Dev Diary #2 - Pirate Factions

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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sofia12
Posts: 66
Joined: Fri May 24, 2024 7:46 am

Dev Diary #2 - Pirate Factions

Post by sofia12 »

New Dev Diary for Distant Worlds 2: Shadows Rising is now live.

Discover Pirate Factions, the Age of Shadows, Shadowports, the Black Market, Privateering, new ships and stations, and the different paths you can take to shape the future of the galaxy.

Read the full Dev Diary and wishlist Shadows Rising now: https://store.steampowered.com/news/app ... 0075823140
thegreybetween
Posts: 119
Joined: Mon Aug 02, 2021 6:37 pm

Re: Dev Diary #2 - Pirate Factions

Post by thegreybetween »

Sounds awesome! Can't wait to give it a spin in October.
Xmudder
Posts: 311
Joined: Sun Feb 14, 2010 10:13 pm

Re: Dev Diary #2 - Pirate Factions

Post by Xmudder »

Do we know how much is the DLC and how much is the patch? A fair bit of this, other than actually playing as a pirate faction / age of shadows, seems to be in the base game. I'm not that interested in playing as a pirate faction in the Age of Shadows, but I like what I have seen about better interactions with pirates, junkyards, and planetary minors in the base game.
WiZz
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Joined: Wed Sep 28, 2011 1:28 pm
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Re: Dev Diary #2 - Pirate Factions

Post by WiZz »

The most concerning thing for me in this expansion - can AI does all this stuff effectively too as a human player does? If majority of AI pirates will struggle to evolve into standard empires or never build Anarchopolis it would be very disappointing... In Distant Worlds 1 pirates often suffered from such complicated mechanics...
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MaximKI
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Re: Dev Diary #2 - Pirate Factions

Post by MaximKI »

WiZz wrote: Thu Aug 20, 2026 3:23 pm The most concerning thing for me in this expansion - can AI does all this stuff effectively too as a human player does? If majority of AI pirates will struggle to evolve into standard empires or never build Anarchopolis it would be very disappointing... In Distant Worlds 1 pirates often suffered from such complicated mechanics...
The AI should be able to utilize the tools available to it adequately and help make the galaxy more alive and dynamic.
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