Zero PP each turn
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Zero PP each turn
Now about 20Jan1942 in a Very Hard game vs Japanese AI. I have noted in the last 10 turns that I have gotten zero PPs, I am keeping track of ship withdrawals (one still have 15 days and off board en route to South Africa). I have to look at each air group to see if some are to be gone (have not found a button to hit to check similar to ships).
If I am not to get any PPs, them it seems pointless to continue as cannot change HQs or bring in any of the plane groups building in the US under restricted commands. [Lots of P39 groups that I cannot send into the Pacific; will have to read up on that].
I have played two campaign games vs human IJN of the original WIP in the past. In this AE game, could not evacuate anything but B17s at high PP cost unlike in WITP. [More reading/searching on the forum].
If I am not to get any PPs, them it seems pointless to continue as cannot change HQs or bring in any of the plane groups building in the US under restricted commands. [Lots of P39 groups that I cannot send into the Pacific; will have to read up on that].
I have played two campaign games vs human IJN of the original WIP in the past. In this AE game, could not evacuate anything but B17s at high PP cost unlike in WITP. [More reading/searching on the forum].
Re: Zero PP each turn
Air units can be checked in a list in the intelligence screen. I believe. Not home at the moment. But there is a list....GP
Putting your phone number here is brave. I would remove it....GP
Putting your phone number here is brave. I would remove it....GP
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rockmedic109
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Re: Zero PP each turn
btd64 is right. You can easily find withdrawing air units on the information? screen. There will be a button to check for withdrawing air units and you can sort the list by date of withdrawal. The good news on these is that they can be withdrawn from anywhere.
Ships, not so much. You're limited in where a ship can be withdrawn. I will be losing about a hundred PPs because xAP Tasker H. Bliss is enroute to SF from the Marshalls at 5 knots! Getting the ships to ports they can be withdrawn from takes forethought.
Ships, not so much. You're limited in where a ship can be withdrawn. I will be losing about a hundred PPs because xAP Tasker H. Bliss is enroute to SF from the Marshalls at 5 knots! Getting the ships to ports they can be withdrawn from takes forethought.
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rockmedic109
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Re: Zero PP each turn
Yeah! Tasker H. Bliss made it to San Francisco...
...and some idiot put her in the SHIPYARD FOR REPAIRS!!! 3 more days of -20 PPs.
The idiot was reassigned to Kodiak Island as the Bear Abatement Officer. He has been assigned a pocketknife for the performance of his duties.
...and some idiot put her in the SHIPYARD FOR REPAIRS!!! 3 more days of -20 PPs.
The idiot was reassigned to Kodiak Island as the Bear Abatement Officer. He has been assigned a pocketknife for the performance of his duties.
Re: Zero PP each turn
You know, you can still withdraw ship under repairs via "Show ships under repairs" button. Very useful when upgrade etc. happens in unfortunate time. It is right to the button "Manage ships under repairs".rockmedic109 wrote: Thu Jun 25, 2026 11:09 pm Yeah! Tasker H. Bliss made it to San Francisco...
...and some idiot put her in the SHIPYARD FOR REPAIRS!!! 3 more days of -20 PPs.
The idiot was reassigned to Kodiak Island as the Bear Abatement Officer. He has been assigned a pocketknife for the performance of his duties.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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rockmedic109
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Re: Zero PP each turn
Thank you!
The idiot has been recalled from Kodiak.
The idiot has been recalled from Kodiak.
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rockmedic109
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Re: Zero PP each turn
Rear Admiral Dunce is on his way back to Kodiak. This time he has been given a seal skin jacket.
There is no button next to Withdraw Ship OVERDUE on ship window. A couple more days...
There is no button next to Withdraw Ship OVERDUE on ship window. A couple more days...
Re: Zero PP each turn
Maybe it is because it is in Shipyard and not Pierside.
Edit, no it's not that...
Edit, no it's not that...
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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rockmedic109
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Re: Zero PP each turn
Mine is overdue. Maybe that is it. It's in the 3 day time from Shipyard to Readiness. Could Overdue status muck up the works? Either way, I guess it's -20 for more three days. It wouldn't have been a problem if it hadn't hit that reef.
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rockmedic109
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Re: Zero PP each turn
Now I understand. The total damage was less than 99. But Flotation was 76 {76 Major}. Oops. I should've sent it to Truk instead and let the Japanese sink it. It is going to be 71 days of reduced political points. Ouch.
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Chris21wen
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Re: Zero PP each turn
Maybe some form o penalty should be applied when withdrawing a damaged ship say 10x excess damage? Or being able to withdraw a substitute? Probably too late for either.
Re: Zero PP each turn
Yea, severe damage prevents withdrawal.
You could always get the ship to Readiness and then send it Full speed towards Japan...it'll sink soon with damage acquired by Full speed.
You could always get the ship to Readiness and then send it Full speed towards Japan...it'll sink soon with damage acquired by Full speed.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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rockmedic109
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Re: Zero PP each turn
It went from Pearl to SF without gaining much. I could get it near Truk and let the Bettys take care of it but getting it near will take almost as much time.
try that
Set to Critical repair, it will take 71 days. I think I can get it down to under 50 and withdraw it. With bad rolls, it should still only take a month to get it that low. My next large PP expense will be a few West Coast Divisions for invading Truk or Rabaul. I will not have the transport capacity to try something that big till sometime in 1943.
Take my lumps and learn so I do not do it again until after I complete this game and restart another in four or five years when I will have forgotten this lesson.
try that
Set to Critical repair, it will take 71 days. I think I can get it down to under 50 and withdraw it. With bad rolls, it should still only take a month to get it that low. My next large PP expense will be a few West Coast Divisions for invading Truk or Rabaul. I will not have the transport capacity to try something that big till sometime in 1943.
Take my lumps and learn so I do not do it again until after I complete this game and restart another in four or five years when I will have forgotten this lesson.
Re: Zero PP each turn
Usually as you get older, the long-term memory still works, it's the short-term memory that goes first.
You know, walking into the kitchen, stopping in the middle of it, thinking what was it now I came out here for?
So you should be ok in 4 or 5 years
You know, walking into the kitchen, stopping in the middle of it, thinking what was it now I came out here for?
So you should be ok in 4 or 5 years
Z
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rockmedic109
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Re: Zero PP each turn
What were we talking about?zebrazwo wrote: Sun Jun 28, 2026 4:25 pm Usually as you get older, the long-term memory still works, it's the short-term memory that goes first.
You know, walking into the kitchen, stopping in the middle of it, thinking what was it now I came out here for?
So you should be ok in 4 or 5 years![]()
Re: Zero PP each turn
You said, when you restart in 4 or 5 years you will have forgotten the lesson.
In 4 or 5 years you will remember it, but tomorrow.... or today....
Z
- Richard III
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Re: Zero PP each turn
Starting Campaign again after long years and forgot if stop getting PP about Jan 15 1942 is a feature ?
Does it ever start getting PP`s again?
Does it ever start getting PP`s again?
“History would be a wonderful thing – if it were only true.”
¯ Leo Tolstoy
¯ Leo Tolstoy
Re: Zero PP each turn
It is a "feature" when you don't look at your ships and see which ships withdraw plus when they withdraw. It will cost you PPs every turn . . .Richard III wrote: Tue Sep 15, 2026 11:38 pm Starting Campaign again after long years and forgot if stop getting PP about Jan 15 1942 is a feature ?
Does it ever start getting PP`s again?
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I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
Re: Zero PP each turn
Also aircraft squadrons....GP
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- Richard III
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Re: Zero PP each turn
Playing AI I can and have used PP for unit Theater change to move ( save them ) & Land units from the Debacles in Singapore/Manlia to SEA and Australia, BUT if there gone how can you change Nomura from French to USA South Pacific , as well as other necessary changes to USA South West Pacific ? All that is necessary for supply/replacement function from mid 1942 on....
It seems the full 1941-1945 VS AI game is gone?
Or do the change Functions happen automatcly ??
“History would be a wonderful thing – if it were only true.”
¯ Leo Tolstoy
¯ Leo Tolstoy




