Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Sertorius21
Posts: 131
Joined: Mon Sep 16, 2024 3:40 pm

Re: Quick Questions Thread

Post by Sertorius21 »

I kept my AGC HQ at the front for months in the hope that Keitel would be done with and sadly he is not one of those whom the Russians picked up. I was pretty livid when early on they managed to get Raus despite the HQ being two hexes behind the front.

It seems I am not alone in having tried that trick. This being said, seeing that leader losses were so low, I didn't bother any longer shifting some HQs from the frontline once the Russians had come at their level.
AltCampaigner
Posts: 10
Joined: Wed May 20, 2026 8:25 am

Re: Quick Questions Thread

Post by AltCampaigner »

My Tiger battalions have gone to the Axis Reserve and the WE TB's. Is this just another way to screw the Axis player?
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Wiedrock
Posts: 2163
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Quick Questions Thread

Post by Wiedrock »

AltCampaigner wrote: Sat Aug 29, 2026 7:29 am My Tiger battalions have gone to the Axis Reserve and the WE TB's. Is this just another way to screw the Axis player?
They may go play with the Ammis.
AltCampaigner
Posts: 10
Joined: Wed May 20, 2026 8:25 am

Re: Quick Questions Thread

Post by AltCampaigner »

If fighter bomber aircraft are set to "bomber" but isn't set to carry bombs, do they strafe? Or do the on-board weapons just matter for A2A?
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TheeWarLord
Posts: 121
Joined: Fri Nov 17, 2017 7:35 pm

Re: Quick Questions Thread

Post by TheeWarLord »

Construction units, what is the optimal way to utilize these SU’s, For example, If I use an AP to fix a port, do I have to send a construction SU there as well? How do you utilize road construction SU’s? If you use an AP to repair a railway or port, does that also reduce the damaged manpower? Or is that another AP that is needed. Will a construction unit alleviate manpower needs? It strikes me odd that a city hex can have high a damaged port, railway, manpower and you have to expend an AP for each .
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