v1.10 public beta with real-time MP now live!

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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HalfLifeExpert
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Re: v1.10 public beta with real-time MP now live!

Post by HalfLifeExpert »

This is great!

Question:

This build is 1900.5, the last beta was 1892

Is the ONLY difference between the two the addition of the MP modules?
Kushan04
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Re: v1.10 public beta with real-time MP now live!

Post by Kushan04 »

HalfLifeExpert wrote: Wed Aug 12, 2026 4:34 pm This build is 1900.5, the last beta was 1892

Is the ONLY difference between the two the addition of the MP modules?
No. There are the usual number of fixes and changes included as well.
Dimitris
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Re: v1.10 public beta with real-time MP now live!

Post by Dimitris »

Changes (excl. fixes) from B1892 to B1900.5:
------------------------------------------------------------------------

* ADDED: [Lua] Added new FPinsertWP methods
- insertWaypointAfter
- insertWaypointBefore
- returns a table of index and wp_wrapper
* TWEAK: More graceful handling when the UI fails to load a webp unit image because the webp codec is not present (This doesn't fundamentally solve the problem, but drops the severity from "Command hard-crashes to desktop" to "Unit images don't show")
* TWEAKS to naval formation editor:
- The group selected on the main map is now correctly pre-selected
- Added support for Relative/Fixing bearings
- Added the ability to set the heading for the Leader if it has not a plotted course
Transient
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Re: v1.10 public beta with real-time MP now live!

Post by Transient »

Just had a go at it, and it was fun.

Some quick comments/feedback:
1. It was laggy, even when just giving commands to units on a small scenario of around 150 units
2. There is a need to be able to communicate with the other player via a chat function.
3. The chat function has to be present before the scenario is run. I had to guess which side my opponent was going to take so I could choose to be his opponent.
4. The first time I ran it after accepting someone into my hosted game, it hanged. It kept showing 'logging in'. After that I realised I was in editor mode when I confirmed his request to enter my hosted game. I'm not sure if that had anything to do with it.
Eagle2046
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Re: v1.10 public beta with real-time MP now live!

Post by Eagle2046 »

Hello Dimitris, thanks for the beta but I went to the link you provided but did not see a link there to download it, maybe I am just missing something. Went to “ My Page “ file downloads but didn’t see it there either. Thanks.
thewood1
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Re: v1.10 public beta with real-time MP now live!

Post by thewood1 »

I think its Steam only. Thats why the directions were specifically for Steam.
Eagle2046
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Re: v1.10 public beta with real-time MP now live!

Post by Eagle2046 »

Thanks your response Transient. I suspected that just wanted to confirm. Do you know when this will be available to those of us that have purchased through Matrix ? Thanks your response Transient. I suspected that just wanted to confirm. Do you know when this will be available to those of us that have purchased through Matrix ?
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R_TEAM
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Re: v1.10 public beta with real-time MP now live!

Post by R_TEAM »

Transient wrote: Thu Aug 13, 2026 2:23 am Just had a go at it, and it was fun.

Some quick comments/feedback:
......
2. There is a need to be able to communicate with the other player via a chat function.
......
there are many 3.party tools available where doing chat (and more) much better any inbuild chat can do ...
(TeamSpeak/Discord are the most popular)
See this as wasted dev time ...
Dimitris
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Re: v1.10 public beta with real-time MP now live!

Post by Dimitris »

Eagle2046 wrote: Thu Aug 13, 2026 9:18 pm Thanks your response Transient. I suspected that just wanted to confirm. Do you know when this will be available to those of us that have purchased through Matrix ?
Probably later.
Eagle2046
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Re: v1.10 public beta with real-time MP now live!

Post by Eagle2046 »

Thanks Dimitris, I can wait no problem. Thanks your hard work.
pjb1
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Re: v1.10 public beta with real-time MP now live!

Post by pjb1 »

Formation Editor "Shift F4" opens up as a blank screen.
Knightpawn
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Re: v1.10 public beta with real-time MP now live!

Post by Knightpawn »

pjb1 wrote: Sun Aug 16, 2026 12:48 pm Formation Editor "Shift F4" opens up as a blank screen.
not really. It work for me. Is it the zoom level maybe?
Hoplite1963
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Re: v1.10 public beta with real-time MP now live!

Post by Hoplite1963 »

Hi Guys
Given that your working on "real time multiplayer" is there any chance that you will be building WeGo PBEM multiplayer & single player into the game on an official basis ?

This might tempt those of us in the turn based camp off the fence to join the party.

Kind regards
Idn
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