you give combat supply to your units and you can do more attacks in other hexes than I did. But for this write-up I am just going to go forward with what I did.

* Select both units and drag directly onto the battle hex (hex 2520)

* Select 22nd Inf Regt 3 (the one with the bigger Combat value in the picture)
* Put on Assault (right click on the battle hex and just press the red arrow button till you get a BIGGER red arrow than before(white arrow is pointing to where to press) (note either unit on assault works since you really want to get the "intensity" of the battle as high as possible to cause a retreat or elimination. But putting units on assault increases casualties so just put one on assault since that is all you really need to raise the intensity level.

* The two yellow arrows point to the command cards you put on this battle, select the two cards for this fight

* The red arrow points to the one ship for this fight - choose it and add to the battle


Tare Green beach.png
Tare Green beach.png (502.38 KiB) Viewed 47 times
Last edited by OrderInChaos on Wed Aug 12, 2026 7:52 pm, edited 1 time in total.
OrderInChaos
Posts: 142
Joined: Thu Dec 29, 2016 4:58 pm

Re: Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

#2 Uncle Red Beach

* Select both units and drop over the hex (hex 2521)
* right click on the battle hex
* Put on Assault (right click on the battle hex and just press the red arrow button till you get a BIGGER red arrow than before(white arrow is pointing to where to press) (note either unit on assault works since you really want to get the "intensity" of the battle as high as possible to cause a retreat or elimination. But putting units on assault increases casualties so just put one on assault since that is all you really need to raise the intensity level.

* The two yellow arrows point to the command cards you put on this battle, select the two cards for this fight

* The red arrow points to the one ship for this fight

First of two Snapshots - second snapshot has the last ship I used in the attack
Uncle Red 1.png
Uncle Red 1.png (672.54 KiB) Viewed 40 times
Uncle Red 2.png
Uncle Red 2.png (647.07 KiB) Viewed 40 times
OrderInChaos
Posts: 142
Joined: Thu Dec 29, 2016 4:58 pm

Re: Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

Omaha Beach

Here we have 6 beaches to storm including Point du hoc. I don't put much weight on Point du hoc so will get minimum support. Here is the snapshot of the beaches with units.

Omaha 1.png
Omaha 1.png (941.99 KiB) Viewed 34 times

Here is the beach area without counters and numbered for reference. 3 Point Du Hoc, 4 & 5 Charlie Dog (2 attack vectors), 6 Easy Green, 7 Easy Red, and 8 Fox

Omaha 2.png
Omaha 2.png (853.63 KiB) Viewed 34 times
OrderInChaos
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Re: Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

#3 Point Du Hoc

Yes, I did pay for combat supply for the Rangers :)

Rangers.png
Rangers.png (205.04 KiB) Viewed 33 times


Straight up combat just pull the ranger unit onto the German strongpoint. Nothing to set and the Ranger because of the unit's quality already has a two-column shift on the defending German. Nothing else to do here. Again, I didn't waste any other resources on this attack which is sorely needed elsewhere on Omaha

Rangers Combat.png
Rangers Combat.png (270.73 KiB) Viewed 33 times
OrderInChaos
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Re: Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

#4 Charlie Dog

This is #4 on the map (hex 33.24 (Press Y for coordinates))

Yes I remembered to buy the combat supply for the 29th Inf division :)

* Select both 29 Inf battalions in the hex and drop over the hex (hex 33.24) (The Ranger unit will attack another hex). Plus we don't want our integrity to go lower on the attack thus keeping it as high as possible without intermixing different units from different divisions.
* right click on the battle hex
* Put one unit on Assault (right click on the battle hex and just press the red arrow button till you get a BIGGER red arrow than before(white arrow is pointing to where to press) (note either unit on assault works since you really want to get the "intensity" of the battle as high as possible to cause a retreat or elimination. But putting units on assault increases casualties so just put one on assault since that is all you really need to raise the intensity level.

* The two yellow arrows point to the command cards you put on this battle, select the two cards for this fight

* The red arrow points to the one ship for this fight

(2) 29th Inf Battlaion only.png
(2) 29th Inf Battlaion only.png (74.64 KiB) Viewed 12 times
Hex #4.png
Hex #4.png (603.96 KiB) Viewed 16 times
Last edited by OrderInChaos on Thu Aug 13, 2026 12:46 am, edited 1 time in total.
OrderInChaos
Posts: 142
Joined: Thu Dec 29, 2016 4:58 pm

Re: Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

#5 Easy Green

This is Ranger units from #4 (Charlie) & #5 (Easy Green) on the map to attack hex #5 (hex 34.25 (Press Y for coordinates))

Yes I remembered to buy the combat supply for the Ranger units too :)

* Select the Ranger unit in #4 and the Ranger unit in #5 and drop into the hex (hex 34.25) You will have to do each one seperatly.
* right click on the battle hex
* Put one unit on Assault (right click on the battle hex and just press the red arrow button till you get a BIGGER red arrow than before(white arrow is pointing to where to press) (note either unit on assault works since you really want to get the "intensity" of the battle as high as possible to cause a retreat or elimination. But putting units on assault increases casualties so just put one on assault since that is all you really need to raise the intensity level.

* The yellow arrows point to the command card(s) you put on this battle, select the card(s) for this fight

* The red arrow points to the one ship(s) for the fight

2 Rangers only for hex 5.png
2 Rangers only for hex 5.png (79.52 KiB) Viewed 13 times
#4 and #5 hex Rangers.png
#4 and #5 hex Rangers.png (614.85 KiB) Viewed 15 times
OrderInChaos
Posts: 142
Joined: Thu Dec 29, 2016 4:58 pm

Re: Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

#6 Easy Green


* Select the 29th Inf Battlion and drop on hex (hex 34.26)
* right click on the battle hex
* Put one unit on Assault (right click on the battle hex and just press the red arrow button till you get a BIGGER red arrow than before(white arrow is pointing to where to press) (note either unit on assault works since you really want to get the "intensity" of the battle as high as possible to cause a retreat or elimination. But putting units on assault increases casualties so just put one on assault since that is all you really need to raise the intensity level.

* The yellow arrow(s) point to the command card(s) you put on this battle, select the card(s) for this fight

* The red arrow(s) points to the ship(s) for the fight
29th Inf Battlion only.png
29th Inf Battlion only.png (64.73 KiB) Viewed 9 times

Easy Green only 1 29 inf Battalion.png
Easy Green only 1 29 inf Battalion.png (514.67 KiB) Viewed 9 times
OrderInChaos
Posts: 142
Joined: Thu Dec 29, 2016 4:58 pm

Re: Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

#7 Easy Red


* Select the 1st Inf Battlion and drop on hex (hex 35.26)
* right click on the battle hex
* Put one unit on Assault (right click on the battle hex and just press the red arrow button till you get a BIGGER red arrow than before(white arrow is pointing to where to press) (note either unit on assault works since you really want to get the "intensity" of the battle as high as possible to cause a retreat or elimination. But putting units on assault increases casualties so just put one on assault since that is all you really need to raise the intensity level.

* The yellow arrow(s) point to the command card(s) you put on this battle, select the card(s) for this fight

* The red arrow(s) points to the ship(s) for the fight

(1) 1st Inf Div.png
(1) 1st Inf Div.png (71.78 KiB) Viewed 6 times
Hex #7.png
Hex #7.png (509.33 KiB) Viewed 6 times
OrderInChaos
Posts: 142
Joined: Thu Dec 29, 2016 4:58 pm

Re: Walk Through of D-Day Landings of all Beaches by the Allies

Post by OrderInChaos »

#8 Easy Red


* Select the (2) 1st Inf Battlion inf and drop on hex (hex 36.26)
* right click on the battle hex
* Put one unit on Assault (right click on the battle hex and just press the red arrow button till you get a BIGGER red arrow than before(white arrow is pointing to where to press) (note either unit on assault works since you really want to get the "intensity" of the battle as high as possible to cause a retreat or elimination. But putting units on assault increases casualties so just put one on assault since that is all you really need to raise the intensity level.

* The yellow arrow(s) point to the command card(s) you put on this battle, select the card(s) for this fight

* The red arrow(s) points to the ship(s) for the fight

(2) 1st Inf Div.png
(2) 1st Inf Div.png (64.03 KiB) Viewed 6 times
Hex #8.png
Hex #8.png (714.56 KiB) Viewed 6 times
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