Keep the World from Burning. (4-player Game)

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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

Losses for the turn.
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Orm wrote: Wed Sep 30, 2026 5:10 pm
Majorball68 wrote: Wed Sep 30, 2026 10:07 am
Reorg

Japan
All except for Tone (4.4)
I have that a few more ships needs to remain disorganized to use 4,4 oil. Please advice.
0257.jpg
Apologies, pick some 4 range BB to make the needs. Thanks
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

Allied end of turn:

Use Oil:

USSR:
All units, except 2 SUB, are reorganized for 2 oil (2,45).

CW:
All units, except 3 CA + SUB, are reorganized for 4 oil (4,45).

France:
All units, except 2 HQI + 2 BB + 5 CP, are reorganized for 1 oil (1,45).

China:
All units are reorganized for 0 oil (0,4).

USA:
All units, except 1 BB, are reorganized for 0 oil (0,4).

Breakdown: -

Production planning:
China - 7 BPs.
France - 7 BPs.
CW - 18 BPs.
USSR - 16 BPs.
USA - 11 BPs.

Scrap:
USSR: MOT
CW: LND3 + BB

Production:

China (7):
MIL
CAV Div
ART

CW (18):
INF
ARM
FTR2
CVP1
Pilot
TRS (2nd)
CP

France (7):
INF
GARR
FTR2

USA (11):
TERR
NAV3
CVP1
Pilot
BB (1st)
SUB (2nd)

USSR (16):
Scrap 3 INF
2 INF
MTN
MIL
FTR2
Pilot

Conquest:
Cyprus is conquered by Italy.

Reinforcements:

CW:
NAV2 -> Liverpool
CVP -> CV, Liverpool
HQI -> Liverpool
INF + GARR -> Agra, India
CP -> Liverpool

France: -

USA:
NAV2 + NAV3 -> Long Beach
Factory -> Miami
TERR -> Manila

China:
INF -> Ankang
CAV -> Tungkwan
MIL -> Sian

USSR:
FTR2 -> Leningrad
LND3 -> B-town
LND4 -> Chita
MIL -> Kharkov
CAV -> Chita
Ski DIV + MECH + GARR -> Leningrad

Voluntary Resource Lending:

Same; CW -> USSR: 1 resources, (0 oil)
Same; USA -> CW: 2 resources, (2 oil)

Allies goes first if we win the initiative.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

Two US entry markers added by the Vichy Creation (6?).

Free French areas were pretty much as expected. A couple of minor exceptions.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

CW is not happy with the transfer of units from Morocco.

MOT -> Gibraltar
MOT -> Malta
MIL -> Rouen

That one of the units moved out of Morocco was forced into mainland France is a major miscalculation by me. Thus the MIL I thought would go to Malta ended up in France, and an black print MOT on OOS Malta. Argh.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

Axis wins the initiative (10-2), and goes first in fine weather (3).
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

Two bugs:

1) The Paris MIL remained on the production spiral. Feel free to edit it in next to Paris.

2) Managed to get CW production right at the cost of one one oil from England. It would be nice if you could edit one oil into England. If it is not to much trouble to do it.

xxxxxxx

No idea what is best during Vichy creation. I did as I would have done it if I was Germany. I hope it will not cause to much annoyance.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Orm wrote: Thu Oct 01, 2026 3:23 pm Two bugs:

1) The Paris MIL remained on the production spiral. Feel free to edit it in next to Paris.

2) Managed to get CW production right at the cost of one one oil from England. It would be nice if you could edit one oil into England. If it is not to much trouble to do it.

xxxxxxx

No idea what is best during Vichy creation. I did as I would have done it if I was Germany. I hope it will not cause to much annoyance.
All good I will edit the fixes. Vichy I don't fuss over too much, your best decision is good enough for me.
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Orm wrote: Thu Oct 01, 2026 3:07 pm CW is not happy with the transfer of units from Morocco.

MOT -> Gibraltar
MOT -> Malta
MIL -> Rouen

That one of the units moved out of Morocco was forced into mainland France is a major miscalculation by me. Thus the MIL I thought would go to Malta ended up in France, and an black print MOT on OOS Malta. Argh.
I'm not a big fan of the teleporting abilities of whole army corps so a more logical location for troops that are leaving Morocco would be England or the nearest port on the African coast. Teleporting into Malta and France avoids all the risks of using conventional transportation. I happy to make those edits as well if you agree and let me know what you want where. Otherwise leave as is and we both have to live with it.
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

Leave as is, is my suggestion.

If we play another game we can make some sort of house rule about it. Arriving as reinforcements is what I think the rule should have been (so that they are away for a turn).
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

I found the explanation for the extra oil needed on the Japan ships. I didn't send you the save for Allied RTB, you worked from the save you had at Axis SAS. You would have known any difference. There were ships SAS in the Sea of Japan, specifcally the CV I was going to use to port atatck the USSR subs. You would have known any difference.
I don't know whether to live it or not :)
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Looks like i'm living with it.

Sept/Oct '40
Impulse #1 (Axis)

Land: Germany, Japan.
Combined: Italy.

Naval Air
FTR2 -> WM 2-box

Naval movement:
Italy
SUB -> WM 4-box & 2-box
SUB -> EM 3-box
SUB -> Gulf of Guinea

Don't think you will need save for this search in Gulf of Guinea.
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Gulf of Guinea search is a miss Axis 2, Allies 9.

Axis Ground Strikes:
GS 1: Rouen - Stuka(6)
GS 2: France [53,29] - Stuka(5)
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Ground strike results
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

Majorball68 wrote: Sat Oct 03, 2026 6:47 am I found the explanation for the extra oil needed on the Japan ships. I didn't send you the save for Allied RTB, you worked from the save you had at Axis SAS. You would have known any difference. There were ships SAS in the Sea of Japan, specifcally the CV I was going to use to port atatck the USSR subs. You would have known any difference.
I don't know whether to live it or not :)
Good that an explanation was found.

I thought you didn't post a save because you didn't intend stay at sea with any other ships except CPs. Do not understand what you say that I would know or not.

Anyway. Good to see that you are good enough with the situation to continue onwards. Although, I wouldn't have minded if you had continued onwards with a little less success with the ground strikes. :lol: :)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Sept/Oct '40
Impulse #1 (Axis) Cont'

Rail
Germany
GAR -> Warsaw

Movement
Per save.

One Axis attack in France, Allies have Ground Support options. Axis have AA and interceptors.

Odss are currently +23.1 and defensive HQ support was applied.
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Orm wrote: Sat Oct 03, 2026 9:24 am I thought you didn't post a save because you didn't intend stay at sea with any other ships except CPs. Do not understand what you say that I would know or not.
My bad, should have been you wouldn't have known any different :)
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

No support. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Majorball68
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Re: Keep the World from Burning. (4-player Game)

Post by Majorball68 »

Sept/Oct '40
Impulse #1 (Axis) Cont'

Attack is automatic.

Air rebase
Germany
FTR2 -> Calais
LND2 -> Finland [35,49]
Italy
LND3 ->Palermo
NAV3 -> Sicily [73,37]
Japan
NAV2 -> Manchuria [55,152]
LND2 -> China [85,141]

Over to Allies.
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Orm
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Re: Keep the World from Burning. (4-player Game)

Post by Orm »

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Picture from Sep/Oct '40 Impulse #2 (Allies) - DOW
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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