10421/10422 Beta Transient Bug - Mouse Zoom Fails

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MarkShot
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10421/10422 Beta Transient Bug - Mouse Zoom Fails

Post by MarkShot »

The mouse is not working reliably. What do I mean:

* Some times when I click on a unit, the unit is simply not selected by the click.

* Some times when I roll the mouse wheel the maps does not zoom in or out (note: that the windows is active).

* Some times when I have a stack of three units and I try clicking to step between the selected unit, nothing happens.

* After running my air turn and being move mode none of my ground units selected show any movement possibility.

Most of the time, the mouse handling can be reset by click on empty map hex, and then using the mouse again.

I have never seen this problem in any other version. If it comes to pronounced, I will probably go back and play the last official version.

Edge scrolling is working correctly, and I have no other issues using my PC.

Thank you.

PS: I should note that this game way started with the previous beta.
Last edited by MarkShot on Fri Aug 21, 2026 6:01 am, edited 1 time in total.
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Joel Billings
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Re: 10421 Beta Bug - Mouse not relia

Post by Joel Billings »

Anyone else experiencing this mouse problem?
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Wiedrock
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Re: 10421 Beta Bug - Mouse not reliable

Post by Wiedrock »

No issues on my end.

@Mark
When you create a new Thread the Matrix Forum always hangs up/crashes/whatever.
Just wait a minute until your browser gives you the error message and then close the Tab and open a new one. The Thread will always be created by then.
ImperatorAugustus
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Re: 10421 Beta Bug - Mouse not reliable

Post by ImperatorAugustus »

I'm running into the zoom bug
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thek3mu
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Re: 10421 Beta Bug - Mouse not reliable

Post by thek3mu »

.21 beta is very stable - no hickups, no problems, no crashes ... but i'm on linux(wine), so my voice doesn't count that much, i guess. ;)

matrix forums has posting problems for me, too ... like wiedrock said, just wait a little - post works, always.
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MarkShot
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Re: 10421 Beta Bug - Mouse not reliable

Post by MarkShot »

I had the zooming problem again.

So, I started seeing if I could track it down. Changing pop-up delays associated with the mouse did not fix it. But the problem appeared to go away after reloading the game, and even after resetting to the original values for mouse delays of: 0.25 and 1.00.

Perhaps, it could have something to do reloading with a freshly written preferences file.
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MarkShot
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Re: 10421 Beta Bug - Mouse not reliable

Post by MarkShot »

I have played a few turns. It does look like rewriting my preferences file and reloading the game resolved all mouse issues.
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Joel Billings
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Re: 10421 Beta Bug - Mouse not reliable

Post by Joel Billings »

I'm not sure what the "zoom bug" refers to. Glad rewriting the preference file fixed the issues. Not sure how to get at what causes these issues to happen in the first place. As for your info on AI, I'll delete the post at your request (your list made for an interesting read).
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MarkShot
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Re: 10421 Beta Bug - Mouse not reliable

Post by MarkShot »

Joel,

Zoom bug ...

The scroll wheel simply stops reliably being responded to by the game.

But I think if the work around is simply rewriting preferences, it may not even be worth your time attempting to find it.

---

Like there is a small issue in both WITW and WITE-2 where the brown coloring of the enemy territory turns off. But the solution is to just turn it on again. It just was never worth reporting. I am sure Wiedrock has a much more substantive list for you guys to hunt for in the code.
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MarkShot
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Re: 10421/10422 Beta Transient Bug - Mouse Zoom Fails

Post by MarkShot »

Okay, Joel, 10422 it is a transient bug and not very noticeable as I am not zooming in and out much, but more scrolling the map (playing OP Typhoon).

Now, here are my programmer thoughts. It looks like mouse events for zoom in and out are queued up (in case they can not be completed in realtime). It looks like if you go in one zoom direction or the other beyond the min or max zoom that rather than discarding these events (because they cannot be rendered) that they remain queued in the to-render-queue. At which point, they are only removed from the to-render-queue by corresponding events in the opposite zoom axis. Once you have negated the useless map rerenders in the to-render-queue, the mouse wheel again becomes responsive.

So, it looks to me the bug is failure to discard map rerender events, but queueing them and filling up the front of the to-render-queue with events which cannot be done.

Does this explanation make sense?

PS: Whatever initiates this code behavior is resolved by simply restarting the game and loading a save.
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56ajax
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Re: 10421/10422 Beta Transient Bug - Mouse Zoom Fails

Post by 56ajax »

I have the jump map turned on.

Sometimes during my session it disappears, don't know why, probably to do with going in/out of TBs.

When it is not there I cannot select a unit, no movement expenditure etc - click till I'm blue in the face. I think my solution is to click on an empty hex until the jump map re appears then all good.

Cause/effect or unrelated I dunno.
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Joel Billings
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Re: 10421/10422 Beta Transient Bug - Mouse Zoom Fails

Post by Joel Billings »

56ajax wrote: Fri Aug 21, 2026 6:54 am I have the jump map turned on.

Sometimes during my session it disappears, don't know why, probably to do with going in/out of TBs.

When it is not there I cannot select a unit, no movement expenditure etc - click till I'm blue in the face. I think my solution is to click on an empty hex until the jump map re appears then all good.

Cause/effect or unrelated I dunno.
I'm interested if you can figure out what causes the jump map to go away (other than control-j).
All understanding comes after the fact.
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MarkShot
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Re: 10421/10422 Beta Transient Bug - Mouse Zoom Fails

Post by MarkShot »

I haven't seen that, but I will do some jump mapping, and check out if I can get it.
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MarkShot
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Re: 10421/10422 Beta Transient Bug - Mouse Zoom Fails

Post by MarkShot »

Okay, I have seen the map issue described by Ajax. New game started with 10422. I had the map minimized (scenario). I clicked on R (for no reason). Opened the map to go back to the front. Nothing I clicked on the front responded. I reloaded the game (meaning the EXE; not just the SAV), but I was unable to come up with a scenario of events to reproduce it.

From observations, I believe this is related to the same bug that opened this thread.
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