Public Beta 1.3.7.0 Now Available

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Xmudder
Posts: 312
Joined: Sun Feb 14, 2010 10:13 pm

Re: Public Beta 1.3.7.0 Now Available

Post by Xmudder »

Buio wrote: Sat Aug 22, 2026 11:11 am Got probably the best start ever with the new 1.3.7.0 beta. Too good in fact, probably a spawn bug or something. Just ouside my starting planed, I got a debris field with 6 ships; 1 light carrier, 1 advanced destroyer, 3 advanced frigattes and 1 troop transport. Around 2756 I had an 4k fleet, when the carrier was repaired some years later I had an 8k fleet. And got a bunch of fully researched tech up to T3 by only repairing. The carrier had a long range scanner. And the fleet had 860k jumpspeed. So I started zipping around and shot down everything I could see (which was a lot due to the movable long range scanner).

Image
Didn't get anything that good, but I did get some debris fields (up to 3 escorts / frigates / destroyer) in my home system on a few restarts. The restarts were due to rarely getting a research bonus on my homeworld, which really slows down the early game.
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MaximKI
Posts: 2643
Joined: Thu Oct 20, 2022 12:29 pm

Re: Public Beta 1.3.7.0 Now Available

Post by MaximKI »

The debris fields spawning around homeworld are an issue and should be resolved in next update.
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MaximKI
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Joined: Thu Oct 20, 2022 12:29 pm

Re: Public Beta 1.3.6.8 Now Available

Post by MaximKI »

Neurobed wrote: Sat Aug 22, 2026 3:00 pm
MaximKI wrote: Wed Aug 19, 2026 1:49 pm ... [snipp]
Crash logs should be in the form of text files.
Sorry for my mistake, but in the ..\data\Logs directory the last crash log was for the 1.3.6.3, now obsolete.

I started a new game with beta 1.3.7.0; everything worked perfectly for 45 years. Boskara declared war on me, and after a few months, the first crash occurred. It happened when I tried to interact with the game menu. After a few seconds of gameplay, saving, loading, or changing settings caused the game to crash. No crash logs were written to ..\data\Logs. I tried switching the video drivers from DX11 to Vulkan and checking the file status with Steam: nothing changed. If I loaded a save from a slightly older game, the crash didn't occur.
Now I'm trying to continue with the last "good" save; I'll see if the problem recurs.

Edit: I restarted from a previous save, waited a bit—20 days—and tried saving: all was well. After another 35 days, I tried saving to a new file: click Save > crash; the game crashes with the usual Windows message: DistantWorlds2.Windows not responding... No crash logs was written. Last good save in attachemet.

Edit 2: The event that appears to trigger the crash is the 5th Fleet's assault on the Quilla 1 Mining Station (Boskara Hive) on 2798.11.23. When making consecutive saves at the slowest speed (x1/8), the game appears to be unable to save after 2798.12.08 (repeating this action multiple times, the crash appears to coincide with the first damage suffered by the station).
Unable to reproduce this on my side with your save.

What platform are you on? Have you tried verifying files and/or doing a clean reinstall to rule out change of installation issues?

If you don't see crashdumps in the Logs folder, please look into Windows Event Viewer -> click on Applications in the left column under the Windows Logs tab -> see if there are any entries for .NETRuntime around the same time as your crashes -> paste or attach what you find here as a reply.
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