Conkristador's Realism Scenario (CRS)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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RedConkristador
- Posts: 58
- Joined: Sat Jan 20, 2024 7:45 pm
Conkristador's Realism Scenario (CRS)
Here's a new scenario with a focus on realism. The most significant high level change is rebalancing the IJ base VPs so that the bulk of victory points to be gained are in Chinese mainland, and not the Pacific perimeter. This creates the dilemma for Japan to defeat China before overwhelming Allied power arrives, or to try to tactically defeat the U.S. before then. The list of features are below, including improving Chinese military performance, providing IJ with more land combat options, and many other things.
DOWNLOAD: CRS v 1.2
FEATURES:
Scenario slot 101. Built on stock Scenario 1 as installed with the v1128 beta, on the stock map.
Two-player. WHAT IT IS--
A Scenario 1 derivative that puts the war Japan actually fought on the map: China is the front Japan
cannot afford to lose, the Chinese army has a spine, the raw materials sit where they sat, and both
players choose among things that were actually possible.
DESIGN INTENT----
Japan's real dilemma: the Chinese interior is the largest pool of victory points Japan can reach
without a transport; the Southern Resource Area is where the fuel is; Japan cannot have both with the
forces of December 1941.
The economy as a constraint, not a stockpile: raw materials moved to where they came from,
reserves halved, refineries where the fuel depots were. The merchant fleet and the submarine war
matter from turn one.
Choices, not scripts: shells, declinable refits, conversion families and aircraft that flew but were not
adopted, each at its real cost. Nothing is free and nothing is forced.
Asymmetry by construction: every nation has its own engineers, squads and weapons with their own
replacement pools.
Immersion through names: units, groups and devices carry the names their services used.
VICTORY AND GEOGRAPHY----
Base values restated as effective values (basic x (port + 2 x airfield)); the Chinese interior is worth
more than Sydney, Melbourne and Calcutta together; Japanese-held Chinese cities are sunk cost for
Japan and a prize for the Allies.
Port, airfield and supply caps re-examined on 130 bases; atoll and Aleutian caps as Bottlenecks does;
rail-capacity supply caps in Assam.
Monsoon on southern China, Yunnan and Assam; Corregidor and Singapore at their real fortification
levels.
Home-island garrison requirements for Japan; garrison requirements for Australia and India; garrison
stakes on the Fourteenth Air Force fields Ichi-Go was launched to take.
CHINA----
Forty Group Army HQs made real; corps tiers re-rated; lend-lease upgrade paths on nine corps;
Chinese field hospitals and labour brigades.
Nine static guerrilla units inside the occupied cities that shut their resource production until Japan
clears them.
69 corps of the active war areas can move (stock nails 106 of 130 corps to the floor); the northern and
provincial armies stay static; provincial armies named as such.
Thirty-four China and Burma commanders rated as individuals.
ORDERS OF BATTLE--
HQs added: Fourteenth Air Force, CACW, Fourteenth Army, New Guinea Force, Force W,
Commonwealth Corps, IJA Army Shipping HQ, IJN Landing Force HQ, 35th Army, four Marine
Aircraft Wings and fourteen MAGs.
Engineers rebuilt on the DaBabes/RA pattern: national engineer devices throughout,
LION/CUB/ACORN, ten NCBs, CBMUs, Marine pioneers, shipping engineer regiments, railway
regiments, POW labour.
Shell units bought at per-device cost: six IJA divisions, four mixed brigades, three SNLF, four naval
construction battalions, ten sentai and seven kokutai; two Army and three Indian division shells; 7th
and 8th Marine Divisions; 5th and 6th Tank Divisions and 10th-12th Independent Tank Brigades; six
Volunteer Fighting Corps brigades.----
Security and garrison units, field hospitals and hospital ships, amtrac and armored amphibian
battalions, UDTs, port and MP battalions, Kempeitai garrison units
Papuan Infantry, Kachin Levies, Philippine guerrillas, Burma National Army, PETA, Takasago
volunteers, Gurkha sections with their own pool, Chindit and Marauder sections that can be flown, Fiji
scouts, Allied radar detachments.
Eight Japanese coastal artillery regiments from the guns of refitted warships.
Twenty-five training air groups, fifteen of them Japanese (stock has none before 1945).
SHIPS----
Conversion families for the Allies: C1/C2/C3 and Liberty hulls, Cleveland to Independence, DE to
APD, T2 to oiler, LST to ARL, Saipan on Baltimore hulls, Alaska as a carrier, Commencement Bay
from oilers.
Declinable Japanese refits: Shinano as battleship, Ibuki as cruiser, two Taiho-kai, Brazil Maru as
escort carrier.
Nineteen ARD and ten AFDL floating docks, 22 Type 2 landing ships, stores ships, a submarine
tender and fleet tugs added to the auxiliary fleets.
32 ship classes corrected to the trial speed after their last pre-war refit, one rule for both sides.
AIRCRAFT----
Rockets on the twelve Allied types that carried them; the SB-24 Snooper, the low-altitude Privateer
and the Bat-armed Privateer; night-fighter carrier squadrons that stock never delivers; Tiger Force at
ten squadrons; Meteor and Sea Fury.
Thirteen aircraft that flew and were not adopted for reasons of priority or resources, each a branch at
the end of its chain: Ki-44-III, Ki-96, Ki-87, N1K3-A, G8N1 Renzan, Ki-46-IV; F6F-6, B-24N, B-50A,
F8B-1, Hornet, Spiteful, Firebrand.
No research seeds for the 1946 paper types; Japanese pilots arriving from 1943 come with less
experience.
Own side-view art for the new types and classes where pictures have been supplied.
ARMOUR
Tank projects that never reached the field: Chi-To, Chi-Ri, Ho-Ri, Ka-Chi, Ke-Ho for Japan; the
Sentinel for Australia; the Pershing at the end of the Sherman line.
ECONOMY----
3,000 resource centres moved off the home islands to Manchuria, Korea, Hainan, Malaya and the
bauxite islands.
Japanese fuel and oil stocks halved; refining moved to Tokuyama, Yokkaichi and Takao.
Expansion programmes seeded as damaged capacity: Mukden tank works, Anshan steel, Korean
industry, standard-ship yards, Ube synthetic fuel.
Allied light industry and resource centres start one third damaged; damaged Lend-Lease industry in
China the Allied player repairs with Hump tonnage; Magwe's refinery wrecked as the British left it.
CREDITS------
DaBabes (BabesLite, DaBigBabes, DaIronBabes): the reference for small craft,
auxiliaries and the engineer and base-force differentiation this scenario's engineer structure follows.
Bottlenecks: Allied industry starting damaged, atoll port caps, rail-capacity
supply caps, POW labour and railway engineers, the R&D brake and the pilot-pool correction,
adopted here in the forms the data allows.
Reluctant Admiral and Between the Storms: the engineer organisation and Marine
air HQs used as the guide, the reduced starting reserves, coastal guns from scrapped warships, and
lowered experience for newly formed air units.
None of these authors reviewed or endorsed this scenario; the mistakes are mine.
DOWNLOAD: CRS v 1.2
FEATURES:
Scenario slot 101. Built on stock Scenario 1 as installed with the v1128 beta, on the stock map.
Two-player. WHAT IT IS--
A Scenario 1 derivative that puts the war Japan actually fought on the map: China is the front Japan
cannot afford to lose, the Chinese army has a spine, the raw materials sit where they sat, and both
players choose among things that were actually possible.
DESIGN INTENT----
Japan's real dilemma: the Chinese interior is the largest pool of victory points Japan can reach
without a transport; the Southern Resource Area is where the fuel is; Japan cannot have both with the
forces of December 1941.
The economy as a constraint, not a stockpile: raw materials moved to where they came from,
reserves halved, refineries where the fuel depots were. The merchant fleet and the submarine war
matter from turn one.
Choices, not scripts: shells, declinable refits, conversion families and aircraft that flew but were not
adopted, each at its real cost. Nothing is free and nothing is forced.
Asymmetry by construction: every nation has its own engineers, squads and weapons with their own
replacement pools.
Immersion through names: units, groups and devices carry the names their services used.
VICTORY AND GEOGRAPHY----
Base values restated as effective values (basic x (port + 2 x airfield)); the Chinese interior is worth
more than Sydney, Melbourne and Calcutta together; Japanese-held Chinese cities are sunk cost for
Japan and a prize for the Allies.
Port, airfield and supply caps re-examined on 130 bases; atoll and Aleutian caps as Bottlenecks does;
rail-capacity supply caps in Assam.
Monsoon on southern China, Yunnan and Assam; Corregidor and Singapore at their real fortification
levels.
Home-island garrison requirements for Japan; garrison requirements for Australia and India; garrison
stakes on the Fourteenth Air Force fields Ichi-Go was launched to take.
CHINA----
Forty Group Army HQs made real; corps tiers re-rated; lend-lease upgrade paths on nine corps;
Chinese field hospitals and labour brigades.
Nine static guerrilla units inside the occupied cities that shut their resource production until Japan
clears them.
69 corps of the active war areas can move (stock nails 106 of 130 corps to the floor); the northern and
provincial armies stay static; provincial armies named as such.
Thirty-four China and Burma commanders rated as individuals.
ORDERS OF BATTLE--
HQs added: Fourteenth Air Force, CACW, Fourteenth Army, New Guinea Force, Force W,
Commonwealth Corps, IJA Army Shipping HQ, IJN Landing Force HQ, 35th Army, four Marine
Aircraft Wings and fourteen MAGs.
Engineers rebuilt on the DaBabes/RA pattern: national engineer devices throughout,
LION/CUB/ACORN, ten NCBs, CBMUs, Marine pioneers, shipping engineer regiments, railway
regiments, POW labour.
Shell units bought at per-device cost: six IJA divisions, four mixed brigades, three SNLF, four naval
construction battalions, ten sentai and seven kokutai; two Army and three Indian division shells; 7th
and 8th Marine Divisions; 5th and 6th Tank Divisions and 10th-12th Independent Tank Brigades; six
Volunteer Fighting Corps brigades.----
Security and garrison units, field hospitals and hospital ships, amtrac and armored amphibian
battalions, UDTs, port and MP battalions, Kempeitai garrison units
Papuan Infantry, Kachin Levies, Philippine guerrillas, Burma National Army, PETA, Takasago
volunteers, Gurkha sections with their own pool, Chindit and Marauder sections that can be flown, Fiji
scouts, Allied radar detachments.
Eight Japanese coastal artillery regiments from the guns of refitted warships.
Twenty-five training air groups, fifteen of them Japanese (stock has none before 1945).
SHIPS----
Conversion families for the Allies: C1/C2/C3 and Liberty hulls, Cleveland to Independence, DE to
APD, T2 to oiler, LST to ARL, Saipan on Baltimore hulls, Alaska as a carrier, Commencement Bay
from oilers.
Declinable Japanese refits: Shinano as battleship, Ibuki as cruiser, two Taiho-kai, Brazil Maru as
escort carrier.
Nineteen ARD and ten AFDL floating docks, 22 Type 2 landing ships, stores ships, a submarine
tender and fleet tugs added to the auxiliary fleets.
32 ship classes corrected to the trial speed after their last pre-war refit, one rule for both sides.
AIRCRAFT----
Rockets on the twelve Allied types that carried them; the SB-24 Snooper, the low-altitude Privateer
and the Bat-armed Privateer; night-fighter carrier squadrons that stock never delivers; Tiger Force at
ten squadrons; Meteor and Sea Fury.
Thirteen aircraft that flew and were not adopted for reasons of priority or resources, each a branch at
the end of its chain: Ki-44-III, Ki-96, Ki-87, N1K3-A, G8N1 Renzan, Ki-46-IV; F6F-6, B-24N, B-50A,
F8B-1, Hornet, Spiteful, Firebrand.
No research seeds for the 1946 paper types; Japanese pilots arriving from 1943 come with less
experience.
Own side-view art for the new types and classes where pictures have been supplied.
ARMOUR
Tank projects that never reached the field: Chi-To, Chi-Ri, Ho-Ri, Ka-Chi, Ke-Ho for Japan; the
Sentinel for Australia; the Pershing at the end of the Sherman line.
ECONOMY----
3,000 resource centres moved off the home islands to Manchuria, Korea, Hainan, Malaya and the
bauxite islands.
Japanese fuel and oil stocks halved; refining moved to Tokuyama, Yokkaichi and Takao.
Expansion programmes seeded as damaged capacity: Mukden tank works, Anshan steel, Korean
industry, standard-ship yards, Ube synthetic fuel.
Allied light industry and resource centres start one third damaged; damaged Lend-Lease industry in
China the Allied player repairs with Hump tonnage; Magwe's refinery wrecked as the British left it.
CREDITS------
DaBabes (BabesLite, DaBigBabes, DaIronBabes): the reference for small craft,
auxiliaries and the engineer and base-force differentiation this scenario's engineer structure follows.
Bottlenecks: Allied industry starting damaged, atoll port caps, rail-capacity
supply caps, POW labour and railway engineers, the R&D brake and the pilot-pool correction,
adopted here in the forms the data allows.
Reluctant Admiral and Between the Storms: the engineer organisation and Marine
air HQs used as the guide, the reduced starting reserves, coastal guns from scrapped warships, and
lowered experience for newly formed air units.
None of these authors reviewed or endorsed this scenario; the mistakes are mine.
Last edited by RedConkristador on Wed Sep 09, 2026 11:46 pm, edited 2 times in total.
-
RedConkristador
- Posts: 58
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Conkristador's Realism Scenario (CRS)
CRS: what changes for Japan
Conkristador's Realism Scenario, slot 101, for AE with the v1128 beta. Built from stock Scenario 1 as 53 change sheets, 4,849 operations, re-exported with zero differing lines. Two-player. Draft 27.
The war Japan has to fight
Conkristador's Realism Scenario, slot 101, for AE with the v1128 beta. Built from stock Scenario 1 as 53 change sheets, 4,849 operations, re-exported with zero differing lines. Two-player. Draft 27.
The war Japan has to fight
- The Chinese interior is the largest pool of victory points reachable without a transport: Chungking 6,000, Kunming 3,000, Chengtu 2,400, Sian 1,500. Sydney, Melbourne and Calcutta drop to 400, 400 and 800, so there is no points case for a descent on Australia or Bengal.
- Occupied Chinese cities are sunk cost (1 VP to Japan) and a prize to the Allies. Their resource centres produce nothing while a guerrilla unit sits in the hex: nine static guerrilla units start inside Taiyuan, Tientsin, Tsinan and the rest, and Japan clears them or does without.
- 69 Chinese corps of the active war areas can move and counterattack (stock nails 106 of 130 to the floor). The 11th Army faces an army, not a garrison.
- Stacking limits on every base on an island of twelve hexes or fewer: atolls 6,000, one to three hexes 30,000, four to twelve hexes 60,000 per hex. Okinawa, the Andamans, Manus, New Caledonia and the New Hebrides are capped for the first time.
- Garrison requirements on the home islands (Tokyo 386, Osaka 340, Nagoya 120) and Allied garrison stakes on the Fourteenth Air Force fields Ichi-Go was launched to take. The Manchukuo garrison rule is stock and unchanged; the Soviet force behind it is not (see the last section).
- 3,000 resource centres moved off the home islands to Anshan, Fushun, Harbin, Mukden, Korea, Hainan, Malaya, Bintan, Palau, Saigon, Bangkok and Haiphong. Home resources fall from 11,140 to about 8,500 centres; the difference must be shipped, and the submarine war has something to bite.
- Fuel and oil stocks halved at every base holding 2,000 or more. The first fuel decisions come in mid-1943, when they did.
- Refining moved from Tokyo, Osaka and Shimonoseki to Tokuyama, Yokkaichi and Takao, the Takao points starting damaged.
- Expansion programmes seeded as damaged capacity Japan repairs with supply if it chooses: the Mukden tank works, Anshan steel, Korean industry at Heijo, the standard-ship yards at Nagasaki, Okayama and Kobe, the Ube synthetic-fuel plant.
- Mine production doubled to what the 55,000 mines Japan laid required, with the pools for the 1941 fields, and the Tokyo Bay, Bungo, Kii, Shimonoseki and Sasebo approaches mined on day one.
- Saipan's supply stock cut from 41,500 to 15,000. Nothing on the Marianas is free.
- Shell units at per-device cost: six divisions (45th, 67th, 74th, 75th, 101st, 106th), four independent mixed brigades, three SNLF, four naval construction battalions, ten sentai and seven kokutai, six Volunteer Fighting Corps brigades.
- Armour: 5th and 6th Tank Divisions as the Kwantung Army reserve at Mukden and Changchun, 10th-12th Independent Tank Brigades for Ketsu-Go, crews only, filling from the tank pool if the factories run. The tank line runs Chi-Nu, Chi-To, Chi-Ri, with the Ho-Ri tank destroyer, the Ka-Chi amphibious tank and the Ke-Ho light tank.
- Declinable refits and builds: Shinano completed as a battleship, Ibuki as a cruiser, Kurama of the Ikoma group in December 1945, two Taiho-class carriers in 1946, Brazil Maru as an escort carrier, I-404 completed in September 1945 if the yard is kept on her.
- Aircraft that flew and were not adopted, reached by research and player-defined upgrades: Ki-44-III, Ki-96, Ki-87, N1K3-A carrier Shiden Kai, G8N1 Renzan, Ki-46-IV. No research seeds for the 1946 paper types (Kikka, Ki-201, A7M3-J, Ki-94-II). Nothing is forced into production.
- The Kriegsmarine in the East: the raiders Thor and Michel at Yokohama and Kobe, sixteen Monsun U-boats and three ex-Italian boats at Penang, Singapore and Batavia from 1943 with their supply tankers, and twenty-one blockade runners in Japanese ports, all under their own names with the G7e torpedo.
- Twenty-two Type 2 landing ships, Rio de Janeiro Maru as a submarine tender at Kwajalein, four fleet tugs, the survey ship Tsukushi.
- Ten Shipping Transport branches at the ports, line-of-communication HQs for six armies, the four Naval Districts and Ominato, Sixth Fleet with every submarine attached.
- Army and Navy hospitals at home and in the field, the Toyama and Chiba schools, the naval barracks and the Otake submarine school. Home hospitals and schools are static; the field hospitals move but sit under a restricted command, so a misplaced one is bought out, not stuck.
- New HQs: Army Shipping HQ, IJN Landing Force HQ, and the Sea Escort Command from November 1943 with 178 escorts and the 901st Kokutai under it.
- National engineer devices throughout, plus shipping engineer regiments, railway regiments and POW labour units for the Burma-Siam line and Rabaul.
- Fifteen training air groups on the map from turn one, named as the services named them (Tsukuba Renshu Ku, Akeno Hiko Gakko and the rest). Stock gives Japan none before 1945.
- Kure 101st SNLF on Ka-Mi amphibious tanks; Kempeitai garrison units; hospital ships and field hospitals.
- Army and command HQ radii one hex shorter on both sides: a headquarters moves up with the fighting or loses the supply and planning bonus.
- Garrison squads for the twenty-six garrison units in China and puppet squads for the thirty-six Reorganized Government formations: the troops that must clear the guerrillas are the weak ones.
- Ten Army Sea Raiding Battalions with their Maru-ni boats at Lingayen, Corregidor, Okinawa, Formosa and Kyushu, beside twelve Shinyo suicide-boat squadrons at Bataan, Naha, Kyushu, Takao and Chichi-jima from December 1944, twelve one-shot charges each.
- IJA 1945 squad with lunge mines and satchel charges; the SNLF squad finally upgrades in 1943; Takasago volunteer scouts; Kempeitai sections; Burma National Army and PETA garrisons that free IJA battalions; a Volunteer Fighting Corps militia whose pool fills whether the player wants it or not.
- Japan finally sees what is coming: sixteen naval ground radar detachments on the Type 2 set from October 1942 (Rabaul, Truk, Kwajalein and Buin first, Okinawa last in mid-1944) and seven Army units on the Ta-Chi 6 and Ta-Chi 7 at home and in New Guinea from 1943. Every set was in the device table; no stock unit carried one.
- Four 12 cm Type 3 AA regiments at Tokyo, Osaka and Fukuoka between February and May 1945, the only Japanese gun that reached the B-29s.
- Eight coastal artillery regiments from the guns of refitted warships at Truk, Rabaul, Palau, Saipan, Wake, Chichi-jima, Tarawa and Ambon, January 1943 to June 1944.
- The 631st Kokutai at Kure from December 1944 with ten Seirans for the I-400s and I-13/I-14. The boats and the aircraft were in stock; the unit that flew them was not.
- Japanese civilians appear when the war reaches them and not before: Saipan in December 1943, Okinawa in March 1944, the Davao colonists in June 1944, the Manchurian settlers in June 1945. They cannot fight, they eat supply, they count against the stacking limit, and every six squads lost is a point to the Allies. They sit under a restricted command, so even a late evacuation costs political points and the transports Japan no longer has.
- The prisoner and internee camps (Cabanatuan, Santo Tomas, Changi, Sham Shui Po, Sandakan, Palembang, Rabaul, the Burma railway camps, Hoten, Omori) are static Japanese-side units from the dates they filled. A liberated camp scores for the Allies as a Japanese unit destroyed with its base.
- The Imperial GHQ at Tokyo is a static high-value unit on top of the capital's base value.
- The IJN's cruisers and destroyers fight at night at 78 from day one, the capital ships at 65, explicit on every hull; the Allied crews are at 35 until radar and rebuilt crews arrive in 1943. Savo happens to a careless Allied player.
- Cruiser and destroyer speeds corrected to post-refit trials (Myoko 33, Takao 34, Mogami 35, Kagero 35): the one systematic bias in stock ran against Japan.
- Every Japanese type of 1944 and 1945 takes a point on its service rating: no spares, no trained mechanics. Operational losses rise for the player who flies them from bare fields.
- Starting aircraft pools halved on both sides: the first three months' losses are permanent until production catches up.
- Named pilots arriving from 1943 come with ten points less experience; the training groups are how the Japanese player answers that.
- Own pictures for the Renzan, Ki-87, Ki-96, N1K3-A, Ki-44-III, Ki-46-IV, Shinano, Taiho-kai and the hospital ship. Only blank cells were used; every stock picture is untouched.
Last edited by RedConkristador on Sun Sep 06, 2026 2:00 am, edited 2 times in total.
-
RedConkristador
- Posts: 58
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Conkristador's Realism Scenario (CRS)
CRS: what changes for the Allies
Conkristador's Realism Scenario, slot 101, for AE with the v1128 beta. Built from stock Scenario 1 as 53 change sheets, 4,849 operations, re-exported with zero differing lines. Two-player. Draft 27.
The war the Allies have to fight
Conkristador's Realism Scenario, slot 101, for AE with the v1128 beta. Built from stock Scenario 1 as 53 change sheets, 4,849 operations, re-exported with zero differing lines. Two-player. Draft 27.
The war the Allies have to fight
- Japan's home islands are worth what they were: Tokyo 18,000, Osaka 9,000, Yokosuka and Kure 4,500 each. Japanese-held Chinese cities are a prize (Shanghai 3,000, Hankow 1,200, Nanking and Peiping 1,000), and Chungking and Kunming carry Allied values of their own.
- Sydney, Melbourne and Calcutta are no longer bait; Pearl Harbor, Colombo, Brisbane and Darwin keep their values so the 1942 raids and the Ceylon operation still matter.
- Stacking limits on every base on an island of twelve hexes or fewer: atolls 6,000, one to three hexes 30,000, four to twelve hexes 60,000 per hex. Okinawa, the Andamans, Manus, New Caledonia and the New Hebrides are capped for the first time.
- Garrison requirements for Australia and India, and on the Fourteenth Air Force fields at Kweilin, Liuchow and Hengyang.
- China is a contest: 69 corps of the active war areas can move; forty Group Army HQs made real; corps tiers re-rated; lend-lease upgrade paths on nine corps; nine guerrilla units inside the occupied cities that shut Japanese resource production; Chinese field hospitals and labour brigades; the CACW HQ; provincial armies named as such and carrying their own squads.
- Light industry and resource centres on the West Coast, in Australia, New Zealand, India and Canada start one third damaged: no 1945 output on day one, and the supply to repair them competes with the supply you ship forward.
- Damaged Lend-Lease industry at Kunming, Chungking and Chengtu, repaired with Hump tonnage; Magwe's refinery starts wrecked, as the British left it.
- Rail-capacity supply caps in Assam (Dimapur 500, Imphal 300, Kohima 200), with railway engineers at Ledo as the reason they are not lower.
- Pearl Harbor's repair yard starts half damaged and repairable with supply: a damaged cruiser goes to the West Coast for six weeks rather than three.
- Conversion families the player chooses among: C1, C2, C3 and Liberty hulls into AE, AK, AP and transports; Cleveland hulls into Independence carriers; DEs into APDs; T2 tankers into fleet oilers; LSTs into repair ships; Saipan-class CVLs on Baltimore hulls; Alaska as a carrier; Commencement Bay escort carriers from oiler hulls.
- Shell units at per-device cost: 63rd and 65th Infantry Divisions, three Indian divisions, the 7th and 8th Marine Divisions that were on the 1944 planning table, the 10th Australian Division for Coronet, the 44th Indian Airborne and the 1st Australian Parachute Battalion.
- Aircraft that flew and were not adopted, at the end of their chains: F6F-6, B-24N, B-50A, F8B-1, Hornet, Spiteful, Firebrand, Meteor F.3, Sea Fury. The Pershing at the end of the Sherman line; the Australian Sentinel for the Australian Matildas.
- Late-war alternatives: the Commonwealth Corps HQ for Coronet, three more Tiger Force Lancaster squadrons, five carrier night-fighter squadrons (VF(N)-53, 63, 76, 77, 78) that stock never delivers, Valley Forge and Franklin Roosevelt in November and December 1945.
- Free France: Surcouf survives her passage and arrives at Balboa in March 1942 with the transport capacity that was her real value; the aviso Cap des Palmes at Noumea; the Alessandri column, 5,700 men who fought their way out of Tonkin after the March 1945 coup, at Kunming in May 1945; Emile Bertin in October 1945.
- Rockets, at last: the 5-inch HVAR on the F4U-1D, F4U-4, F6F-5, TBM-3, SB2C-4/5, P-47D and N, P-38L, PBJ-1J, PV-2 and A-26B; the RP-3 on the RAAF Beaufighter 21 and the FAA Corsairs; Tiny Tim on the F4U-4. Stock mounted the US rockets on nothing.
- The SB-24 Snooper and the 868th Bomb Squadron at Lunga from August 1943; the low-altitude attack Privateer with six forward guns for VB-118 and VB-119; the Bat-armed Privateer for VPB-109 and VPB-124.
- The SC-1 Seahawk from October 1944, so the cruisers and fast battleships are not on Kingfishers to the end; the TBM-3W Cadillac, the first airborne early warning aircraft, with a six-plane carrier detachment in July 1945 and a radar that reaches 150 miles.
- Aerial mining: the B-29s, Catalinas, Privateers, Liberators and Avengers carry mines and the mine-laying mission has something to drop; the 2,000 lb Mk 25 at 800 a month from January 1945 for Operation Starvation.
- Black Cat squadrons VP-11, 12, 52 and 81 flagged for night operations.
- Commonwealth air: the RAF's Burma Hurricane squadrons convert to Thunderbolts and Spitfires in 1944 instead of waiting for the Tempest; 99 and 215 Squadrons get their Liberators; Nos. 32 and 100 Squadrons RAAF on Beauforts from 1942.
- Ten training groups: USAAF, Navy carrier qualification, RAAF, RAF India, Chinese Air Force, plus Marine, Hawaiian, Ceylon and RNZAF units. Four Marine Aircraft Wings and fourteen MAGs as air HQs.
- USAAF base units attached to their numbered air forces (Fifth, Seventh, Tenth, Eleventh, Thirteenth, Fourth), as Reluctant Admiral does; the India-China Wing of ATC as the Hump's own air HQ at Ledo.
- The 1942 Airacobras, Warhawks and Buffalos take a point on their service rating and break down from the forward strips as they did; starting pools halved on both sides; the groups formed in 1942 ten points greener.
- National engineer devices throughout; LION, CUB and ACORN base units; ten NCBs at numbers stock lacks; CBMUs; Marine pioneer battalions; US Army port battalions; railway engineers.
- The amphibian force by name: the 708th, 776th and 780th Army and 1st-3rd Marine armored amphibian battalions, five Marine and twelve Army amtrac battalions, and the nine Boat and Shore Regiments of the 2nd, 3rd and 4th Engineer Special Brigades, 180 landing craft each; stock's two abstract theatre amphibian tank brigades are gone. UDTs 1-6; MP battalions; security garrisons for Australia and India.
- Field hospitals, evacuation hospitals, Marine medical battalions, Australian and Indian field ambulances; hospital ships for the USN, RN, RAN, RNZN and the Dutch. Home hospitals and schools are static; the forward hospitals move but sit under restricted commands, so a misplaced one is bought out, not stuck.
- Unique squads with their own pools: Gurkha sections on the Gurkha units, Chindit and Marauder sections that the C-47s can lift, Fiji Infantry and Fiji Guerrillas, Australian Independent Company sections, NGVR, Papuan Infantry, Kachin Levies and V Force, Philippine guerrillas on Luzon, Mindanao, Panay and Leyte, USMC 1945 squads with the flame and demolition teams folded in.
- The Karen Levies of Force 136 in their hills from day one; the Hong Kong Volunteers; the Tonga Defence Force; the Nepalese Contingent in Assam; the 14th Australian Brigade free to go to Port Moresby while the rest of the militia needs a political release; ANGAU carrier companies for the Kokoda Track; the Hukbalahap; Merauke Force.
- Six RAAF radar stations on the Australian LW/AW set from March 1942, and six Signal Aircraft Warning radar detachments arriving 1942-43, named for Guadalcanal, Milne Bay, New Georgia, Bougainville, Nadzab and Finschhafen. The Army's 90 mm gets a proximity-fuzed twin on its upgrade path from June 1944.
- New HQs: New Guinea Force, Force W, Commonwealth Corps (Keightley), CACW under the Fourteenth Air Force, Service Squadron 10 for the fleet train from January 1944. (Fourteenth Army and Fourteenth Air Force are stock renames of Eastern Army and the China Air Task Force; the 14th Army rename now falls on 16 October 1943.)
- Mars Task Force at Ledo in October 1944; the Americal, 32nd, 37th and 43rd Divisions at 45, not 50; Corregidor at fort level 4, Singapore at 3.
- Ports of Embarkation at San Francisco, Seattle and Los Angeles, USASOS and SOS CBI with their base sections, COMSUBPAC and COMSUBSOWESPAC with every boat attached, Coronado and Maui, Tripler and Letterman and the CONUS hospitals.
- The Commonwealth's rear: Australia's Lines of Communication Areas, Advanced LHQ, General Hospitals, Canungra and HMAS Assault; RN bases at Trincomalee, Colombo and Sydney, the Bombay and Calcutta port commands, Fourteenth Army's L of C, the submarine flotillas with every RN boat attached, the general hospitals, Ranchi and Cocanada.
- A British Pacific Fleet train: its own HQ at Manus from February 1945, six more RFA tankers, three Fort-class stores and ammunition ships, and Bulolo and Largs as headquarters ships for Force W.
- Nineteen ARD and ten AFDL floating docks arriving on the West Coast to be towed forward; five stores ships; twelve fleet tugs.
- The survey ships Sumner (at Pearl Harbor on 7 December), Bowditch, Pathfinder, Hydrographer, Oceanographer and HMS Challenger; the ten Diver-class salvage ships as repair ships; nine submarine rescue ships as tenders, Pigeon at Manila among them.
- Army and command HQ radii one hex shorter on both sides: a headquarters moves up with the fighting or loses the supply and planning bonus.
- Every warship afloat on 7 December carries explicit crew experience: Allied crews at 55 by day and 35 by night, Dutch 50 and 30, against the IJN's 78 at night. Savo and Tassafaronga happen to a careless player until radar and rebuilt crews arrive in 1943.
- The VT proximity fuze: every US 5-inch gun in a 1943 or later fit, and every RN 4-inch, 4.5-inch and 5.25-inch gun from 1944, fires fuzed shells with a large gain in anti-aircraft accuracy.
- Six percent on durability for the 1943-45 fits of US carriers and cruisers, the only place the engine can carry damage control.
- Destroyer speeds corrected to trials (Farragut 36, Porter 36, Benson and Gleaves 36, Fletcher 37).
- Own pictures for the Snooper, B-50, Meteor, Sea Fury, F6F-6, both Privateers, Seahawk, Cadillac, Saipan, Alaska and the hospital ships. Only blank cells were used; every stock picture is untouched.
- Civilian evacuees on the map from turn one at the places where December 1941 had too few ships for the people: Hong Kong, Singapore, Batavia and Bandoeng, the Americans of Manila, the Rabaul civilians, Wake's contractors. They cannot fight, they cost six load points a squad, and every three squads left behind is a point to Japan on top of the base.
- Governments and treasuries with the dates they left: the Netherlands Indies government, the Philippine Commonwealth and the Corregidor gold, the Malayan and Burma governments, the Malayan tin and rubber, the Java quinine, the Burmah Oil technicians. Still at a friendly base on the date, they withdraw safely; caught, they score for Japan. Hong Kong's government could not leave and does not.
- The seats of government at Delhi, Melbourne and Chungking as static high-value units. The Japanese prisoner camps score for the Allies when liberated.
- The air regiments no longer dead-end on the MiG-3, the Yak-7B or the SB-2: LaGG-3 from July 1942, chains through the Yak-7B to the Yak-9, the SB regiments to the Pe-2 and Tu-2. The 1941 groups at 40, the 1945 arrivals from Europe at 70, every warship at 45 by day and 30 by night.
- Thirty Malyutka submarines and forty G-5 torpedo boats that stock left out; Baku, Razumny and Razyaryonny at Vladivostok until they leave for the Northern Fleet in July 1942.
- Project Hula as it happened: the 43 mis-dated landing craft of 1943-44 replaced by 145 Lend-Lease hulls (28 Tacoma frigates, 24 Admirable sweepers, 30 LCI(L), 32 YMS, 31 subchasers) arriving at Petropavlovsk from April 1945 with American guns, the ships that carried the Kuril and Korean landings.
- Six Guards heavy SP regiments on the ISU-152; nine fortified regions along the Ussuri, the Amur and the Trans-Baikal border, static and in place from turn one; the 101st Rifle Division at Petropavlovsk where it belonged.
- LargeSlowTarget
- Posts: 5078
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
Re: Conkristador's Realism Scenario (CRS)
Some interesting ideas in this mod, I'll take a look.
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RedConkristador
- Posts: 58
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Conkristador's Realism Scenario (CRS)
Thanks. Feedback welcome of course. I'll still tinkering on some more updates.LargeSlowTarget wrote: Sun Sep 06, 2026 1:33 pm Some interesting ideas in this mod, I'll take a look.
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RedConkristador
- Posts: 58
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Conkristador's Realism Scenario (CRS)
Updated the scenario. Change ledger is attached.
Re: Conkristador's Realism Scenario (CRS)
Looks good red. I'll check it out in a week or so. When I have a minute....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
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RedConkristador
- Posts: 58
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Conkristador's Realism Scenario (CRS)
Thanks!btd64 wrote: Mon Sep 07, 2026 1:01 am Looks good red. I'll check it out in a week or so. When I have a minute....GP
Re: Conkristador's Realism Scenario (CRS)
OH hell... i'm in the middle (Mar '42) of a great PBEM with a great opponent, using LST's latest mod, as I love realistic MODs. (like LST, BigB, etc.).
This one also looks really good. Oh hell... Choices, choices, choices, and this one looks really interesting ...
Seriously though, this looks really good....
This one also looks really good. Oh hell... Choices, choices, choices, and this one looks really interesting ...
Seriously though, this looks really good....
Re: Conkristador's Realism Scenario (CRS)
Hi Falken, are you saying that this scenario looks goodFalken wrote: Mon Sep 07, 2026 12:34 pm OH hell... i'm in the middle (Mar '42) of a great PBEM with a great opponent, using LST's latest mod, as I love realistic MODs. (like LST, BigB, etc.).
This one also looks really good. Oh hell... Choices, choices, choices, and this one looks really interesting ...
Seriously though, this looks really good....
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
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RedConkristador
- Posts: 58
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Conkristador's Realism Scenario (CRS)
Ha! Thanks! When you get time to try it, definitely curious about your feedback. Just started my first PBEM with it yesterday.Falken wrote: Mon Sep 07, 2026 12:34 pm OH hell... i'm in the middle (Mar '42) of a great PBEM with a great opponent, using LST's latest mod, as I love realistic MODs. (like LST, BigB, etc.).
This one also looks really good. Oh hell... Choices, choices, choices, and this one looks really interesting ...
Seriously though, this looks really good....
Re: Conkristador's Realism Scenario (CRS)
Yeah.. kinda overzealous there
but after 2 decades of Pacific War, WITP and AE, the fact that we still get amazing MODs like these is quite astonishing. Don't know of any other game that is similar. And not sure if you looked at it yet, but the HTML synopsis and Mod explanation is quite amazing as well. That must of taken tons of effort to do. Well done.
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RedConkristador
- Posts: 58
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Conkristador's Realism Scenario (CRS)
I actually built it in a weekend using Claude. I set the parameters and prompted specific directions, but all the manual labor was done by Claude. I've been wanting to do a realism mod for a long time but didn't have the time to work through the editor manually. Claude solved the labor problem.
Re: Conkristador's Realism Scenario (CRS)
Me and Japanese AI looking dejected.RedConkristador wrote: Sat Sep 05, 2026 8:28 pm
Scenario slot 102. Built on stock Scenario 1 as installed with the v1128 beta, on the stock map.
Two-player.
Many thanks for the mod, RedConkristador.
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RedConkristador
- Posts: 58
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Conkristador's Realism Scenario (CRS)
The next phase is to write the AI scripts but I haven’t explored that just yet. But it’s something I’ve been thinking about. I only play PBEM so happy to have feedback about expectations for AI scripts you’d like to see or your experience playing against it.Yaab wrote: Tue Sep 08, 2026 6:20 pmMe and Japanese AI looking dejected.RedConkristador wrote: Sat Sep 05, 2026 8:28 pm
Scenario slot 102. Built on stock Scenario 1 as installed with the v1128 beta, on the stock map.
Two-player.
Many thanks for the mod, RedConkristador.
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RedConkristador
- Posts: 58
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Conkristador's Realism Scenario (CRS)
I updated CRS with the following changes:
1. Refits cost a yard
Every class that is the target of an upgrade step or a conversion now needs a repair shipyard of a stated size before a ship can take it. Stock values already above the floor are kept.
2. New refit steps on the thin chains[/size]
Of 283 class families, 64 had one step and 93 two. Eight now carry a dated 1944-45 refit, each declinable and each needing a yard:
Two devices Japan had and stock lacked: the Type 3 depth-charge projector of 1943 (a faster pattern than the Type 94 Y-gun) and the 15 cm anti-submarine rocket launcher fitted forward on kaibokan from early 1945, Japan's answer to Hedgehog with fewer and heavier projectiles.
Five ASW rebuilds use them: Type C ASW, Type D ASW, Ukuru ASW, Mikura ASW, Etorofu ASW, each doubling depth-charge stowage on the new projectors and mounting the rocket forward, at the price of the 1945 25 mm additions. Each sits in a conversion family with the stock AA refit of its class. An escort in a yard of 10 becomes an AA escort (the stock upgrade) or an ASW escort (the new conversion), and the Japanese player decides hull by hull whether the convoys are defended against aircraft or against submarines.
4. The cancelled escort programme, in the queue at cost
The 1943-44 programmes ordered 132 Type C and 143 Type D kaibokan; 56 and 63 were completed and stock carries those. Release 1.2 adds the next 18 Type C (No.229 to 263) and 30 Type D (No.206 to 264) as real hulls at the end of the naval queue, arriving June to November 1945. Japanese hulls under construction draw naval shipyard points every day, so the escorts only come earlier if the player halts fleet hulls to accelerate them: the 1942 argument between the escort programme and the fleet, in the player's hands.
5. Liners to attack transports
The American President Lines and Grace Line liners join conversion families with the attack-transport classes their sisters became in 1942 (President Jackson, McCawley). The Allied player can trade ordinary troop lift for assault lift at a yard, or keep the liner.
1. Refits cost a yard
Every class that is the target of an upgrade step or a conversion now needs a repair shipyard of a stated size before a ship can take it. Stock values already above the floor are kept.
- Destroyers, escorts, submarines, minor warships and naval auxiliaries: yard 5. A conversion into a destroyer, escort or submarine: yard 10.
- Cruisers, escort carriers and seaplane carriers: yard 10; their reconstructions 15.
- Battleships, battlecruisers, fleet and light carriers: yard 10; reconstructions (a step with 10 or more system damage) 25.
- Merchant hulls: yard 2.
2. New refit steps on the thin chains[/size]
Of 283 class families, 64 had one step and 93 two. Eight now carry a dated 1944-45 refit, each declinable and each needing a yard:
- John C. Butler (74 hulls), March 1945: triple torpedo mount landed for two twin 40 mm, the ten 20 mm singles replaced by twins. Yard 5.
- Evarts (51 hulls), March 1945: second twin 40 mm aft, 20 mm to twins. Yard 5.
- Cannon (36) and Edsall (29), March 1945: torpedo mount landed for a twin 40 mm, 20 mm to twins. Yard 5.
- Baltimore (12), January 1945: 20 mm singles to twin mounts; the Saipan conversion option survives the refit. Yard 10.
- Tribal (9), June 1944: 20 mm to four twins a side, second depth-charge rail, Type 291W air-warning set. Yard 5.
- Matsu (31) and Tachibana (51), May 1945: depth-charge stowage to 60, eight 13.2 mm machine guns. Yard 5.
Two devices Japan had and stock lacked: the Type 3 depth-charge projector of 1943 (a faster pattern than the Type 94 Y-gun) and the 15 cm anti-submarine rocket launcher fitted forward on kaibokan from early 1945, Japan's answer to Hedgehog with fewer and heavier projectiles.
Five ASW rebuilds use them: Type C ASW, Type D ASW, Ukuru ASW, Mikura ASW, Etorofu ASW, each doubling depth-charge stowage on the new projectors and mounting the rocket forward, at the price of the 1945 25 mm additions. Each sits in a conversion family with the stock AA refit of its class. An escort in a yard of 10 becomes an AA escort (the stock upgrade) or an ASW escort (the new conversion), and the Japanese player decides hull by hull whether the convoys are defended against aircraft or against submarines.
4. The cancelled escort programme, in the queue at cost
The 1943-44 programmes ordered 132 Type C and 143 Type D kaibokan; 56 and 63 were completed and stock carries those. Release 1.2 adds the next 18 Type C (No.229 to 263) and 30 Type D (No.206 to 264) as real hulls at the end of the naval queue, arriving June to November 1945. Japanese hulls under construction draw naval shipyard points every day, so the escorts only come earlier if the player halts fleet hulls to accelerate them: the 1942 argument between the escort programme and the fleet, in the player's hands.
5. Liners to attack transports
The American President Lines and Grace Line liners join conversion families with the attack-transport classes their sisters became in 1942 (President Jackson, McCawley). The Allied player can trade ordinary troop lift for assault lift at a yard, or keep the liner.
Re: Conkristador's Realism Scenario (CRS)
I reckon players have their plans for the first turn. Is there a way to list all new units/ships/air groups each side gets on turn 1?
For example, as the Allies, I can see the labor brigades, the field hospitals and the guerrilla units in China, but other than that it is a hunt for the needle in the haystack.
For example, as the Allies, I can see the labor brigades, the field hospitals and the guerrilla units in China, but other than that it is a hunt for the needle in the haystack.

