River crossings and arty losses

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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River crossings and arty losses

Post by Yaab »

Scen001

A Japanese division crossed the river into Chengchow, igniting a shock attack on Chinese LCUs in Chengchow. Now, Is it normal, that during a shock attack across river not a single artillery device gets disabled/destroyed? That was a pretty big battle with lots of losses on both sides. Mind you, the game counts Japanese AAMGs in LCUs as guns.

Or maybe artillery devices only get disabled/destroyed when hex ownership changes place? Right now , the two sides occupy the same hex after the battle.
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RangerJoe
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Re: River crossings and arty losses

Post by RangerJoe »

The guns usually are not in the first line in the assault, they would be firing in support and then moving across when a bridgehead on the other side is established.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Diliwitm
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Re: River crossings and arty losses

Post by Diliwitm »

Chinese have almost no artillery
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