Empires in Flames (4-player game)

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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

Jul/Aug '40
Impulse #2 (Axis)

Air Rebase:

Germany:
FTR2 -> SW Brussels
FTR2 -> E Hamburg

Japan:
LND2 -> NW Changchun
NAV3 -> Manchurian coast

Italy:
FTR2 Sicily -> SW Germany
LND3 Germany -> NW Italy

Italian LND3 reorganize LND3 in Turin.
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

Back to Allies with mostly fine weather (5).
2ndMAJORvsSWE 055 JA40 - Allied 3.zip
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

0240.jpg
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Picture from Jul/Aug '40 Impulse #3 (Allies) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Jul/Aug '40
Impulse #3 (Allies)

Land: USSR, China
Combined: CW
Air: French
Pass: US

Naval Movement
CW
3CV + BB + 3CA -> EM 2-box
CP -> EM

Ground Stikes
G1 - CW: LND3 + FTR2 -> France [53,30]
G2 - CW: LND3 + CVP(Escort) -> Belgium [53,31]
G3 - CW: LND3 -> [Brussels]
G4 - France: LND3 -> Belgium [53,32]

Axis have intercept and AA options?
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

G4 - France: LND3 -> Belgium [53,32]
German FTR2 -> SE Brussels (53,32) - Land Brussels
G2 - CW: LND3 + CVP(Escort) -> Belgium [53,31]
Italian FTR2 -> SW Brussels (53,31) - Target bomber -> Land Whence

No AA
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

A2A results. The Italians had success with aborts, the german fighters cleared the French bombers. No losses for either side.
Air-to-air Combat [53,32].png
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Air-to-air Combat [53,31].png
Air-to-air Combat [53,31].png (190.88 KiB) Viewed 22 times
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Results of Ground Strikes 1, 3 & 4. Better than expected but Rundstedt survived the blitz!
GS 1 France [53,30].png
GS 1 France [53,30].png (311.99 KiB) Viewed 20 times
GS 3 Brussels.png
GS 3 Brussels.png (330.17 KiB) Viewed 20 times
GS 4 Belgium [53,32] .png
GS 4 Belgium [53,32] .png (319.09 KiB) Viewed 20 times
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Jul/Aug '40
Impulse #3 (Allies) Cont'

Rail
USSR
INF -> Blagovyeshchensk

Movement
CW advances in Libya
USSR prapres for assault in Manchuria

Attacks
USSR attacks TER in Manchuria [53,157]

Japan has support options?

Odds cuurently +9 before air support and both Axis bombers would result in final +10.5 after all air support added.
Manchuria attack.png
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GeneralAdvance
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Re: Empires in Flames (4-player game)

Post by GeneralAdvance »

Fly both, land whence
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Manchuria results.png
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GeneralAdvance
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Re: Empires in Flames (4-player game)

Post by GeneralAdvance »

And here I thought the new dice roller couldn't be worse than the old one 🤬
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Jul/Aug '40
Impulse #3 (Allies) Cont'

Air Rebase
France
FTR2 -> France [56,32]
CW
NAV4 -> Malta
FTR2 -> Dover

Reorg as shown

Over to Axis
2ndMAJORvsSWE 055 JA40 - Axis 4.zip
(1.57 MiB) Not downloaded yet
French Reorganize Units.png
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CW Reorganize Units.png
CW Reorganize Units.png (131.37 KiB) Viewed 7 times
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

GeneralAdvance wrote: Sun Sep 06, 2026 10:49 am And here I thought the new dice roller couldn't be worse than the old one 🤬
We should have changed earlier :mrgreen:
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