Steel Company Development & Feedback (2D WWII Tactical Scale)

Gamers can also use this forum to chat about any game related subject, news, rumours etc.

Moderator: maddog986

User avatar
maitrebongo
Posts: 332
Joined: Tue Mar 18, 2014 11:29 am

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Post by maitrebongo »

Great update—good work. 8-)
The interface looks much more professional now.

I'm continuing to work on the infantry counters.

Image

I noticed a few issues:

- The hex grid appears on top of the sprites (you can clearly see in the screenshot that it overlaps the Panther's gun barrel and the infantry counter). Would it be possible to have it appear over the terrain but underneath the units?

- The infantry unit sprites change size depending on the number of soldiers inside. This is distracting when using counters. Is it possible to keep their size constant regardless of the number of soldiers?
"Impossible is not French" Napoleon Bonaparte
User avatar
maitrebongo
Posts: 332
Joined: Tue Mar 18, 2014 11:29 am

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Post by maitrebongo »

Image

Image
"Impossible is not French" Napoleon Bonaparte
User avatar
emernic
Posts: 22
Joined: Thu Jun 27, 2024 2:25 am
Location: Boston
Contact:

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Post by emernic »

Very nice looking counters. I will see if I can get a fix out for both of those issues tonight. The infantry sprites changing size is a hack that I forgot about and shouldn't be necessary at all.
Image
RobertMc
Posts: 136
Joined: Wed May 10, 2000 8:00 am
Location: Birmingham, Alabama, USA

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Post by RobertMc »

Congrats to the developer! This game is already looking great and foremost is fun. I recall when Steel Panthers first came out. It was a disappointment to me because I was a big fan of Gary Grigsby and SP was originally a tank versus tank game that imho didn't have the depth of GG's games Panzer Strike and Typhoon Of Steel for SSI. In fact I knew the fellow who created the very first editor for SP, which opened the beginning of all the possibilities, and I was the guy who removed that (to me) irritating bugle blow sound for cavalry movement, replacing it with hoofbeats. But that was a long time ago and now we have Steel Company, which right out of the gate is doing things right. Gentlemen, it is unlikely we will ever have Steel Tigers, but Steel Company is looking great and I am more than ready with my wallet to appreciate what may very well be a fantastic new squad level war game (and I think it already is)!
Very happy about this one! :D
Post Reply

Return to “General Discussion”