[LOGGED] 1566 Final Phase of Missiles

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kahta
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[LOGGED] 1566 Final Phase of Missiles

Post by kahta »

I am unable to save the game for upload because because I am getting a message "Object not set to an instance of an object", but the P-800 missiles are circling and searching for the targets when they reach the target instead of strikinking it directly.

In the picture, you can see the track of the missiles and then the ones that have reached the destination and are searching for a target with radar active.

This can almost certainly be replicated by loading the scenario I uploaded here (https://www.matrixgames.com/forums/view ... hp?f=10230) and ordering a strike with P-800s from one of the Project 1080 arsenal ships.
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Raptorx7_slith
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Re: 1566 Final Phase of Missiles

Post by Raptorx7_slith »

What exactly is the target? I have no problem hitting hard, soft land structures and runways with them. Off the top of my head the target could be to small for the radar to pick up as it is optimized for anti-ship not ground attack

Also your link is broken it just takes me to the tech support forum front page.
kahta
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Re: 1566 Final Phase of Missiles

Post by kahta »

Raptorx7_slith wrote: Wed Feb 26, 2025 10:35 pm What exactly is the target? I have no problem hitting hard, soft land structures and runways with them. Off the top of my head the target could be to small for the radar to pick up as it is optimized for anti-ship not ground attack

Also your link is broken it just takes me to the tech support forum front page.
Have you tried since the new patch?

The reason I noticed is that I was seeing an abnormal number of AAA hits. As it turns out, the AAA was making the hits as the missiles were circling with the radar on and searching for the target.

https://www.matrixgames.com/forums/view ... 0&t=409245

The target is the airbase at Keflavik
thewood1
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Re: 1566 Final Phase of Missiles

Post by thewood1 »

https://www.matrixgames.com/forums/view ... hp?f=10230

Is this supposed to be a link to a scenario?
Raptorx7_slith
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Re: 1566 Final Phase of Missiles

Post by Raptorx7_slith »

kahta wrote: Thu Feb 27, 2025 1:00 am
Raptorx7_slith wrote: Wed Feb 26, 2025 10:35 pm What exactly is the target? I have no problem hitting hard, soft land structures and runways with them. Off the top of my head the target could be to small for the radar to pick up as it is optimized for anti-ship not ground attack

Also your link is broken it just takes me to the tech support forum front page.
Have you tried since the new patch?

The reason I noticed is that I was seeing an abnormal number of AAA hits. As it turns out, the AAA was making the hits as the missiles were circling with the radar on and searching for the target.

https://www.matrixgames.com/forums/view ... 0&t=409245

The target is the airbase at Keflavik
Specifically what part of the airbase, I need to know what the missiles were trying to hit. You just linked to another persons thread/save
thewood1
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Re: 1566 Final Phase of Missiles

Post by thewood1 »

I'm very confused about what is being shown.
kahta
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Re: 1566 Final Phase of Missiles

Post by kahta »

Raptorx7_slith wrote: Thu Feb 27, 2025 2:16 am
kahta wrote: Thu Feb 27, 2025 1:00 am
Raptorx7_slith wrote: Wed Feb 26, 2025 10:35 pm What exactly is the target? I have no problem hitting hard, soft land structures and runways with them. Off the top of my head the target could be to small for the radar to pick up as it is optimized for anti-ship not ground attack

Also your link is broken it just takes me to the tech support forum front page.
Have you tried since the new patch?

The reason I noticed is that I was seeing an abnormal number of AAA hits. As it turns out, the AAA was making the hits as the missiles were circling with the radar on and searching for the target.

https://www.matrixgames.com/forums/view ... 0&t=409245

The target is the airbase at Keflavik
Specifically what part of the airbase, I need to know what the missiles were trying to hit. You just linked to another persons thread/save
My apologies.this was the link I meant to originally post. The issue i am reporting is in the scenario I posted here:

https://www.matrixgames.com/forums/view ... 0&t=409242

The missiles were launched at the runways, runway access points, and aircraft shelters.
kahta
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Re: 1566 Final Phase of Missiles

Post by kahta »

thewood1 wrote: Thu Feb 27, 2025 2:33 am I'm very confused about what is being shown.
Initial copy + paste error compounded by fat finger error when responding from my phone. Hopefully I've cleared it up now
Raptorx7_slith
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Re: 1566 Final Phase of Missiles

Post by Raptorx7_slith »

I'm not able to reproduce this in our current build, can you try and recreate it? I don't want to say its fixed because something very specific could be happening here
kahta
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Re: 1566 Final Phase of Missiles

Post by kahta »

Raptorx7_slith wrote: Thu Feb 27, 2025 7:32 pm I'm not able to reproduce this in our current build, can you try and recreate it? I don't want to say its fixed because something very specific could be happening here
Yes, this is working as expected now in 1567
kahta
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Re: 1566 Final Phase of Missiles

Post by kahta »

This is now happening with a P-700.
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Raptorx7_slith
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Re: 1566 Final Phase of Missiles

Post by Raptorx7_slith »

The P-700 can't hit ground targets, only ships so are you saying its circling after missing a ship or what? All I see from you r save is them flying off after presumably missing a target. Please actually describe whats happening so I don't have to guess every time
kahta
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Re: 1566 Final Phase of Missiles

Post by kahta »

Raptorx7_slith wrote: Sat Mar 01, 2025 12:51 am The P-700 can't hit ground targets, only ships so are you saying its circling after missing a ship or what? All I see from you r save is them flying off after presumably missing a target. Please actually describe whats happening so I don't have to guess every time
My apologies.

The ship it was targeting sunk before it reached it. Instead of proceeding straight with the radar on looking for the next target it spun in circles.
MarleyTorrence
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Re: 1566 Final Phase of Missiles

Post by MarleyTorrence »

Check for null object references in code; missile behavior needs adjustment.
Nikel
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Re: 1566 Final Phase of Missiles

Post by Nikel »

Noticed this with Tomahawks while testing the last build.

They are jammed and trying to hit a French ship, but it is not there.

Is it a bug or a normal consequence of being jammed?

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blu3s
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Re: 1566 Final Phase of Missiles

Post by blu3s »

Nikel wrote: Sun Feb 15, 2026 8:46 pm Noticed this with Tomahawks while testing the last build.

They are jammed and trying to hit a French ship, but it is not there.

Is it a bug or a normal consequence of being jammed?
Difficult to assess without a scenario...
Nikel
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Re: 1566 Final Phase of Missiles

Post by Nikel »

Ok, I have the before scenario and the scenario when is already happening.

This was a US vs France carriers scenario posted some time ago in the forum. Seems to be reproducible because there are many Ts in the air and some of them will survive the ADs and start to circle.

If you load the after, the circle will dissolve instantly with every T following a different direction.
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Dimitris
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Re: 1566 Final Phase of Missiles

Post by Dimitris »

I _think_ the OP problem has been solved in the current public beta, can someone confirm?
Nikel
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Re: 1566 Final Phase of Missiles

Post by Nikel »

In the save I posted the circling of Tomahawks is still happening in B1892. Not sure is the same problem kahta reported.

The French missiles seems to be more effective destroying them than in the past.

But if any survive, it will circle around a ship that is not there. If it is a retargeting, but there is no target there, should it no look for it elsewhere?

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Dimitris
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Re: 1566 Final Phase of Missiles

Post by Dimitris »

Logged #17562
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