nice game, sometimes can't move units into hex with other units in it

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GiveWarAchance
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Joined: Tue Feb 10, 2015 10:42 pm

nice game, sometimes can't move units into hex with other units in it

Post by GiveWarAchance »

I just bought this game and am doing the tutorial mission at Omaha and Point de hoc.
The game looks realistic and fun with nice looking map and good manual (I read 1/3 so still need to finish it).

I am carefully reading the manual and tutorial info panels.
My problem is when I move a unit into a hex that already has some of my units in it and it never allows the move. And yes there are only a few units so under the 9 unit limit.
Right now I am trying to move an artillery and engineer from the boats to Normandy into a hex with my units in it. When I click on the artillery, then left click onto the land hex to move there, the game switches unit selected to a friendly infantry in the target hex. I tried over & over & over but am never allowed to move the artillery there despite full movement.
So I gave up and tried to move the artillery inland past the shore hex and I finally was allowed to move the artillery because the target hex had no friendly units it. Then when I clicked back on the boat hex to get the engineer, the artillery CAME BACK to the boats and used up all its movement doing that silly yo-yo move.
So why can't I just move the artillery onto the shore hex to be with my other units there? This problem is happening to me everywhere. This is just the latest example. I keep having to give up on moving units into hexes with friendlies in it because I am not allowed to because the game switches selection every time to a unit already in the target hex.

Is there a hotkey to help the move happen without switching selection? I tried shift left click but it still does the switch and refuses the move.

Here is a picture of it after the engineer moved down to the yellow border hex. The artillery is still offshore now without movement points due to the yo-yo move. The shore hex below is where I was not allowed to move it.

https://imgur.com/Jr4hrY7
Last edited by GiveWarAchance on Wed Sep 09, 2026 7:54 am, edited 3 times in total.
GiveWarAchance
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Re: nice game but can't move units into hex with other units in it

Post by GiveWarAchance »

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Last edited by GiveWarAchance on Wed Sep 09, 2026 7:44 am, edited 1 time in total.
GiveWarAchance
Posts: 554
Joined: Tue Feb 10, 2015 10:42 pm

Re: nice game but can't move units into hex with other units in it

Post by GiveWarAchance »

Sorry again another problem

I tried to bombard a German position on the coast with my artillery, but the artillery moved onto the German hex. I tried to move infantry onto the hex but they will attack normally (which I want to do).

Why did my artillery move onto the German hex instead of doing a bombard? You can see the artillery sitting on the German hex on to the top right area on the coast....

https://imgur.com/cPsEj2o

Edit: I came back to this game later and used U to undo the move and then was able to bombard with the arty. I wonder why sometimes artillery want to move onto the German hexes instead of fire. I don't see a bombard button so I can only hope for the small explosion icon to show over the target hex instead of a yellow arrow moving there.
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OrderInChaos
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Re: nice game but can't move units into hex with other units in it

Post by OrderInChaos »

GiveWarAchance wrote: Wed Sep 09, 2026 5:31 am Sorry again another problem

I tried to bombard a German position on the coast with my artillery, but the artillery moved onto the German hex. I tried to move infantry onto the hex but they will attack normally (which I want to do).

Why did my artillery move onto the German hex instead of doing a bombard? You can see the artillery sitting on the German hex on to the top right area on the coast....

https://imgur.com/cPsEj2o

Edit: I came back to this game later and used U to undo the move and then was able to bombard with the arty. I wonder why sometimes artillery want to move onto the German hexes instead of fire. I don't see a bombard button so I can only hope for the small explosion icon to show over the target hex instead of a yellow arrow moving there.
Yes, took me a bit to get used to the fire and movement in this game. In the "planning phase" you can move (in the case above you planned a move to the hex" or do a "bombardment" with the "R" key. When you do a bombardment the will have a shield icon show up for defensive bombardment or turn to a target icon (while hovering over the unit). I would also recommend turning on artillery Mission lines (hotkey G) so you can see the Green lines with explosion for defensive fire or red lines for offensive artillery.

Yes, in the planning phase you can undo any planned move with the "U key".

I hope this helps.
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OrderInChaos
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Re: nice game, sometimes can't move units into hex with other units in it

Post by OrderInChaos »

Congratulations on your purchase too! The beauty in this game is playing player in a PVP match which really gets you on the edge of your seat when getting the turn back and watching the turn play out. Will your men do what they were told or will the enemy get to that key hex before you do. Intense.

Again Congrats!!!!
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OrderInChaos
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Re: nice game, sometimes can't move units into hex with other units in it

Post by OrderInChaos »

Also, you can hover over just the edge of the unit in a stack you want to move to move it. You don't have to click the whole stack then click off units in the stack. Took me a bit to figure this out (actually did it by accident) but when I did it saved a MEGA amount of time on turns.
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OrderInChaos
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Re: nice game, sometimes can't move units into hex with other units in it

Post by OrderInChaos »

Also a VERY big item in the game is "stacking". If you try and move through a hex that has 9 stacking already in the hex you will "not" be able to move through it. So you have to plan accordingly. Also Tracked and Moto units move quickly so at times you will have to use the "W" hotkey (wait X amount of MP's) to coordinate attacks. I suxxed at it at the begining but have almost gotten it down now. This could be the reason some of your units are not moving.

ALSO, if you get bombarded or attacked you may get a "delay" on your movement. I have had many battles that caused delay to happen and my unit didn't move at all. :(. Can be frustrating especially if you need that unit somewhere else but to me that is great FOG of war not knowing if this unit is going to be held up in localized attacks. So your unit could have been attacked or bombarded for it to not move.

ALSO, your unit may retreat if it is a RECCE unit and on just defend (not defend at all costs) since a RECCE unit will always retreat from contact. At first I didn't like this but this is actually GREAT since you can do many neat things with this in the game.

So look at these things to see if one of these happened for your units not to move.

Hope this helps and just ask questions I am more than happy to help since I am back in the USA from Japan now.
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OrderInChaos
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Re: nice game, sometimes can't move units into hex with other units in it

Post by OrderInChaos »

(see snapshot below) Did you purchase combat supply for your units? Right click the unit and click the first icon in the bottom left. This will bring up the "Main Supply Source" menu. You will see halfway down the menu a Combat+ check box. By checking that box AND you have enough supply (green arrow pointing to your stockpile onhand) will double the combat ability of your units :-). Once I figured that out it changed my game. You will also notice Move+ check box (yes you can do both if you have the supply) to double your move points for your units in the game.

Combat move supply.png
Combat move supply.png (138.8 KiB) Viewed 210 times


With Combat and move supply you can move your Armor unit over the German Artillery (if you wanted) with an overrun move destroying it with a 10:1 attack in that clear terrain. You destroy it and no losses to you :)


Screenshot 2026-09-09 at 9.13.18 PM.png
Screenshot 2026-09-09 at 9.13.18 PM.png (3.93 MiB) Viewed 210 times
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OrderInChaos
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Re: nice game, sometimes can't move units into hex with other units in it

Post by OrderInChaos »

Take note of what you are attacking with and your "integrity" of the attack. Many times it is better to attack by units of the same division than "mass" attacking with everything since the latter attack could be as low as 50% integrity degrading your offensive power substantially. Where a divisional attack will have 80% to 100% integrity (keeping your Combat power at max). So precision is much better than quantity on many of these attacks.
GiveWarAchance
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Re: nice game, sometimes can't move units into hex with other units in it

Post by GiveWarAchance »

wow thanks OrderInChaos that was a huge helpful reply.

I saw some of that in the manual but need to finish reading it. I was wondering about the combat supply feature because I saw it in an AAR without explanation and now you explained it nicely with the picture. Big thanks. And the move+ is good to know too. I guess we have to make sure the HQ is close enough to give the supply.

I wonder about the W wait order (also I saw in manual). Does it say in time how long to wait or it is just a generic wait order? When to use it? Is it when you move attack with both infantry and tanks and you want to slow down the tanks? Is it for a 2 hex move or more or also for one hex move?

And I see your advice to attack with a full division not mixed with other units. That makes sense. I had that mixed habit from SSG games which have a different system of keeping divisional units close together in a radius for full combat strength but could mix with other units doing attacks. So this game is different maybe more realistic. I read Germany often mixed units from various divisions sometimes.

You lived in Japan? I was living in Nagoya for a large portion of my life and also in Toyohashi next to it for half a year. Doing the usual ESL teacher routine. I read a lot of books about WW2 when I was there, especially Stackpole books and Osprey campaigns.

By chance I am reading now a book called "The Last Hill" which is about Rudder's Rangers. So I was halfway through the book reading about the Ranger attack on Point de Hoc and Omaha (5th batt on Omaha and 2nd climbed the cliff). By sheer chance when I started this tutorial it was about the exact same thing as the part of the book I was reading.
Last edited by GiveWarAchance on Thu Sep 10, 2026 5:09 am, edited 1 time in total.
GiveWarAchance
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Re: nice game, sometimes can't move units into hex with other units in it

Post by GiveWarAchance »

About attacking with a complete division.... There is Rangers, 29th infantry, 1st inf and V Corps. In my new attempt at the tutorial (failed first time), I got ashore on two points with 29th infantry and 1st infantry. Now I have V Corps which is 2 tanks battalions, one engineer and a bridge repair unit with a HQ but no infantry. So I should be adding the V Corps tank units to the infantry of 29th or 1st to combine for an attack? Will that give a 50% debuff? I know the manual says there is a shock value added minus 1 for each infantry included, but I am just wondering about mixing V Corps with infantry. Are they in the same Corps? I don't know how to check order of battle yet (I probably read about it but forgot how to).

If I add Rangers to the 29th infantry division's attack, the mixing will give a 50% debuff? Or maybe I misunderstood.
GiveWarAchance
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Re: nice game, sometimes can't move units into hex with other units in it

Post by GiveWarAchance »

I lost my 2nd attempt at the tutorial with the same result: we just cleared Omaha but have not advanced to Isigny town at all cause it took that long to secure the landing zone. The German defenders are very resolute. Even at 0% readiness they hung on for another couple of turns against attacks from multiple sides by a whole division.

There are large German defenses around Grandcamp-des-Banes and Isigny which is the objective so I think it would take me 5 to 10 more turns to get there or more cause attacking is hard in this game.
Has anyone won the tutorial mission? It seems impossible to get there in 10 turns cause it took that long to clear Omaha area while the 82nd was bottled up in their start area with larger German units around them. Should the 82nd move out of their start area and rush to Omaha or Isigny? They will leave behind their depots and objectives to the Germans if they do that.

Here is the last turn I gave up without doing that last turn cause there is no way to get to Isigny with 2 large German stacks in the way. The yellow hex is the Isigny objective we are supposed to capture.

I had an ongoing problem with the stuff still on boats. Every turn I ordered them to move to shore that we secured, but they refused and wanted to stay on the boats. I ordered them about 6 times to move to land. How do you force them to move? I know there is a 9 unit limit but should that block every unit from moving? It seems odd because historically they moved immediately to land even under fire cause there were incoming mortars that were deadly to the boats.Or maybe in this game they are on the transports and not in the Higgins boats for the 3 days so mortars are not an issue?

https://imgur.com/a/wef28kr

I think I will take a break from the game and try to read all the manual to figure it out.
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Saint Ruth
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Re: nice game, sometimes can't move units into hex with other units in it

Post by Saint Ruth »

Hi, you can't over-stack a hex so if there's 7 stacking points used of a max of 9 then you can't move onto or even through that hex with a unit of 3 stacking points.

Why can't you move through it, it's not like it's ending its turn in that hex, you might ask?

Well, because when the orders resolve, they do one turn at a time, and in the during that turn the next hex could become unavailable (enemy occupies it, hex costs rise, bridge destroyed etc) and it'll end the turn overstacked. And a hex can never be overstacked. So to move units through a hex you need to have space available in that hex.

Hope this helps!
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