Message counter weirdness

Moderator: MOD_DW2

Post Reply
User avatar
100thMonkey
Posts: 651
Joined: Sat Jul 23, 2016 3:27 pm

Message counter weirdness

Post by 100thMonkey »

Platform: Steam
Build version: v1.3.7.5 Beta (started with that version)
Severity: Low
Annoyance factor: Low
Confusion for new players: High
Saved game: Available if necessary


Two problems:
  • Immediately at the start of a new game, before having done anything, the message counter indicates that there are 68 messages !
  • If I set the filters to show all messages, so that the counter indicates "All Messages 68/68", only one message is visible in the message window.
68 messages at start of game.png
68 messages at start of game.png (298.81 KiB) Viewed 449 times
- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
merlak
Posts: 3
Joined: Sun Dec 14, 2014 2:53 pm

Re: Message counter weirdness

Post by merlak »

Greetings.

There are 68 messages types available and you have selected to show all 68, displayed as 68/68. Click on one of the message types and you will see the counter change to 67/68.

Merlak
User avatar
MaximKI
Posts: 2705
Joined: Thu Oct 20, 2022 12:29 pm

Re: Message counter weirdness

Post by MaximKI »

The date of the message in 2754.01.01, which is typically the starting date of any game. From the image, I can't tell how far you've gotten into your game. If you're seeing this right as the game loaded up - there wasn't enough time for other messages and items to generate.

What happens if you let the game run?
User avatar
100thMonkey
Posts: 651
Joined: Sat Jul 23, 2016 3:27 pm

Re: Message counter weirdness

Post by 100thMonkey »

@ merlak

Thanks for the clarification. Clearly, you're right: the counter doesn't show how many messages are displayed, but how many filtered are active / inactive.


@ MakimKi

It was at the beginning of a game. And the problem wasn't that it showed only one message per say, it was that I interpreted the UI as meaning that 68 of 68 messages were shown. But, thanks to merlak, I now understand that the counter has nothing to do with the message count but instead with the active / inactive filters.

There is something weird going on though. Here's a screenshot of a later point in the game, where I've set the filters so no message should be displayed. Yet, there are plenty of messages still displayed.

Messages still showing.png
Messages still showing.png (305.18 KiB) Viewed 20 times

So plenty of messages are shown even if they're all supposed to be filtered out.

Also, the title bar of the message log indicates "Showing All Messages" (presumably because that's the notification panel section that is active). I think it would be more useful, if, on that title bar, a counter would instead show how many messages are actually shown in the message log (that could help in identifying problems with notifications and filters).

I've attached the save in case you need it:
The Culture - Quameno - 2780-06-14.7z
(4.73 MiB) Not downloaded yet
- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
Post Reply

Return to “Distant Worlds 2: Tech Support”