Air raids and BFs

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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Air raids and BFs

Post by Yaab »

Seems scoring "airbase hits" with a few puny bombs (30kg and 50kg) somehow creates a huge disruption in BFs guarding the base.

Here is an air raid on Wuchow.
1 the attack.png
1 the attack.png (57.49 KiB) Viewed 260 times

And here is the aftermath. A jump of 74 Disruption point with no hits scored on the BF itself.
2 disruption jump.png
2 disruption jump.png (187.44 KiB) Viewed 260 times


Now, were I to directly attack the BF in a Ground Attack mission, I would probably inflict i.e. 3 disruption/5 fatigue on the BF.

Airfield Attack mission is a nice way of messing with BF's infantry component of 40 Chinese rifle squads.
Chris21wen
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Re: Air raids and BFs

Post by Chris21wen »

AF Support troops (HQ, Art, AA, Eng, AV Support, etc.) are legitimate targets of an AF attack mission so it's no surprise they were targetted what is, is the level for such a small raid. Just smile and say yeah! that'll teach you.
Diliwitm
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Re: Air raids and BFs

Post by Diliwitm »

What is the airbase size and fortifications?
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Yaab
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Re: Air raids and BFs

Post by Yaab »

Wuchow - Clear terrain (0 terrain bonus), fort 1, airfield 1, BF in Combat mode.

Disruption dropped to 49 points next turn.
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BBfanboy
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Re: Air raids and BFs

Post by BBfanboy »

The first time a base is attacked by bombers there is a "surprise" effect where the troops do not take cover in time. A lot of the disruption seems to be troops running in different directions and ending the attack far from their squad leader. Disruption is just the inability of the leader to get enough of them together to start working immediately. So in a BF, things like repairing/loading aircraft (Air Support) and preparing food (general Support) would be reduced for that 12 hour phase. That's the way I picture it and it fits what I see in effects.
A subsequent air attack same day or next day causes less disruption. A break of at least 5 days between attacks increases the disruption again (compared to day after day).
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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