CMO v1.10 Build 1900.8 (Public Beta)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Kushan04
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CMO v1.10 Build 1900.8 (Public Beta)

Post by Kushan04 »

NOTE: This is a public beta. Standard disclaimers apply. If you are uncertain, wait for the official release.

INSTALL: Steam should update automatically. If it doesn't exiting and restarting Steam should force Steam to check for updates.

CMO Build 1900.8 Release Notes (changes from B1900.5)
=====================================================================


ADDED: RTMP Civ added MP text chat.

Includes the v518 release of CWDB and DB3000.
CWDB Change Log
DB3000 Change Log

TWEAK: RTMP addendum to 'Improved UI behavior when dragging reference points.
TWEAK: RTMP Improved UI behavior when dragging reference points.
TWEAK: RTMP CIV fixed issues with PlayFab state on disconnect/re-connect.
TWEAK: RTMP Fixed course waypoint may go back to old position briefly when sim is running.
TWEAK: RTMP Fixed WP instance mismatch can prevent manual delete of last WP in course RTMP hides 'Restart' buttons on the Scoring window.
TWEAK: RTMP Added Try-Catch around client push state to insure correct cleanup.
TWEAK: RTMP Fixed 'Collection was modified' exception on intermediate position update RTMP Game.Recorder shows 'not supported in RTMP' message.
TWEAK: RTMP CIV - Changed 'AC required' message for Civ to 'Feature Currently Unavailable'.
TWEAK: RTMP Added support for Game menu Side Postures window in RTMP.
TWEAK: RTMP Added system to track when host has handled a requested UI event -- allows improved state sync.
TWEAK: RTMP Migrated CMORTMP.DLL project into the Command Solution.
TWEAK: RTMP Map Settings Window marked as RTMP enabled.
TWEAK: RTMP Disabled Naval Formation Editor during RTMP pending RTMP compatible version.

FIXED: DarkUITextbox.Focus() doesn't set focus to control.
FIXED: Attempt to load read-only scenario file generates unexpected exceptions.
Eagle2046
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Re: CMO v1.10 Build 1900.8 (Public Beta)

Post by Eagle2046 »

Is this update for Steam only ? IF only for Steam, will this update be available soon to those that purchased CMO from Matrix ?
Kushan04
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Re: CMO v1.10 Build 1900.8 (Public Beta)

Post by Kushan04 »

Eagle2046 wrote: Tue Aug 25, 2026 8:50 pm Is this update for Steam only ? IF only for Steam, will this update be available soon to those that purchased CMO from Matrix ?
Yes, the current public beta is Steam only. I'm not sure there is going to be a non-Steam beta. Yes, of course, the final update will be available for all users...
serjames
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Re: CMO v1.10 Build 1900.8 (Public Beta)

Post by serjames »

Running the new Beta and updated last night to the 0.8 build through steam.

Screen seems to have a weird red banner now that pops up and disappears when you hover the mouse over menus.

It reappears and comes back when you move the pointer.

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Comodoro
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Re: CMO v1.10 Build 1900.8 (Public Beta)

Post by Comodoro »

serjames wrote: Wed Aug 26, 2026 11:21 am Running the new Beta and updated last night to the 0.8 build through steam.

Screen seems to have a weird red banner now that pops up and disappears when you hover the mouse over menus.

It reappears and comes back when you move the pointer.


Screenshot 2026-08-26 121421.png

Same here. I’m also getting the intermittent red graphical band when moving the cursor over the menus in Build 1900.8. I’ve seen similar graphical glitches with some previous Public beta patches as well.
zacklaws
Posts: 446
Joined: Wed Jan 10, 2007 4:18 pm

Re: CMO v1.10 Build 1900.20 (Public Beta) Release?

Post by zacklaws »

I'm a bit confused, I saw yesterday that "CMO v1.10 Build 1900.20 (Public Beta)" was released, unless I'm missing something that "Number" (1900.20) comes before "CMO v1.10 Build 1900.8"?

I would have thought that any release after "1900.8" would be a higher number
Nikel
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Re: CMO v1.10 Build 1900.20 (Public Beta) Release?

Post by Nikel »

zacklaws wrote: Sat Sep 26, 2026 2:26 pm I'm a bit confused, I saw yesterday that "CMO v1.10 Build 1900.20 (Public Beta)" was released, unless I'm missing something that "Number" (1900.20) comes before "CMO v1.10 Build 1900.8"?

I would have thought that any release after "1900.8" would be a higher number

20 is higher than 8.

Is it not? ;)
BrianinMinnie
Posts: 168
Joined: Thu May 07, 2015 3:12 pm

Re: CMO v1.10 Build 1900.8 (Public Beta)

Post by BrianinMinnie »

I'm Still running the non-steam V1.10 Beta Build 1892, is there a way to update to whatever the latest beta without steam? is there something non-steam coming that I should\have to wait for?

Thanks
Brian
zacklaws
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Re: CMO v1.10 Build 1900.20 (Public Beta) Release?

Post by zacklaws »

Nikel wrote: Sat Sep 26, 2026 4:13 pm
zacklaws wrote: Sat Sep 26, 2026 2:26 pm I'm a bit confused, I saw yesterday that "CMO v1.10 Build 1900.20 (Public Beta)" was released, unless I'm missing something that "Number" (1900.20) comes before "CMO v1.10 Build 1900.8"?

I would have thought that any release after "1900.8" would be a higher number

20 is higher than 8.

Is it not? ;)
Yes your right, my brain has gone, I was reading 20 as just "2",

I've done some stupid things this past week oddly enough
Nikel
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Re: CMO v1.10 Build 1900.8 (Public Beta)

Post by Nikel »

I see that you created CMO scenarios in the past.

Time to design new ones to energize and entertain your brain :)
mikerohan
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Location: Western Europe

Re: CMO v1.10 Build 1900.20 (Public Beta) Release?

Post by mikerohan »

Nikel wrote: Sat Sep 26, 2026 4:13 pm
zacklaws wrote: Sat Sep 26, 2026 2:26 pm I'm a bit confused, I saw yesterday that "CMO v1.10 Build 1900.20 (Public Beta)" was released, unless I'm missing something that "Number" (1900.20) comes before "CMO v1.10 Build 1900.8"?

I would have thought that any release after "1900.8" would be a higher number

20 is higher than 8.

Is it not? ;)
20 is higher than 8

But, notice the "."

When dealing with decimal numbers :
1900.8 it's the same as 1900.80
1900.20 it's the same as 1900.2

so 8 is greater than 2 when at the right of a decimal point.

I know that software versioning follows the ubiquitous X.Y.Z where each of X, y and Z are complete numbers of their own
So if we are talking software versioning, then 1900.20 comes after 1900.8 but as it does not have the Major.Minor.Patch semantic versioning format, it might be misleading. ;)
thewood1
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Location: Boston

Re: CMO v1.10 Build 1900.8 (Public Beta)

Post by thewood1 »

Are people really having a hard time with this concept? There is more than enough context to figure it out.
zacklaws
Posts: 446
Joined: Wed Jan 10, 2007 4:18 pm

Re: CMO v1.10 Build 1900.20 (Public Beta) Release?

Post by zacklaws »

mikerohan wrote: Sun Sep 27, 2026 5:34 pm
Nikel wrote: Sat Sep 26, 2026 4:13 pm
zacklaws wrote: Sat Sep 26, 2026 2:26 pm I'm a bit confused, I saw yesterday that "CMO v1.10 Build 1900.20 (Public Beta)" was released, unless I'm missing something that "Number" (1900.20) comes before "CMO v1.10 Build 1900.8"?

I would have thought that any release after "1900.8" would be a higher number

20 is higher than 8.

Is it not? ;)
20 is higher than 8

But, notice the "."

When dealing with decimal numbers :
1900.8 it's the same as 1900.80
1900.20 it's the same as 1900.2

so 8 is greater than 2 when at the right of a decimal point.

I know that software versioning follows the ubiquitous X.Y.Z where each of X, y and Z are complete numbers of their own
So if we are talking software versioning, then 1900.20 comes after 1900.8 but as it does not have the Major.Minor.Patch semantic versioning format, it might be misleading. ;)
That must explain it how my Brain is "Deciphering" it. Perhaps it should be "1900.8.0" and "1900.20.0?
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HalfLifeExpert
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Re: CMO v1.10 Build 1900.8 (Public Beta)

Post by HalfLifeExpert »

This really is a dumb argument.

Software developers can be free to identify version numbers in their own ways, and it's really not complicated here.

The number after the decimal, in this context, is an increasing version number of a larger build number (in this case 1900).

The "basic" mathematical idea that the 'zero' at the end of the two can be rounded off to be "effectively" xxxx.2 does not apply here, due to the developer's own choices with how they decided to number builds of Command.

It's not a "normal" decimal point, and is just a way to separate smaller changes within a larger build.

This isn't new, and has been the case with their build numbers going back to the beginning of Command's history.
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