There are still many, many things to improve, but the demo build is available and ready for early playtesting.
ANY input from old wargamers (especially fans of Steel Panthers) is highly welcome and will be carefully considered. All aspects of the game (from the core combat model, the "OOB", the UI, and more) are fair game! Keep in mind, however, that the visuals for the UI and the units/terrain are not final.
https://steelcompany.net/
I would also love to jump on a call to get live first impressions from a few people in real time, which can be extremely helpful for improving the game. PM me on here or email nickemery23@gmail.com
A couple of the development goals for this project:
1. A UI that is simple enough to be picked up by anyone in 5 minutes, without sacrificing tremendous depth and detail in the modeling of combat.
2. An AI opponent that is competent, surprising, and adaptive.
3. A random map generator and a built in scenario editor, with the ability to seed maps directly from real-world terrain data.
4. A huge roster of units, containing weapons and equipment from every major nation in WWII (including all varieties of infantry, AFVs, artillery, close-support aircraft, etc.).
5. A dynamically generated campaign (and a couple scripted campaigns) with an interesting variety of battle types and troops that carry over between battles.
6. An engine that is built from the ground up for maximum mod support. In-game editors and simple file formats make it easy for anyone to create their own units, weapons, nations, scenarios, campaigns, and more. Most engine functionality (including the fundamental AI and weapon calculations) can be fully overridden through scripting.
7. Synchronous and asynchronous (PBEM-style) friendly multiplayer with co-op and mod support.
8. Multiplayer MATCHMAKING, allowing players to quickly find opponents of equal skill level. Secure dedicated hosting allows for absolute competitive integrity even when playing against total strangers.
Many of these goals are "met" to some extent or another, but of course the whole thing still needs several coats of polish before it will be ready for release (possibly as early as end of 2026, depending on a variety of factors).
Note: Steel Company is NOT currently affiliated with Matrix Games or any other publisher, although my inbox is open




