[TWEAK][B1877] CTDs

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Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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Re: [TWEAK][B1877] CTDs

Post by Dimitris »

Been running this for an extended period of time using the current internal build (B1902), without any exception being thrown. Please give this another go after the next public beta.
Nikel
Posts: 3284
Joined: Tue Mar 24, 2009 10:51 am

Re: [TWEAK][B1877] CTDs

Post by Nikel »

A new one here in B1892.

An error with this message appeared on the screen, clicking OK caused a CTD.

While running the scenario posted in this thread, however not reproducible, just 1 time in several tries.

https://forums.matrixgames.com/viewtopic.php?t=415430


Screenshot from the event viewer with the exception text.


CTD.png
CTD.png (5.2 KiB) Viewed 65 times
Dimitris
Posts: 15964
Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: [TWEAK][B1877] CTDs

Post by Dimitris »

This is an unusually rare exception, and one typically associated with the program process running in a debugging environment.

Did you try to attach a debugger on the process, per chance?
Nikel
Posts: 3284
Joined: Tue Mar 24, 2009 10:51 am

Re: [TWEAK][B1877] CTDs

Post by Nikel »

No debugger, I do not know how to use it :)

A CTD and then revised the event viewer, the screenshot is from the event viewer.
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