Living Manual

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

User avatar
Wiedrock
Posts: 2140
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Living Manual

Post by Wiedrock »

There are some rules regarding SU committments (likely Artillery) different than what is described in the manual.
Living Manual 1.33 [V01.04.19 wrote:, p.413f]23.6.1. Support Unit Commitment
The maximum number of attached support units that can be committed by
headquarters units to a single battle is 6
, with the exception where the defending
combat units are in a light urban or heavy urban hex, where the maximum is 18.
Note this limit is in addition to the commitment of Support Units that
are directly attached to Combat Units involved in the combat.

[...]

23.6.2. Defender Artillery Special Commitment
Artillery support units attached to a defending HQ unit have priority to be committed
into a battle during a special commitment phase. During this round of commitments,
defending HQ units have a chance of committing 3 more than the normal limit of
Support Units (so 9 or 21 instead of 6 or 18)
. After this round, the normal commitment
round is conducted.
Attachments
SU committments 7 plus 1.jpg
SU committments 7 plus 1.jpg (260.25 KiB) Viewed 497 times
SU commit_old1.png
SU commit_old1.png (114.9 KiB) Viewed 497 times
SU committ_old2.png
SU committ_old2.png (609.65 KiB) Viewed 497 times
User avatar
Wiedrock
Posts: 2140
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Living Manual

Post by Wiedrock »

Wiedrock wrote: Sat Aug 22, 2026 10:24 pm
Living Manual wrote:19.3.3. Barrage Balloons
All ports are assumed to have barrage balloons that will impact any raid that is
bombing anything in the port's hex. Aircraft bombing under 3000 feet have a chance
of being destroyed by the barrage balloon equal to two times the size of the port (port
3 means a 6% chance that bombing aircraft will be destroyed). For night missions, the
percentage chance is tripled (so port level 3 means that each plane has an 18%
chance of being destroyed).
But don't worry, here the results at 3k with the 50kg which finds us another Manual error since Balloons seemingly also affect planes flying at 3k.
Barrage Balloons seem to affect planes flying up to 4000ft (at least) and not just planes under 3k.
At 5k I have not encountered any anymore.
Attachments
4k barrage balloon.jpg
4k barrage balloon.jpg (343.22 KiB) Viewed 283 times
MarkShot
Posts: 7569
Joined: Sat Mar 29, 2003 6:04 am

Re: Living Manual

Post by MarkShot »

40,000'? Wow, that is high! Can you do anything other than fire bomb a city at that height? Of course, we know the USSR copied the B-29 part for part, but they nor the Germans ever got their hands on the much over hyped tech of its day; the Norden Bomb Site. An analog computer which could not find a pick barrel in a yard full of barrels behind the factory producing them. :lol:

(sorry, misread ... getting old, cataracts a thing for 2by3 to keep in mind as I do think demographic buying their games are older)
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
Lurberri
Posts: 142
Joined: Thu May 13, 2021 8:04 am

Re: Living Manual

Post by Lurberri »

These two points should be modified in the Living Manual, provided they have been fully clarified:
https://forums.matrixgames.com/viewtopic.php?t=407204
https://forums.matrixgames.com/viewtopic.php?p=5288533
Lurberri
Posts: 142
Joined: Thu May 13, 2021 8:04 am

Re: Living Manual

Post by Lurberri »

Joel Billings wrote: Wed Nov 13, 2024 2:27 am For next update to the living manual re leaders and impact on combat: https://www.matrixgames.com/forums/view ... 7&t=407183
These sections have not yet been corrected. The fact that leaders do not participate directly in combat was clarified some time ago, but this has not yet been added to sections 15.3.3, 15.3.5, and 23.8.1 of the Living Manual, which address the matter directly.
User avatar
Joel Billings
Posts: 33746
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

Re: Living Manual

Post by Joel Billings »

I've updated the next version of the living manual with items up to this point. I didn't see anything in section 23.8.1 having to do with leader ratings and ground combat, so I didn't make a change in that section. If there are items that have been mentioned in other topics that you think qualifies for a change in the living manual, please post a note here. If I see something elsewhere, I try to post a link to it here, because if I don't, I'm likely to forget about it. I've probably forgotten something now that was mentioned elsewhere, so please jog my memory if you know of something. Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
Lurberri
Posts: 142
Joined: Thu May 13, 2021 8:04 am

Re: Living Manual

Post by Lurberri »

It is found in the first comment of the link that comes in that message: https://forums.matrixgames.com/viewtopi ... 7&t=407183
Living Manual 1.27, p.416f wrote: 23.8. GENERAL GROUND COMBAT RULES
23.8.1. Description of Ground Combat


Ground combat is conducted by an automated tactical combat system consisting of a
variable number of rounds where the various ground elements engage each other.

[...]

The next step is to determine which ground elements will be able to fire. There are multiple factors involved, including the type of attack (hasty or deliberate), enemy unit detection level (DL), defending fortification modifier, attacking unit morale and supply status (especially ammo), individual ground element experience, fatigue, ammo usage and range of their equipped devices, and leader initiative and ground combat rating (mech or infantry) checks (15.5).
Lurberri
Posts: 142
Joined: Thu May 13, 2021 8:04 am

Re: Living Manual

Post by Lurberri »

Oh, sorry, it has been corrected. I thought all corrections made since the initial manual always appeared in red in the "Living Manual." In this case, it was simply removed directly from the original text.
Post Reply

Return to “Gary Grigsby's War in the East 2”