Popular Scenarios

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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golden delicious
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Popular Scenarios

Post by golden delicious »

What are people's favourite smallish, mid-20th century, land only scenarios? I'm thinking of doing a thing.
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rhinobones
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Re: Popular Scenarios

Post by rhinobones »

Crusader 41
Market Garden 44
Two Weeks In Normandy 1944
1942 Velikiye Luki
1941 Operation München

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Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
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golden delicious
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Re: Popular Scenarios

Post by golden delicious »

rhinobones wrote: Sun Sep 13, 2026 4:19 am 1941 Operation München
I had a look over this scenario, it appeals to me because I know very little about the campaign apart from what I've gleaned from more general works on Barbarossa and it feels like more of a fair fight than the typical RBC-fest that you get with Barbarossa scenarios. There are a few things on my mind before I start the scenario up:

1) I see that the units are mainly companies, and these are set to indivisible. This results in a lot of pieces on the map from the outset. I appreciate it's a big theatre and there's a lot of ground to cover, but it seems to make it more difficult to play than if we had battalions that we could sub-divide. Interested to know your thoughts here.
2) I notice that 4th Army HQ is by far the largest unit in the scenario, and this heavily skews the numbers displayed on the counters in the scenario. This might seem trivial but it makes it hard to know whether the 1-1 I'm handling is worthless or something I might just be able to hold a hex with; removing the unit would segment these two units into a 1-1 or a 2-3. If I were to play the scenario I would nerf this unit one way or another as these 120 support squads really add nothing to the scenario.

I also had a question about air units but I see you answered that in the briefing, much appreciated. I also learned thanks to "Infantry MG" that you can relabel the unit icons.
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rhinobones
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Re: Popular Scenarios

Post by rhinobones »

golden delicious wrote: Fri Sep 18, 2026 7:13 pm 1) I see that the units are mainly companies . . .
2) I notice that 4th Army HQ is by far the largest unit in the scenario . . .

Operation Munchen is one of the few scenarios I’ve made which has a historical baseline. Even so, there are quite a few historical deviations made in order to make the game variable, challenging and interesting enough to play more than once.

#1, sounds like you are looking at v01. It became quickly apparent that company level formations resulted in excessive maneuver units. v02 recombined the Romanian infantry and artillery companies into their respective battalions which greatly reduced unit count and made the scenario much more playable. Supporting units remained as companies.
The Russian side, which is intended to be PO controlled, maneuver units remain deployed as companies. This seems to give the PO more ability to defend an area and concentrate for assaults. The computer doesn’t seem to mind pushing all those units around. Russian artillery companies were recombined into battalions. This enables Russian to concentrate their fire and reduces the number of minor/ineffective company artillery attacks.

#2, the 4th HQ does have a large number of support units bumping up the Attack and Defend calculations. Other than increasing static supply levels, I’m not sure what my logic was for their quantity. However, recombining the Romanian companies seems to have lessened the HQ’s impact. If there ever is a v03 I’ll evaluate their existence.

A copy of v02:

https://forums.matrixgames.com/viewtopi ... f#p5202389


Appreciate the input. Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
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Re: Popular Scenarios

Post by golden delicious »

rhinobones wrote: Fri Sep 18, 2026 10:54 pmA copy of v02:

https://forums.matrixgames.com/viewtopi ... f#p5202389
Fantastic. When I searched for the scenario a v01 turned up and it didn't occur to me to keep looking for v02. You're right that the switch to battalions removes the problem with 4th Army HQ as it's no longer the largest unit in the scenario.

I do unfortunately have a (minor) issue with v02; when I open a unit I see some erroneous 2d equipment icons;
Munchen graphics error.jpg
Munchen graphics error.jpg (24.19 KiB) Viewed 108 times
The source of these icons is the file Equipment256.png; removing or renaming this file restores the default icons which hurt my brain a good deal less. I'm not sure what happened to this file to fill it with unit counter icons but it looks like an error.
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Re: Popular Scenarios

Post by rhinobones »

golden delicious wrote: Sat Sep 19, 2026 5:06 pm The source of these icons is the file Equipment256.png; removing or renaming this file restores the default icons which hurt my brain a good deal less. I'm not sure what happened to this file to fill it with unit counter icons but it looks like an error.

Within the v02 scenario zip is a custom Equipment256.png file. It does not appear to be properly installed in the Graphics Overdrive folder.

Regards

Edit. Maybe you are still using the v01 Graphics Overdrive files. v01 did not contain the custom Equipment 256 file. Critical that we preserve the brain.


Equipment256.zip
(64.44 KiB) Downloaded 1 time

3rd Corps Artillery.JPG
3rd Corps Artillery.JPG (69.53 KiB) Viewed 101 times
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
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golden delicious
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Re: Popular Scenarios

Post by golden delicious »

rhinobones wrote: Sat Sep 19, 2026 6:16 pm Within the v02 scenario zip is a custom Equipment256.png file. It does not appear to be properly installed in the Graphics Overdrive folder.

Regards

Edit. Maybe you are still using the v01 Graphics Overdrive files. v01 did not contain the custom Equipment 256 file. Critical that we preserve the brain.

Equipment256.zip

3rd Corps Artillery.JPG
I suspect that what happened is that the game was picking up the old equipment file, which wouldn't have the reference IDs for the correct 2D equipment icons, so returned the wrong parts of the new image.
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golden delicious
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Re: Popular Scenarios

Post by golden delicious »

OK I actually started the scenario. One more comment, there seem to be a very large number of units which will only have a marginal impact in their nominal roles and might be tidied up to prevent them being used as auxiliary infantry:
Transport units (not supply units, so have no local effect)
MP units (there is very little motor transport, I would omit these entirely)
AA units (there are no Soviet air units, could roll this into HQs or AT)
HQs (every division has 4-5 HQs, which feels excessive for the number of actual combat units)
Rail Repair units (Rumanian rail damage is zero so this will only matter if the Soviets retake a hex)

Edit: sorry, one more;
Munchen Infantry Gun error.png
Munchen Infantry Gun error.png (140.02 KiB) Viewed 17 times
I noticed that the support units in the German infantry regiments had a range of 7, which seems like a lot. I checked and the culprit is the 150mm Gun, which I'm sure in the regimental infantry gun companies would have been 15cm sIG 33 with a range of 4.7km (150mm Light Gun in vanilla TOAW with a range of 5km or 3 hexes).
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"War? Huh. What is it good for?"
"Absolutely nothing."
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